Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Kinetic Sharpshooter is great!
Now my kinetic sharpshooter reached level 13, i can say this class is late boomer, it has the highest mobile, highest attack roll, and one of the best no save debuff. (2 -AC maximum to 10 -AC on enemy)
Basically with 1 burn x 10 minor burn quiver (maximum 40 "arrows"), you can keep using empower composite blast, and it will add all the attack roll, threat range and damage properties on the bow.
I suggest stack all the point blank damage and attack roll, since they can keep moving close range (30 feet) and shoot with better result.
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Beiträge 6175 von 83
Dave 20. Juni 2024 um 23:16 
Ursprünglich geschrieben von Bystander36:

Isn't that what you are arguing for? You were asking for Rapid fire to work with the blasts.

Wasn't me :D

I said if they did, this class would be OP. So, they won't do it. No ranged feats outside Deadly Aim works and thats what i'm using when doing the math

If you pick KSS....you're picking it for fire-fire SharpShooting, so i don't care about restoration, shield, healing and such, like i don't care about Ranged Vital strike casting alchemist spells like haste and more.

I compare the 2 classes for their main focus....Sharpshooting.

KSS got special infusion like splash, aoe and -AC.
I can compare them with Vital strike feats like Final Feint and Cleaving Shot

Touch AC is a GREAT THING to have, and thats why i'm not saying KSS is trash

But with the Feint feat line, Ranged VS can target Flat-Footed,, still pretty good, and so the main issue is always the same

Touch AC Limited ammo
Flat-Footed unlimited ammo

Can't see anything else to prefer KSS over VS
Ursprünglich geschrieben von Dave:
Ursprünglich geschrieben von Bystander36:

Isn't that what you are arguing for? You were asking for Rapid fire to work with the blasts.

Wasn't me :D

I said if they did, this class would be OP. So, they won't do it. No ranged feats outside Deadly Aim works and thats what i'm using when doing the math

If you pick KSS....you're picking it for fire-fire SharpShooting, so i don't care about restoration, shield, healing and such, like i don't care about Ranged Vital strike casting alchemist spells like haste and more.

I compare the 2 classes for their main focus....Sharpshooting.

KSS got special infusion like splash, aoe and -AC.
I can compare them with Vital strike feats like Final Feint and Cleaving Shot

Touch AC is a GREAT THING to have, and thats why i'm not saying KSS is trash

But with the Feint feat line, Ranged VS can target Flat-Footed,, still pretty good, and so the main issue is always the same

Touch AC Limited ammo
Flat-Footed unlimited ammo

Can't see anything else to prefer KSS over VS

They have 3 abilities for AE damage as well, while still doing high damage.
Dave 21. Juni 2024 um 0:22 
As for the feats

You have 11 if Human 10 otherwise
12/11 if you 1lvl dip Fighter, 19/1 kine is ok

Even Mythic levels 2/4/6/8/10 is 5 more normal feats

What do you need ?

2 Pont Blank/precise
2 Spell penetration
4 Crit line

This leaves 3 feats + 5 extra feats

What do you guys think?

I was thinking Feint Line (combat expertise, Feint, ranged feint, final feint), that is 4

Then maybe weapn focus + Deadly AIm + Mythic...that is 3 more

And the last would be Mythic crit

4 + 3 + 1......considering 1 of them you get at mythic rank 10, so end game, it could probably be Weapon focus, the most useless one
Zuletzt bearbeitet von Dave; 21. Juni 2024 um 0:23
Banana 21. Juni 2024 um 0:33 
Ursprünglich geschrieben von Dave:
Ursprünglich geschrieben von Bystander36:

Isn't that what you are arguing for? You were asking for Rapid fire to work with the blasts.

Wasn't me :D

I said if they did, this class would be OP. So, they won't do it. No ranged feats outside Deadly Aim works and thats what i'm using when doing the math

If you pick KSS....you're picking it for fire-fire SharpShooting, so i don't care about restoration, shield, healing and such, like i don't care about Ranged Vital strike casting alchemist spells like haste and more.

I compare the 2 classes for their main focus....Sharpshooting.

KSS got special infusion like splash, aoe and -AC.
I can compare them with Vital strike feats like Final Feint and Cleaving Shot

Touch AC is a GREAT THING to have, and thats why i'm not saying KSS is trash

But with the Feint feat line, Ranged VS can target Flat-Footed,, still pretty good, and so the main issue is always the same

Touch AC Limited ammo
Flat-Footed unlimited ammo

Can't see anything else to prefer KSS over VS
Actually its unlimited ammo, you wont get burn if you use basic blast, and later on you can use Empower, or -2AC with basic blast and cost 0 burn.
You never need to use weapon attack as KSS
Dave 22. Juni 2024 um 6:23 
Fix, Buff, or bug?

As for this very moment, LVL 5, i'm out of charges in the quiver, and correctly my blasts show the burn cost needed to cast them, so all working as intended

BUT

Both the normal blast AND the (1-1)Fan of flames infusion cost 0 burn, as for the Infusion Specialization talent, same with the Explosive Arrows infusion costing 1 burn (2 - 1)

If i use the Empower Meta, Explosive Arrows goes to 2 burn, while Normal Blast and fan of flames cost 0.

Is this a bug? or how do you explain this?
Kaze 22. Juni 2024 um 7:41 
It might be a bug... there's some pretty inconsistent stuff that happens for KSS normal blast. Like once I hit 5 I can do empower w/o any shape or form on my earth blast, and once I hit 8 I can do bowling non-empowered (2-2).
Razer 22. Juni 2024 um 18:23 
Not sure why you would opt for a single target Kineticist when you can oblitirate a room with the big AoE spells Kineticist gets.
Draken 22. Juni 2024 um 18:38 
Ursprünglich geschrieben von Razer:
Not sure why you would opt for a single target Kineticist when you can oblitirate a room with the big AoE spells Kineticist gets.

The Kinetic Sharpshooter does have AoE options.
Two new infusions that turn your blast into a small blast and one that makes them into a chain-lightning like effect.
Razer 22. Juni 2024 um 18:47 
Ursprünglich geschrieben von Draken:
Ursprünglich geschrieben von Razer:
Not sure why you would opt for a single target Kineticist when you can oblitirate a room with the big AoE spells Kineticist gets.

The Kinetic Sharpshooter does have AoE options.
Two new infusions that turn your blast into a small blast and one that makes them into a chain-lightning like effect.
Ok that does sound interesting. But I bet it's not on par with the room clearing deadly earth attacks.
Draken 22. Juni 2024 um 19:48 
Ursprünglich geschrieben von Razer:
Ursprünglich geschrieben von Draken:

The Kinetic Sharpshooter does have AoE options.
Two new infusions that turn your blast into a small blast and one that makes them into a chain-lightning like effect.
Ok that does sound interesting. But I bet it's not on par with the room clearing deadly earth attacks.

Probably not.
But in my opinion reducing the whole Kineticist class to "it can cast deadly earth" is a bit much. Not to mention I find that tactic boring.
Dave 23. Juni 2024 um 0:30 
Ursprünglich geschrieben von Razer:
Ok that does sound interesting. But I bet it's not on par with the room clearing deadly earth attacks.

The reason is simple, and i think it is at the base on why they even thought about making this class.

Kineticist has always been considered powerful cos of unlimited Deadly Earth. Meaning after lvl 13 you basically cast deadly Earth for Act 3-4-5 & DLC making your party useless, any feats, strategy, abilities irrelevant, and pressing the same button, and the same strategy for HOURS

The only other viable option was fire-fire single target Trickster critm with maybe some aoe on the side, but it was SLOOOOOOOOOW cos of gather power, and again, press the same button for hours and hours

They decided to enhance this second option, for all those, me included who were interested in a Kineticist but didn't want to press a single button for hours and hours and hours in the game
Kaze 23. Juni 2024 um 8:35 
The power of 'Deadly Earth' is mitigated a bit in this campaign by the sheer number of Flying subtype dudes... so you need to adjust your tactic for Vrocks/Gargoyles. Like cloud or wall... (thinks back to the Kingmaker meta build... one of the few builds that didn't have trouble with the final zone.)

Plus, if you engage the enemy with your kineticist by laying down DE or steam cloud or what have you, you become the target of the AI.
Zuletzt bearbeitet von Kaze; 23. Juni 2024 um 8:39
Kaze 23. Juni 2024 um 8:40 
Ursprünglich geschrieben von Draken:
Ursprünglich geschrieben von Razer:
Not sure why you would opt for a single target Kineticist when you can oblitirate a room with the big AoE spells Kineticist gets.

The Kinetic Sharpshooter does have AoE options.
Two new infusions that turn your blast into a small blast and one that makes them into a chain-lightning like effect.

These options are bad as they make physical blasts able to be spell resisted... for some bonkers reason.
Dave 23. Juni 2024 um 8:47 
Well.....throwing a mudball, expecting it to ricochet around all enemies...is kinda hard to justify even in a fantasy setting
Ursprünglich geschrieben von Dave:
It is still heavily bugged, Like all other classes

Elemental overflow not giving +hit bonus if using a weapon, Infusion Specialization not working on the NEW infusions...bugs that adds up with the fact half talents and mythic kineticist abilites do not work with this archetype

might be intended, not sure, maybe you are supposed to keep dmg effects for the blast, even it is fired through the bow but dmg stays same and gets the EO bonus, however you now target with the bow and therefore you use the bow for attack rolls, you also get +rolls for bow stuff now, it would be a bit unbalanced maybe if u would also get blast attack roll bonuses and i guess weapon focus blast will also not work when you fire with the bow but i didnt test it yet, however as i have said it might be intended that you dont get +attack bonus for blasts as a kinetic archer

edit: tested it and you dont get +hit with weapon focus kinetic blast when using a bow
so it is probably intended as the game makes a difference between bow and blast hit bonus
Zuletzt bearbeitet von mbradtke; 24. Juni 2024 um 0:27
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