Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's quite a few things in the last patch that were not working as intended since the game lauched that they "fixed" whitout really talking about.
owlcat seems to be heading towards the wrong direction. no one gonna tell them how and why obsidian fail with their pillars of eternity 2. what they did was just keep nerfing the game moment when community discover some powerful builds. this ain't any multiplayer moba games hence not even competitive. owlcat is stupid to implement these nerfs while there are still plethora of bugs that wasn't attended to.
They made it so the crit range no longer doubles everything. So the Gravesinger wasn't changed, and also the trickster feats weren't changed. Gravesinger passive now acts like a Keen property. Which is kind of weird, because it doesn't have that property.
Meanwhile, mounted character still holds nothing in his hands after attack with a weapon, 3 years in a row.
I don't mind nerfing - but fixing something won't hurt either.
Yeah that's pretty much it, moreso just making it work as intended. Improved Critical and Keen aren't supposed to stack with similar effects, The Improved Improved Critical feats are special that they add to the threat range but improved critical only doubles the base threat range of the weapon. You can still get 13-20 on 18-20 weapons which is solid.
A good example of this interaction from the tabletop too would be a Swashbuckler archetype called the Inspired Blade. Their capstone at level 20 increases the class, Rapier Weapon Mastery, increases the critical threat range of the rapier by 1 and says it stacks with the Rapier Training class feature (which gives you Improved Critical while wielding a rapier) to bring the total threat range of the weapon from 14-20, meaning that special threat range increase isn't getting doubled by improved critical. It's just getting added after the fact.
Your 19-20 weapons will still get to 15-20, Your 20 weapons will still get to 17-20, your 18-20 weapons will still get to 13-20. All still very good feats.
I'm all for them going back and fixing things to make them work as intended even if it is years later because they just may not have known how to fix it until now without bricking other things. I'm not a game dev, but apparently the unity engine is very finnicky with some stuff.
The wiki hasn't been updated since 2022 and it has the same text. IE:
"Choose one type of weapon that has the Improved Improved Critical feat. When using the weapon you selected, its critical threat range is increased by one. Again."
So while its annoying that my favorite build has been nerfed this is arguably just correcting an oversight.
Plus I don't see this as a nerf, but rather a fix. Took them long enough though.
Not nerfed, bug fixed. It shouldn't have worked the way it did.
Sure, but after almost 3 years of it working a certain way it sure feels like a nerf
How is removing something without addressing why people were not using other options a good change?
NOTHING was forcing people to use only Kukris or Gravesinger before but themselves. And if people wanted to do that they should be allowed to do so. This is a single player game, not a competitive multiplayer game that needs to keep changing the meta every two weeks to keep players from getting bored.