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I don't understand why we couldn't at least choose their archetype to some degree or respec from level 1 when we first meet them. I mean D:OS2 had these options 7 years ago...
I feel like they have spent a huge amount of resources on designing a companion, voice acting, background, story, quests (sometime their own unique sub-class) and it all being wasted because of these decisions.
the characters you pick up in the storyline are built the way they are as part of their story and backgrounds.... allowing the player to change it will break the story....
like imagine how scripted events such as with Sosiel would play out.... meeting him on the way up lost chapel he is using his abilities as a cleric to fight the undead.... or even the written story event at lepers smile where he is using his cleric abilities to heal himself and others to hold the line....
none of that would make sense and break the story if you removed all his cleric levels and gave him barbarian or something.... they would have to rewrite the story for it to make sense...
The Mod does all the the things you want with Companions.
Respec Mod: Wrath of the Righteous
FEATURES
• Completely respec companions (no more 1+ useless levels)
• Preserve original ability scores.
• Use a custom point buy value up to 102.
• Mythic respec functionality (Switching mythic paths will most likely break your game though)
• Choose whether to retain background/religion.
• Selectivley Level Down both class levels and mythic levels.
https://github.com/BarleyFlour/RespecMod
Even if you don't minmax (which I don't usually do because I think it's both a slog and kind of cheesy to play through unfair with a minmaxed build), if you play and re-play the game long enough you are just tired of having the same identical companions every time. You start using Toybox more and more just to add some variety. Just once I would like to have a tank Regill or sorcerer Arue to leverage her fantastic Charisma, and although I can technically do that without mods, it's quite limited what you can do with them, and not much fun to build.
Fair, but does, for example, Daeran need to be a level 4 Oracle? Why not lv 1 or even 2, just having 4 levels locks you out of so many possibilities.
Same with most of them, Woljif could easily be lv 1, so would Sosiel and Nenio.
I'll grant you Regill, he doesn't cheat, also Arue and Greybor should be a decently high level
And even if the class choices are not super good - the actual point distribution here is better than in kingmaker. All of the people are useful as they are, while You only have Nenio as full caster, but she´s neutral - and You probably don´t need the Greybor and Trevor.
pretty sure Daeran minimum level is 3.... same with all the other first act characters you can pick up....
also story wise.... it makes sense to me....
I mean the basic concept of levels as far as the story goes.... is that normal people range from like level 1 to level 5....
and when you pick up Seelah, Camellia... and either Lann or Wenduag... their at a much lower level of 1 to start off with.... it makes sense since Seelah openly admits she is a new paladin and used to be a normal thief.... Cam was part of nobility and is a half elf so not much experience either.... and Lann and Wenduag didnt get much experience underground afterall...
when you end up recruiting Nenio, Ember, Daeran, Ulbrig, and Woljiff.... their starting level is 3... which story wise they are more "dedicated" to their fields than the ones you picked up at the beginning.... Nenio is... well Nenio.... Daeran has been an oracle since a child.... Ulbrig was a ruler of his people a long time ago.... and Woljiff was raised as a thief.... and Ember is like over 100 years old as a stigmatized witch.... all of which have much more experience in their classes than the ones you pick up in the caves at the beginning...
even Sosiel received a lot of training early on.... he mentions how his mother had to make him wash his hands when they were blessed or something... so he was very young when he was gifted with the goddess blessing.... and he underwent training and all to be able to join the front lines of the war.... it makes sense his level would be higher than the characters you pick up in Act 1...... even though he might be green when it comes to combat.... his training though up to that point pretty much was like him getting a degree in his class kinda way....
which Regill also starts off at level 6 as a minimum too.... in comparison I see both Regill and Sosiel as kinda being.... equal a bit in terms of training and reaching their points.... I mean Regill training was a lot more brutal and all of course.... but I mean thats the hellknights way of doing things.... Sosiel way was through the church of Shelyn with how they do things.... basically both were trained for war specifically.... none of the characters you pick up in Act 1 had that much dedication in training for war...
Lets say I want to have Arushalae and Greybor in my team. I like their personalities (I don't), VA, art style and general background.
why am I stuck with two level 8 chars with poor builds? I want (just an example) to make Greybor a reach weapon user and utilize Arushalae's monstrous point-buy for something far more useful such as a court poet.
How this affects their stories at all and why am I not allowed to do so?