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Core, while not that much difficult once you get the hang of it, requires certain habits, like having a good party synergy, counters ready (like dispel magic, CCs like grease, phantasmal web etc.), and speccing your chars. The order and type of feats is important at level up, most build are fine, but you still need a build that makes sense, like you want to build an enchantment DC caster, it's very viable, but you need to spec everything for it.
I'd say - try Hard first, see how it goes. Then you can reduce to Core.
thanks for the detailed reply, thats mostly the reason i want to change to core, i see alot of spells and feats, especially CC's that i dont use at all and when i use i feel like i didnt NEED it to win the fight, i do let the game spec my companions and i after seeing how easy stuff is i feel like i want to get involved more on my team composition. i might check CORE out with drezen and see how it goes,
i kinda got the idea about it when first choosing difficulties, but thought the game would be super hard on it since i had similar experiences with pillars. ill look into hard as well.
Once you leave Kenabres you have freedom of doing quests until the end of Act 3. Do take note of specifically quests that will cancel at end of an Act (with the hourglass icon) Point of no return for Act 2 is going to Drezen. Point of no return for Act 3 is (I won't spoil it, but it's super obvious! :) )
Default buids won't be very effective on core, so you'll have to actually plan your party (meaning having backup saves at different points of the game in case you need to go back and redo a chapter becasue of a screw up, until you're able to predict how your party will work against most types of monsters).
Core definitely is not for fresh players. you need to figure out the ruleset first and read the feats and abilities to understand what they do.