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The gazes are auras, they buff all allies and debuff enemies that fail their saves. The debuffs can be good, but usually aren't a big deal, and the tough enemies that you'd really want to debuff will rarely fail their saves. The main purpose is the buffs, which can be very powerful.
Bane is a personal buff that adds attack/damage bonuses to your weapons and spells, and dispels effects from enemies you hit. Works with any playstyle, but works best when you're damaging enemies.
You also get a lot of passive immunities for yourself and your allies, which are very nice and make some dangerous enemies nearly harmless.
The spells are charisma-based, but they have a lot of useful stuff that doesn't depend on stats/DC so you don't need charisma as a main stat (though you'll want some so you can cast the spells to begin with).
Iread that the only way to get staunton as a character is to be a lich and reanimate him or be an Aeon and "turn time back" to make him alive again
I'm still in act 2. .
As a playable character, only as a Lich companion. Aeons can get him back as an NPC.
They aren't the biggest damage dealers, they aren't the best at crowd control, they don't get a pet dragon like an azata does or merged spellbooks like angel or liches do, but they do get one of the best impacts on the story itself as your character slowly becomes more and more something "other", where "who" or "what" don't really apply to you any more.
They work great with inquisitors because an inquisitor's bane weapon stacks with an aeon's bane, but monks also work great with aeons.
Regarding Staunton, aeons exist outside of time and space, they just are. Which means that you can actually change the history of Golarion where Staunton does not betray the crusade and had stayed and fought for 70 years in Drezen and held the line and had become a hero, where the 5th crusade came in as a relief force rather than a reclamation force.
If you combine your Aeon powers with magic immunity and a highly defenisve class like a dexterity based monk for example you will find few of your foes able to actually hurt you anymore. The immunities just keep stacking and your ability to take away their special cookies by negating mythic powers and dispelling their buffs will leave them open to your counterattack. You wont kill them as fast as a raging demon but you will ultimately outlast everything with the patience of a timeless entity that just knows it cannot lose the fight.
maybe not that last one. .
apparently, i can see the auras of people who are "guilty" of some crime or another and i'm "supposed to" pass judgement on them. (?)
my only question is if I swear the oath, can i still go back on it later and choose the legend path?
I guess OP is probably more asking about mechanics and how to use it in combat. .
I picked the attack gaze, to improve my party attacks and possibly debuff the enemies. . .and then promptly forgot to use it in the battle against staunton
Aivu is just too cute.... and has some funny dialogue to boot...
As for combat power, I'm actually finding Aeon to be quite strong is subtle ways. I went with a full martial class (Gendarme Cavalier) so everything the Aeon brings is on top of his high BAB and good feat progression. I haven't found the spellbook very useful yet at MR5 as its mostly the same stuff my party already had but the Gazes, Bane and Dispels are solid additions. Being immune to Subsonic Hum has been fun!
Do these spells work with favorite extended meta magic?