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In normal and core difficulty, at least, the answer is grease. lots and lots of grease. It gets the dretchs, it gets the Minotaur, it gets the cultists, and I believe it's sold in the tavern before the fight. Just grease the north and south exits of the compound at the beginning of the fight - preferably two puddles on each side - and you're good. Also don't leave Lann/Wenduag out of this fight. This one is won with archers. give bows and crossbows to everyone.
also on normal the drenches dont even use stinking cloud.... unless you crank up their difficulty 1 higher level...
I don't have her in my party. She is still in the group but you can only bring so many with you. I replaced her with the awesome Griffon Shifter. He has been amazing in combat. I also use Woljiff, the Oracle, Lann, and Seelah.
More generally, this is about forming your party to handle the various challenges thrown at them. Delay Poison isn't required, but what's your plan to handle this situation? Your team has a lot of damage-dealing capability - that's not necessarily a bad thing. Passing a DC17/18 fort save shouldn't be too difficult for some of your characters (i.e. Seelah, Lann) as long as you don't stay in the cloud.
However, in general, buffs are an important aspect of this game. Having a wide assortment of buffs available can be extremely helpful.
Just seems crazy how low my saving throws are against opponents but then my saving throws to resist the enemy are extremely high. So many times the enemy avoids things like grease. The only AOE spells they fail a lot is entanglement and pit. So that means I either need Cam or Nenio or else my team doesn't work. It sucks being forced to use specific characters.
Wish Grease was more full proof. It usually works on a minotaur but it is a 50/50 if it works on a dretch it seems.