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Ein Übersetzungsproblem melden
Wasn't me :D
I said if they did, this class would be OP. So, they won't do it. No ranged feats outside Deadly Aim works and thats what i'm using when doing the math
If you pick KSS....you're picking it for fire-fire SharpShooting, so i don't care about restoration, shield, healing and such, like i don't care about Ranged Vital strike casting alchemist spells like haste and more.
I compare the 2 classes for their main focus....Sharpshooting.
KSS got special infusion like splash, aoe and -AC.
I can compare them with Vital strike feats like Final Feint and Cleaving Shot
Touch AC is a GREAT THING to have, and thats why i'm not saying KSS is trash
But with the Feint feat line, Ranged VS can target Flat-Footed,, still pretty good, and so the main issue is always the same
Touch AC Limited ammo
Flat-Footed unlimited ammo
Can't see anything else to prefer KSS over VS
They have 3 abilities for AE damage as well, while still doing high damage.
You have 11 if Human 10 otherwise
12/11 if you 1lvl dip Fighter, 19/1 kine is ok
Even Mythic levels 2/4/6/8/10 is 5 more normal feats
What do you need ?
2 Pont Blank/precise
2 Spell penetration
4 Crit line
This leaves 3 feats + 5 extra feats
What do you guys think?
I was thinking Feint Line (combat expertise, Feint, ranged feint, final feint), that is 4
Then maybe weapn focus + Deadly AIm + Mythic...that is 3 more
And the last would be Mythic crit
4 + 3 + 1......considering 1 of them you get at mythic rank 10, so end game, it could probably be Weapon focus, the most useless one
You never need to use weapon attack as KSS
As for this very moment, LVL 5, i'm out of charges in the quiver, and correctly my blasts show the burn cost needed to cast them, so all working as intended
BUT
Both the normal blast AND the (1-1)Fan of flames infusion cost 0 burn, as for the Infusion Specialization talent, same with the Explosive Arrows infusion costing 1 burn (2 - 1)
If i use the Empower Meta, Explosive Arrows goes to 2 burn, while Normal Blast and fan of flames cost 0.
Is this a bug? or how do you explain this?
The Kinetic Sharpshooter does have AoE options.
Two new infusions that turn your blast into a small blast and one that makes them into a chain-lightning like effect.
Probably not.
But in my opinion reducing the whole Kineticist class to "it can cast deadly earth" is a bit much. Not to mention I find that tactic boring.
The reason is simple, and i think it is at the base on why they even thought about making this class.
Kineticist has always been considered powerful cos of unlimited Deadly Earth. Meaning after lvl 13 you basically cast deadly Earth for Act 3-4-5 & DLC making your party useless, any feats, strategy, abilities irrelevant, and pressing the same button, and the same strategy for HOURS
The only other viable option was fire-fire single target Trickster critm with maybe some aoe on the side, but it was SLOOOOOOOOOW cos of gather power, and again, press the same button for hours and hours
They decided to enhance this second option, for all those, me included who were interested in a Kineticist but didn't want to press a single button for hours and hours and hours in the game
Plus, if you engage the enemy with your kineticist by laying down DE or steam cloud or what have you, you become the target of the AI.
These options are bad as they make physical blasts able to be spell resisted... for some bonkers reason.
might be intended, not sure, maybe you are supposed to keep dmg effects for the blast, even it is fired through the bow but dmg stays same and gets the EO bonus, however you now target with the bow and therefore you use the bow for attack rolls, you also get +rolls for bow stuff now, it would be a bit unbalanced maybe if u would also get blast attack roll bonuses and i guess weapon focus blast will also not work when you fire with the bow but i didnt test it yet, however as i have said it might be intended that you dont get +attack bonus for blasts as a kinetic archer
edit: tested it and you dont get +hit with weapon focus kinetic blast when using a bow
so it is probably intended as the game makes a difference between bow and blast hit bonus