Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Monks need to be Lawful, not good. They can be Lawful Good, Lawful Neutral or Lawful Evil.
So doing evil stuff isn't a problem. Just stay away from (Chaotic) options.
2.) Buffing and debuffing stats is the core of the game; you won't get very far into chapter 3 or 4 without a caster or two applying buffs and doing crowd control. The game gives you three casters as party members out of the gate that can fill this role (though two of them are missable), or you can hire custom-built mercenaries to cover the role. That's of course presuming you're not playing a caster to handle the job yourself.
3.) There are optimal builds and sub-optimal builds, yes, but pretty much anything should be able to scrape through on Normal difficulty so long as they're being fairly through with exploration and dealing with side quests. Every bit of XP helps, and every trash item can be converted into funds for a shiny new headband or something. Stay away from Core and higher until you're more familiar with the system's mechanics.
4.) There's summoning spells for wizards, clerics and druids, yes. Of them, the best is probably Druid, though Wizard/Cleric gives more flexibility I'd say. There's lots of feats and items that further buff summoning up, but none of them are going to give you more than 2-4 creatures per spell. No one-man armies in this game I'm afraid, it's all about quality over quality.
1a) Speech skills and skill and stat checks are situational and can allow you to bypass things, but none of them bust the game at least that I am aware of.
1b) With monk in the actual ruleset this game is based on what happens if you don't have the right alignment is that you stop being able to take any more levels in monk, but all of your previous levels still work properly. This is different than some classes like Paladin or Inquisitor where you lose access to all of your abilities when you stray too far alignment wise. Unfortunately I don't know for sure what happens in game as some of the rules work differently.
2) Draining your own stats? Almost non. Boosting your own stats or draining enemies? It's one of the pillars of the way the game's combat works. If you have a team that is nothing but martials you can bumrush things and it'll work but buffing and debuffing allow you to get through fights without spending as much resources potentially (if the debuffs hit). Buffs however are basically 100% reliable and needed at higher difficulties.
3) Yes. It is very easy to make bad builds that do not function well if you are unfamiliar with the ruleset. That is why in the answer to 1 I suggested just going with a basic fighter or with a genderme cavalier (slightly more complex to play but more powerful and basically as foolproof). This game allows you to respec so it isn't as much of an issue as it might otherwise be but if you really don't know what you're doing you're liable to respec from one non functional build to another.
4) Technically you can be a summoner but practically no. Because of the way the ruleset works even tiny differences in stats or levels can cause one enemy to completely outclass others and none of the summon spells summon things which are level appropriately threatening. Summons only function as distractions effectively (with Creeping Doom being the best summon spell in the game for this because they are swarms and so immune to most damage). This is doubly so since it isn't worth casting a lot of buffs on summons (due to their weakness and your limited spell slots) so not only are they innately too weak to do much but then will always be entering combat "half buffed" at best. You need your actual characters to do the work.
The exception to this is animal companions, if you want to consider that as summoning, animal companions are essentially extra fully level-able party members that are slightly weaker than real party members but are powerful enough that especially when built correctly they can put in as much work as a full fledged character.
If you are going summons, I would reccomend Aoen, over lich.