Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Micromanner Aug 17, 2024 @ 3:24pm
good mercenary build that fits to my party?
Me - Dragon Cavallier Lich(mod)
Regill - Hellknight and Armiger
Daeran - Oracle
Delamere - Demon Slayer
Woljif - RES and Alch Vivisesctionist

Maybe Wizard? Think I need some offensive spells. Party is lvl 10
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Showing 1-15 of 16 comments
Razer Aug 17, 2024 @ 3:28pm 
Daeran can take care of your offensive spells and he doens't even need to learn them. There's 2 items in the game that give him all fire and lightning spells. And the lightning one can turn all damage into lightning if you're looking for ascendant element.

You'd do well with someone who can enhance the party for tougher battles. So a Skald would be good. Or even a Freebooter. Or a Judge can be pretty effective.
Last edited by Razer; Aug 17, 2024 @ 3:29pm
Drake Aug 17, 2024 @ 3:30pm 
Dhampyr Shadowcaster wizard maybe.

SInce you're on lich path, if you do you things right you should get staunton vayne (warpriest) and ciar (cavalier), both undead at chapter 3.

At the end of chapter 4 you'll also get klestogyr, who is an undead fighter (you get it at level 1, so he's easily customizable).
Micromanner Aug 17, 2024 @ 3:32pm 
Originally posted by Razer:
Daeran can take care of your offensive spells and he doens't even need to learn them. There's 2 items in the game that give him all fire and lightning spells. And the lightning one can turn all damage into lightning if you're looking for ascendant element.

You'd do well with someone who can enhance the party for tougher battles. So a Skald would be good. Or even a Freebooter. Or a Judge can be pretty effective.

when can I get these two items? In later chapters right
Razer Aug 17, 2024 @ 3:34pm 
Originally posted by Micromanner:
Originally posted by Razer:
Daeran can take care of your offensive spells and he doens't even need to learn them. There's 2 items in the game that give him all fire and lightning spells. And the lightning one can turn all damage into lightning if you're looking for ascendant element.

You'd do well with someone who can enhance the party for tougher battles. So a Skald would be good. Or even a Freebooter. Or a Judge can be pretty effective.

when can I get these two items? In later chapters right
One item you can buy in your camp in Chapter 2. It's called Red Salamander. If you didn't get it in your camp you can buy it in Drezen in Chapter 3 from the temple lady. The other item you can obtain in Chapter 3 when you visit a place called Blackwater.
Last edited by Razer; Aug 17, 2024 @ 3:36pm
Micromanner Aug 17, 2024 @ 3:38pm 
Originally posted by Razer:
Originally posted by Micromanner:

when can I get these two items? In later chapters right
One item you can buy in your camp in Chapter 2. It's called Red Salamander. If you didn't get it in your camp you can buy it in Drezen in Chapter 3 from the temple lady. The other item you can obtain in Chapter 3 when you visit a place called Blackwater.

alright! Thank you, I will try out a Skald mercenary.
Razer Aug 17, 2024 @ 4:24pm 
Originally posted by Micromanner:
Originally posted by Razer:
One item you can buy in your camp in Chapter 2. It's called Red Salamander. If you didn't get it in your camp you can buy it in Drezen in Chapter 3 from the temple lady. The other item you can obtain in Chapter 3 when you visit a place called Blackwater.

alright! Thank you, I will try out a Skald mercenary.
For your Skald Rage powers I'd go with the Lethal Stance line and Animal Totem line. Just make sure that if you have casters that you disable the rage effect on them by turning off the Accept Rage in their ability tab. Otherwise they can't cast spells. Lethal Stance is great for melee (extra to hit and damage) and fully upgraded gives extra crit damage. The animal totem line gives extra resistances and the pounce ability. For the entire party.

Skald also gets some cool spells like haste, heroism and greater heroism. Plus they are generally a skill monkey with decent amount of skill points and add their skald level to lore skills. You'll never fail those with a Skald party member.

If you pick lingering performance Feat you can turn on the rage song and turn it off immediately at start of battle and thus only expending one round of it and it will stay in effect for a couple more rounds afterwards. Very useful.
Last edited by Razer; Aug 17, 2024 @ 4:25pm
revan1229 Aug 17, 2024 @ 6:58pm 
You have no Domains, so I would add a Cleric merc. Sosiel fits the role just fine, though (and doesn't cost you any money). If you're not set on Daeran, I would replace him with Sosiel and add a Wizard.
Razer Aug 17, 2024 @ 7:44pm 
Originally posted by revan1229:
You have no Domains, so I would add a Cleric merc. Sosiel fits the role just fine, though (and doesn't cost you any money). If you're not set on Daeran, I would replace him with Sosiel and add a Wizard.
He's playing Lich, Sosiel doesn't really match that playthrough. Plus I personally think Daeran and a skald gives you a lot more than Sosiel and a wizard.
Originally posted by Micromanner:
Me - Dragon Cavallier Lich(mod)
Regill - Hellknight and Armiger
Daeran - Oracle
Delamere - Demon Slayer
Woljif - RES and Alch Vivisesctionist

Maybe Wizard? Think I need some offensive spells. Party is lvl 10

I am not special tier good at the game yet, i play on unmodified/umodded Core difficulty (so no Unfair experience outside trying it for a while but went back to Core since it's chill enough lmao)

But yeah, i'd say having a good offensive Arcane Caster fits that comp great, did for me, and i also added it at level 10, a merc.. just because i do not like Nenio that much (at least not for this playthrough) because doing Demon and i kinda execute anyone not doing their part or just being generally annoying/coward or any other good reason to string them up on Drezen square to remind everyone to do as i tell them to do. ^^

My favorite quote of true words of the day from my bestie Camellia:

https://steamcommunity.com/sharedfiles/filedetails/?id=3311329864

So yeah, i did get Merc, Elf Sorceress (went with the Int build for whatever reason, so she is Sage Sorceress), got all the Spell Pens, Mythic Spell pen also and Ascended Element Fire and Ring of Pyromancy and some other spells related goodies also, so she actually can punch through most Spell Resistances quite nicely so far at Chapter 3, was a good addition to my comp definitely, so can recommend something like her setup or equivalent of your choice and preferences, i also have Daeran as my healer/buffer/divine caster (he does decent dmg also tbh when not need buffs/healing).

So yeah, adding in Arcane Caster is fun & efficient for sure. :catinablanket:
FunkyMonkey Aug 17, 2024 @ 11:00pm 
My first instinct was to recommend a full arcane caster. While Daeran can do some good offensive magic, having someone else with good CC and AoE spells is great, and there are some high-level arcane buffs that are great.

Though, there was a good point made about having a Skald or similar type of buffer. If you feel like Daeran can carry heavy load of your casting needs, go with Skald.
revan1229 Aug 18, 2024 @ 2:17pm 
Originally posted by Razer:
Originally posted by revan1229:
You have no Domains, so I would add a Cleric merc. Sosiel fits the role just fine, though (and doesn't cost you any money). If you're not set on Daeran, I would replace him with Sosiel and add a Wizard.
He's playing Lich, Sosiel doesn't really match that playthrough. Plus I personally think Daeran and a skald gives you a lot more than Sosiel and a wizard.
Sosiel does not leave on Lich path, and as I said, they could use a Cleric merc.

And Daeran has nothing close to the amount of power Domains can give you. Skald is great, but I think this party would greatly benefit from an arcane caster more. Actually, they could make Daeran into a perfectly serviceable Skald.
Micromanner Aug 18, 2024 @ 2:21pm 
Originally posted by revan1229:
Originally posted by Razer:
He's playing Lich, Sosiel doesn't really match that playthrough. Plus I personally think Daeran and a skald gives you a lot more than Sosiel and a wizard.
Sosiel does not leave on Lich path, and as I said, they could use a Cleric merc.

And Daeran has nothing close to the amount of power Domains can give you. Skald is great, but I think this party would greatly benefit from an arcane caster more. Actually, they could make Daeran into a perfectly serviceable Skald.

I made my skeletal vanguard a cleric, didn't test it out yet though
Razer Aug 18, 2024 @ 3:15pm 
Originally posted by revan1229:
Originally posted by Razer:
He's playing Lich, Sosiel doesn't really match that playthrough. Plus I personally think Daeran and a skald gives you a lot more than Sosiel and a wizard.
Sosiel does not leave on Lich path, and as I said, they could use a Cleric merc.

And Daeran has nothing close to the amount of power Domains can give you. Skald is great, but I think this party would greatly benefit from an arcane caster more. Actually, they could make Daeran into a perfectly serviceable Skald.
That's not what I meant. It's about role playing, not about who leaves. Also, thanks for spoiling it for this dude I guess. Lol. Jesus.

I wouldn't play evil and then bring goodie two shoes along because "cleric". Sosiel doesn't really fit the party. And I'm personally not a fan of single use abilities Domains give you. That's for people that enjoy meta gaming for unfair and such. Not interested in that in the slightest and not useful at all for anything on Core of below which is what like 99% of the people play. I wouldn't make the suggestion based on that. Daeran is just more useful overall. I mean you can have both in the party of course. But if I had to choose, I'd pick Daeran any day.

Since he plays melee Lich I don't personally see a use for an arcane caster with all the Lich spells you get. I mean if you had to pick one I'd take a Brown Fur Transmuter. If you're looking for a Blaster caster then Daeran can fullfil that role just fine too. But for a melee party Skald just brings a lot more to the table. I looked at the MC and I personally enjoy a party that empowers that playstyle. Hence the Skald.

No point in arguing over my suggestion though. You're free to disagree with it.
Last edited by Razer; Aug 18, 2024 @ 3:18pm
Razer Aug 18, 2024 @ 3:17pm 
Originally posted by Micromanner:
Originally posted by revan1229:
Sosiel does not leave on Lich path, and as I said, they could use a Cleric merc.

And Daeran has nothing close to the amount of power Domains can give you. Skald is great, but I think this party would greatly benefit from an arcane caster more. Actually, they could make Daeran into a perfectly serviceable Skald.

I made my skeletal vanguard a cleric, didn't test it out yet though
I was going to make that suggestion also. You can upgrade the skeletal companion a couple times with different classes. It's pretty cool. Hope you're enjoying the party. And if you really want something differen you can always switch out members.
revan1229 Aug 19, 2024 @ 4:35am 
Originally posted by Razer:
Originally posted by revan1229:
Sosiel does not leave on Lich path, and as I said, they could use a Cleric merc.

And Daeran has nothing close to the amount of power Domains can give you. Skald is great, but I think this party would greatly benefit from an arcane caster more. Actually, they could make Daeran into a perfectly serviceable Skald.
That's not what I meant. It's about role playing, not about who leaves. Also, thanks for spoiling it for this dude I guess. Lol. Jesus.

I wouldn't play evil and then bring goodie two shoes along because "cleric". Sosiel doesn't really fit the party. And I'm personally not a fan of single use abilities Domains give you. That's for people that enjoy meta gaming for unfair and such. Not interested in that in the slightest and not useful at all for anything on Core of below which is what like 99% of the people play. I wouldn't make the suggestion based on that. Daeran is just more useful overall. I mean you can have both in the party of course. But if I had to choose, I'd pick Daeran any day.

Since he plays melee Lich I don't personally see a use for an arcane caster with all the Lich spells you get. I mean if you had to pick one I'd take a Brown Fur Transmuter. If you're looking for a Blaster caster then Daeran can fullfil that role just fine too. But for a melee party Skald just brings a lot more to the table. I looked at the MC and I personally enjoy a party that empowers that playstyle. Hence the Skald.

No point in arguing over my suggestion though. You're free to disagree with it.
Ah, yes. What a huge spoiler that will ruin the entire story.

Lich can be considered pragmatic evil for a majority of the game, so it easy to justify keeping good companions.

Daeran is absolutely not more useful. Domains are not all single-use, and I don't know where you got that from. Guarded Hearth is (and it should be - it is extremely good). Bit of Luck, Visions of Madness, Touch of Good, Inspiring Command, Touch of Chaos, etc. are not, and they are all very good. Daeran has nothing to compete with them. Sosiel is far more useful.

Arcane caster has buffs (Haste, Displacement, etc.), nukes, debuffs, and crowd control. In a rare point of agreement, I would also suggest a BFT. But as I said, I would also recommend they make room for a Skald.
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Date Posted: Aug 17, 2024 @ 3:24pm
Posts: 16