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You have to really look into your buffs and start properly utilizing them because that's wherea bout 80% of your power will generally come from.
As for casters, they just kind of need spell penetration or you can fully focus on snowball, but you need metamagic feats to keep it relevant. Then you just focus touch AC which is generally significantly lower than normal AC.
The game expects you to use your full party of 6.
That's only some fights, though. Others go the exact other way round. I just attack and things pop within seconds.
I think part of the problem is discerning what's actually happening. When I die that quickly I usually can't even identify, what just happened and how to prepare againt that.
endurance + strength + dex + bless + haste is good start but you're in act 3, you're long past only getting by with those buffs, I strongly recommend considering the bubbles buff mod for setting up your prebuffs as you'll go nuts soon if you try to memorize every buff available to you that you should always have on.
Off the top of my head, buffs you should ALWAYS have on in act 3:
mage armor, bless, heroism/good hope, blur, delay poison communal, resist energy fire communal, death ward on tank, barkskin on tank, inspire courage if you have bard, ward on tanks, protection from arrows communal, false life, ...
It gets very overwhelming in middlegame but honestly I'd say in act 3 you get A LOT from just gear alone already, for instance in my party there's a fighter/demonslayer with longbow that has attack bonus of +30/+30/+25 already, which is pretty decent, she's also a demonslayer so if demon has 40 AC, very good chances of getting past it due to demonslayer lv1 passive, then there's another archer who only has +22/+22 but still that's a very good chance to hit even the 40AC after buffs. Especailly since you can lower that AC to 36 immediately just by putting on Evil Eye with Camellia or Ember.
Maybe some example might help so I can at least try to tell you if you're tackling something that's just unnecessarily difficult for your stage of act 3 right now at your difficulty or it's just a build issue.
The fight in question is the first after opening the double doors which open with the keys of Dawn/Dusk.
I could sorta kinda wing everything else but the two undead which come at me there are just too much. In Wintersun I went through everything but the endboss - that one was also too much. No demonslayer, yet in my party.
Yes the endboss of Wintersun is I'd say the most brutal part of it, also the only one I had any difficulty with at level 13 (well, if we count him oneshotting my MC only to die a second later a difficulty), one thing I suggest for bossfights if you die too quickly to even figure out what went wrong is to turn on turn-based mode and watch what the enemy goes on to do, because generally they'll do the same thing as they normally would in RTWP, but you can see it very clearyl in TB.
But since you beat Gundrun and Wintersun already, you'll have tons of very good gear to start the act with, therefore now you should probably aim to do the easier parts like the minor locations with no quests tied to them, also Molten Scar, could be a good time to tackle morbid ridge, and so on. Some people consider the dragon hunt quest quite difficult but I'd just straight up disagree there, I'd say the dragon is actually disappointingly easy, but you do have to pay Greybor to take it on.
As for demonslayer, you don't really need one, they're great of course since most enemies you'll fight in the game are demons, but it's not like you need one in your party, in fact on most of my characters currently I don't even have one, but if you have a dedicated archer who isn't ranger class, it can be a worthy 1 level dip for some massive bonuses. :)
Thanks for all the advice - especially the recommended buffs! I'll put that into action asap
Of course that's just one example of what might be wrong but be sure to check how well geared your entire party is and if they even work well together. For instance a party of 5x caster + 1 tank is generally not going to be that great because that tank yes will be basically immortal and have all the magical support they might ever want, but the moment anything decides to walk past it for your mages, you're dead, fully melee party is not ideal either as generally it will result in you getting splash damaged to high hell and your buffing capabilities might suffer. You also should try not to have multiple casters having the same party buffs as then you're just wasting their levels on stuff you already have and could've gotten a new buff instead.
In this game truly the best skill you can learn is to learn to figure out what stacks together and how to fit the highest amount of stacking buffs and debuffs, that will always beat raw damage because the stats will give you more damage than a fireball that can't pass through spell resistance because your stats suck.
But seriously - this puts on so many buffs - I couldn't be asked to put those on manually. I would have been sitting there for about 2-5 minutes straight! This really is a gamechanger!
What I generally like to do is put cantrips (virtue, guidance, resistance) + light of heaven + anything that isn't limited by spell slots + bless (cos tier 1 spell that's just very useful and you tend to have many charges) on short, normal I go anything that I need at start of the map and for average encounter (aka mostly long-lasting buffs and low level buff spells that have expendable spell slots tier) and then important I have the big guns for bosses or when I know there's only going to be one fight on the map and it's coming up.
One more thing, before you pop your buffs, if you like to summon creatures, what you can do is pop out all of your summons before the fight, then use buff mod & for instance haste will get applied to all your summons too.
Without the bubble buff mod I would certainly have thrown the towel sooner or later. This or something like this should have been in the game right from the start, imo. The game plays well enough without it in Act 1 & 2 but after that I can't imagine playing it in a vanilla state. I mean, I can image that at some point you'll spend more time with buffing than with actual fights and at that point I don't think that I would wanna play the game anymore.