Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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What is the playstyle of an Aeon character?
Hi all, to anyone who's played Aeon through the game, what's the playstyle like?

I know it has an eye beam and bane spell

The eye beam and bane looks like it can debuff enemies
Is Aeon primarily a debuffer mythic?

Thank you
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Showing 1-15 of 18 comments
forkofspite Apr 14, 2023 @ 2:21pm 
I found Aeon to be an archer killing machine, but I fairly certain Aeon is compatible with other styles as well.
Tingly Apr 14, 2023 @ 3:09pm 
I felt like Aeon was clearly the weakest Mythic path mechanically for a good while, but a lot of the harder enemies in the game are loaded up with buffs that are very difficult to dispel normally while Aeons probably could just fine.
B Unit Apr 14, 2023 @ 3:15pm 
Yeah it's mostly a support type Mythic path revolving around debuffs, dispels and some buffs for your allies. Also like Tingly said, it doesnt have a lot going for it in Chaper 3 (but thats kinda the case for anything that isnt Angel or Lich with a merged spellbook)
Last edited by B Unit; Apr 14, 2023 @ 3:18pm
Korelis Apr 14, 2023 @ 5:26pm 
Mostly buffing rather than debuffing, though it does have some debuffing too. The buffs and debuffs are also mostly free/swift actions, so they don't take much action investment and you can work them into most any playstyle. I'm currently playing it melee-focused (quarterstaff monk), and it's great.

The gazes are auras, they buff all allies and debuff enemies that fail their saves. The debuffs can be good, but usually aren't a big deal, and the tough enemies that you'd really want to debuff will rarely fail their saves. The main purpose is the buffs, which can be very powerful.

Bane is a personal buff that adds attack/damage bonuses to your weapons and spells, and dispels effects from enemies you hit. Works with any playstyle, but works best when you're damaging enemies.

You also get a lot of passive immunities for yourself and your allies, which are very nice and make some dangerous enemies nearly harmless.

The spells are charisma-based, but they have a lot of useful stuff that doesn't depend on stats/DC so you don't need charisma as a main stat (though you'll want some so you can cast the spells to begin with).
Icedfate Apr 14, 2023 @ 7:48pm 
i got the impression that Aeon was like "chronomancy" like manipulating time with buffs that last longer and things to help them cast spells quicker. don't you need to be Aeon to get that "24 hour haste" spell trick to work? or can anyone do that by taking the enduring spell feats?
Iread that the only way to get staunton as a character is to be a lich and reanimate him or be an Aeon and "turn time back" to make him alive again
I'm still in act 2. .
Last edited by Icedfate; Apr 14, 2023 @ 7:51pm
forkofspite Apr 14, 2023 @ 8:53pm 
Originally posted by Icedfate:
i got the impression that Aeon was like "chronomancy" like manipulating time with buffs that last longer and things to help them cast spells quicker. don't you need to be Aeon to get that "24 hour haste" spell trick to work? or can anyone do that by taking the enduring spell feats?
greater enduring + extend + caster level 25 or higher. Easy for lich with merged spellbook; reasonably easy for Aeons due to the gaze (but need more than just that). Potentially possible for others. Certain items might provide a caster level bump. Feats and mythic feats certainly can. Some class abilities can.

Originally posted by Icedfate:
Iread that the only way to get staunton as a character is to be a lich and reanimate him or be an Aeon and "turn time back" to make him alive again
I'm still in act 2. .
As a playable character, only as a Lich companion. Aeons can get him back as an NPC.
Dragon Master Apr 14, 2023 @ 8:56pm 
Aeons are those lawful alien things that make you and your party a lot harder to kill and makes various enemies that would be very difficult with any other mythic path feel like a walk in the part because you and your party are now immune to most of their attacks.

They aren't the biggest damage dealers, they aren't the best at crowd control, they don't get a pet dragon like an azata does or merged spellbooks like angel or liches do, but they do get one of the best impacts on the story itself as your character slowly becomes more and more something "other", where "who" or "what" don't really apply to you any more.

They work great with inquisitors because an inquisitor's bane weapon stacks with an aeon's bane, but monks also work great with aeons.

Regarding Staunton, aeons exist outside of time and space, they just are. Which means that you can actually change the history of Golarion where Staunton does not betray the crusade and had stayed and fought for 70 years in Drezen and held the line and had become a hero, where the 5th crusade came in as a relief force rather than a reclamation force.
Kiru Apr 17, 2023 @ 11:31am 
As others have mentioned the Aeons true strenght lies not in damage dealing but rather in becoming increasingly more untouchable to most things that will otherwise ruin your day.

If you combine your Aeon powers with magic immunity and a highly defenisve class like a dexterity based monk for example you will find few of your foes able to actually hurt you anymore. The immunities just keep stacking and your ability to take away their special cookies by negating mythic powers and dispelling their buffs will leave them open to your counterattack. You wont kill them as fast as a raging demon but you will ultimately outlast everything with the patience of a timeless entity that just knows it cannot lose the fight.
Icedfate Apr 18, 2023 @ 7:37am 
welp, i just took the aeon path and it's like "The Eternal Judge", The Ultimate Rules Lawyer, Eternal Karen.
maybe not that last one. .
apparently, i can see the auras of people who are "guilty" of some crime or another and i'm "supposed to" pass judgement on them. (?)

my only question is if I swear the oath, can i still go back on it later and choose the legend path?

I guess OP is probably more asking about mechanics and how to use it in combat. .
I picked the attack gaze, to improve my party attacks and possibly debuff the enemies. . .and then promptly forgot to use it in the battle against staunton
Last edited by Icedfate; Apr 18, 2023 @ 7:38am
forkofspite Apr 18, 2023 @ 7:45am 
Originally posted by Icedfate:
my only question is if I swear the oath, can i still go back on it later and choose the legend path?
yes
Soul Apr 18, 2023 @ 7:54am 
to me there are only 2 mythic paths to choose from.... Azata... and "Not Azata" mythic paths.... Aivu or no Aivu....

Aivu is just too cute.... and has some funny dialogue to boot...
Yannir Apr 19, 2023 @ 12:02am 
Originally posted by Icedfate:
welp, i just took the aeon path and it's like "The Eternal Judge", The Ultimate Rules Lawyer, Eternal Karen.
maybe not that last one. .
apparently, i can see the auras of people who are "guilty" of some crime or another and i'm "supposed to" pass judgement on them. (?)

my only question is if I swear the oath, can i still go back on it later and choose the legend path?

I guess OP is probably more asking about mechanics and how to use it in combat. .
I picked the attack gaze, to improve my party attacks and possibly debuff the enemies. . .and then promptly forgot to use it in the battle against staunton
It's more of a law of the planes kinda thing. I'm playing an Aeon currently and in Act 4 where you go to the Demon City, it's suddenly the people that are trying to bring order to the place that the Aeon sees as criminals. Because the Abyss is an incarnation of chaos, trying to bring order to it is the unnatural thing to do.

As for combat power, I'm actually finding Aeon to be quite strong is subtle ways. I went with a full martial class (Gendarme Cavalier) so everything the Aeon brings is on top of his high BAB and good feat progression. I haven't found the spellbook very useful yet at MR5 as its mostly the same stuff my party already had but the Gazes, Bane and Dispels are solid additions. Being immune to Subsonic Hum has been fun!
Last edited by Yannir; Apr 19, 2023 @ 12:04am
Korelis Apr 19, 2023 @ 12:54am 
Originally posted by Yannir:
I haven't found the spellbook very useful yet at MR5 as its mostly the same stuff my party already had
The lower level spells are just okay, but you get some really nice ones later on, like making all allies in a 30ft radius immune to all negative mental and physical effects and all physical damage for a few rounds, as a swift action, or buffing all of an ally's stats to match their highest stat.
Yannir Apr 19, 2023 @ 1:16am 
Originally posted by Korelis:
Originally posted by Yannir:
I haven't found the spellbook very useful yet at MR5 as its mostly the same stuff my party already had
The lower level spells are just okay, but you get some really nice ones later on, like making all allies in a 30ft radius immune to all negative mental and physical effects and all physical damage for a few rounds, as a swift action, or buffing all of an ally's stats to match their highest stat.
I can believe that. It's pretty much the same deal as it was with Azata. The low level spells are super niche while the higher level ones start getting a lot more useful.
Baldurs_Gate_2 Apr 19, 2023 @ 1:26am 
Originally posted by Korelis:
Originally posted by Yannir:
I haven't found the spellbook very useful yet at MR5 as its mostly the same stuff my party already had
The lower level spells are just okay, but you get some really nice ones later on, like making all allies in a 30ft radius immune to all negative mental and physical effects and all physical damage for a few rounds, as a swift action, or buffing all of an ally's stats to match their highest stat.

Do these spells work with favorite extended meta magic?
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Date Posted: Apr 14, 2023 @ 1:51pm
Posts: 18