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I used the turn based mod in Kingmaker before it became official even.
It's mostly great, but there are a few fights that are really annoying in turn based. Mostly ones that have a lot of npcs on both sides get annoying as it cycles between them, for those I think its better to just do rtwp on for a while.
There is only like one fight I turn real time on for in the game. But the game lets you swap between turn based and RTwP at the touch of a button whenever you want. Which is pretty nice.
I find the game is much better in turn-based mode as you know exactly what is happening and can set the pace for the mechanics.
However, there are so many trash mobs that sometimes it is just faster to order everyone to attack, put it in RTwP mode and have the fight over in 30 seconds or less.
Also the turnbased mode is janky and glitchy. For example casting touch spells flub out half the time because touch spells involve moving and the game doesn't know how to handle that.
The turnbased mode is an adaptation by Owlcat of a popular mod for the first game and was not an intended feature of either game. The games were meant to play like the old infinity engine D&D games (RtwP).
Pathfinder system itself is a pain to play RTWP, unless you play a straight forward melee. Classes such as shaman, magus, kineticist etc. are totally unplayable for me. Things such as: spend one alteration point to get this or that elemental bonus, then switching between different types of passive skillz, is very annoying to manage. Then the numerous numbers of buffs. You just end up pausing at every second clicking and clicking and clicking different skillz, a real mess. Sometimes you click to issue and order, character doesn't move, so you see the order has not been issued, so you click again. You just take all of your time looking around the screen to see if everything's working properly. Everything feel also slow-mo, reload takes forever, casting takes forever.
Pillars of Eternity 1 and 2 have a top notch RTWP system because of the combat rules/system itself. I was just finishing a PoE2 playthrough when I bought WOTR the next day and went for RTWP. I can't express how janky it felt compared to the smoothness of PoE2.
I personally prefer turnbased too, but the game is made for RtwP and not for turnbased. It's really just that simple.
Also pausing every second so you can mess around with spells is the whole point of RtwP. I don't see the appeal of it myself but... I do know that in the D&D system because it can allow you to fire effects in orders that wouldn't be possible turnbased you get extra power, but that's the only benefit I can see.
Real time with pause would feel a lot better if this game had some sort of AI management system for each party member, like some other real time with pause RPGs have, but you can only really do extremely basic individual AI customization for each party member. One ability/spell set to auto-use, and whether you want that member to hold in one spot or not. And that's...basically it, way too much fiddly micromanagement otherwise.
Would be nice if you could set things like 'use limited abilities' 'use unlimited abilities' 'stay at close/medium/far range' 'use potion if at low health' 'heal ally if they're at x% health' and other really basic settings that are common to other RTWP RPGs.
Back when Kingmaker didn't have a turn mode after release, I stopped playing. And started again when they added the round mode afterwards. In the action mode, you simply have far too little overview and control... and everything is far too hectic for me.