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Psycho also should work well
This 1 ha an interesting new way to fight, a lot faster than the usual one, new infusions...BUT you lose too much
Unless the burn-reduction work in a non-documented way.....this is simply not viable
EDIT: Many of these new archetypes seem like a trap from a preliminary look in character creator tbh.
Don't get me started how useless the highly hyped Bloodseeker is. Such a disapointment.
This is what happens when you make a game requiring min maxing metagaming and punish roleplaying.
you can just play on a lower difficulty,
where is the problem? you can adjust the difficulty to your builds
You're right and wrong at the same time
You can play a Mage with 5 int, 5 strenght, using a glaive in melee and clear the game at lower difficulties
So yes, even a lvl 20 character made with 20 times level 1 is viable if you lower difficulty, BUT especially 2 years after tha game release, people don't want to play a crap class, that works bad, but the game is so easy it doesn't matter
People want a good entertaining class to play the game with a little challenge (Hard or Unfair)
At level 11 each quiver you create has 11 arrows not 17. 1 arrow per level.
In your case you will have Infusion Specialization, so composite cost 1 charge, Empower 1 charge, you will cast an empowered composite for 2 charges
Considering you may have 6 burn total but are not willing to go above 4 burns, 4x11 = 44 charges
You can shoot 22 Composite + Empower.
A notmal Kineticists or Elemental Engine will cast Composite + Empower at 0 burns, unlimited thanks to Supercharge + Mythic Overcharge and movement gather power
Thats the trade-off
You're fast, using standard action, but can only cast the spell 22 times
You're SLOOOOOW, use full-round action, but can shoot all day long
Unless they rework the class, maybe reducing the number of arrows to lvl/2 but making them 1 charge per blast regardless of the infusions
No1 will play this archetype over base Kine or Elemental Engine
It is not just the sharpshooter. Nearly all new archetypes are either useless or completely uninspired stat monkeys. I was hoping for more.
Even the Slayer is nice if used as a summoner, maybe Aeon?
The bard and Skald are not bad, and the Monk is a monk
This 1 is pretty underwhelming, together with the Inquisitor and the Magus
Warpriest also is nice
DLC has 3 main strong archetypes - Sabre, Titan and Mantis. Rest are gimmick and filler RP archetypes (vampire, drunk etc.), made to be played on Story difficulty.
Considering Sabre and Titan are 1 lvl dip most of the timre, i don't agree at all
Can't get extended range or kinetic blade, so can't get Cloud, Deadly Earth, Eruption, Fragmentation, Blade Whirlwind.
Can get Honed, Exploding Arrow, Chain Arrow, Rending Arrows.
Exploding Arrow allows spell resistance vs physical blasts :(
Does use weapon crit range/mult & enhancement bonus, which is something at least.
Since it is still 1blast/turn, I don't see why you would take this over a version that can cast Deadly Earth...