Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Dave Jun 13, 2024 @ 1:29pm
Kineticist Sharpshooter......a trap?
Looks cool. works cool but replaces gather power with a quiver..

Problem is...

Supercharge + Mythic talent work with gather power to reduce burn cost of your blasts. Since u don't have gather power anymore you have to pay full burn for your "spells"

I am lvl 3, i took the exploding arrow infusion (new 1), it costs 2 burns. So it takes away 2 charges from my quiver

I'm afraid the more i go on, the more burn my abilities will cost the less i'll be able to shoot them

And, like i said...i have a powerful talent that won't work anymore, and a Mythic power with the same fate

EDIT:
Also Elemental Overflow +Hit doesn't work. I'm getting the masterwork hit from the crossbow, but no Overflow, unless i unequip it and shoot like a normal kineticist then i get the overflow +hit bonus

Damn..i had high hopes for this class




UPDATE (my reddit post after some testing):


UPDATE:

Just made a lvl 20 trickster SharpShooter

If you have a ranged weapon equipped and you cast a Blast, the blast goes through the weapon. The weapon does NO damage. You can use it INSTEAD of the blast with Rapid Shot/Many Shot and so on, but you're not using the blast then. So you get all the bonuses of the weapon. At the moment is bugged and you don't get Overflow + Hit bonus (you get the +dmg) if you have a weapon equipped.

You use your quiver charges instead of your burns, so at lvl 20 your actual burns are 20x(the amount you wanna use). 5 burn = 100 burn effectively. Problem. I used a empowered, maximized quickened Composite Wall, and it costed me 6 charges. Removing quickened costed 4, removing all metas costed 1 burn. Both Supercharge and the Overcharge(Mythic) have no effect since you don't use gather power.

End result.

This class is a lot faster and more mobile than a standard Kineticist. You always use your Standard action allowing you to move. Kinda like Vital Strike build. It has nice special Infusions like ricochet and 2 others.

The trade-off is you lose the ability to cast all day long. You have a LIMITED amount of resources, and a lvl 20 caster will have A LOT more spells than you. I'm not counting the basic blast that costs 0 burn, that is still infinite.

This is how the class works. Up to you if you think the trade-off is worth. IMO Basic Kineticis/EE is still vastly superior, if you can handle the SLOOOOOOOOOOOW casting, gather power single cast every turn, not moving more than 5 yds.
Last edited by Dave; Jun 14, 2024 @ 3:14am
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Showing 1-15 of 19 comments
pete3great Jun 13, 2024 @ 1:38pm 
Kinda feel like all the kineticist archetypes are traps, tbh.
Dave Jun 13, 2024 @ 1:42pm 
Not true. Thats what every1 says but Elemental Engine is a Great atchetype, especially if you know what you're doing, taking the right talents for your Health

Psycho also should work well

This 1 ha an interesting new way to fight, a lot faster than the usual one, new infusions...BUT you lose too much

Unless the burn-reduction work in a non-documented way.....this is simply not viable
dszombiex Jun 13, 2024 @ 2:09pm 
It seems like a trap.

EDIT: Many of these new archetypes seem like a trap from a preliminary look in character creator tbh.
Last edited by dszombiex; Jun 13, 2024 @ 2:21pm
Parallaxe Jun 13, 2024 @ 9:39pm 
Hello.

Don't get me started how useless the highly hyped Bloodseeker is. Such a disapointment.
Shahadem Jun 13, 2024 @ 10:04pm 
95% of the choices are always a trap.

This is what happens when you make a game requiring min maxing metagaming and punish roleplaying.
mbradtke Jun 13, 2024 @ 10:41pm 
why would mix-maxing be required?
you can just play on a lower difficulty,
where is the problem? you can adjust the difficulty to your builds
Dave Jun 14, 2024 @ 12:03am 
Originally posted by mbradtke:
why would mix-maxing be required?
you can just play on a lower difficulty,
where is the problem? you can adjust the difficulty to your builds

You're right and wrong at the same time

You can play a Mage with 5 int, 5 strenght, using a glaive in melee and clear the game at lower difficulties

So yes, even a lvl 20 character made with 20 times level 1 is viable if you lower difficulty, BUT especially 2 years after tha game release, people don't want to play a crap class, that works bad, but the game is so easy it doesn't matter

People want a good entertaining class to play the game with a little challenge (Hard or Unfair)
Dave Jun 14, 2024 @ 3:10am 
I will update the Topic with what I wrote on reddit
Last edited by Dave; Jun 14, 2024 @ 3:13am
Dave Jun 14, 2024 @ 3:49am 
Originally posted by hateryu:
So for example at lvl 11:

- Creating a quiver requires 1 standard action and costs 1 burn. 17 arrows are created if con bonus is +6
- Metakinesis requires 1 arrow
- Composite requires 2 arrows
- Composite + Metakinesis requires 3 arrows

Meanwhile a level 11 base Kineticist can spam AoE composite blasts for free...

At level 11 each quiver you create has 11 arrows not 17. 1 arrow per level.

In your case you will have Infusion Specialization, so composite cost 1 charge, Empower 1 charge, you will cast an empowered composite for 2 charges

Considering you may have 6 burn total but are not willing to go above 4 burns, 4x11 = 44 charges

You can shoot 22 Composite + Empower.
A notmal Kineticists or Elemental Engine will cast Composite + Empower at 0 burns, unlimited thanks to Supercharge + Mythic Overcharge and movement gather power

Thats the trade-off
You're fast, using standard action, but can only cast the spell 22 times
You're SLOOOOOW, use full-round action, but can shoot all day long
Dave Jun 14, 2024 @ 5:05am 
Ya messed up the specialization

Unless they rework the class, maybe reducing the number of arrows to lvl/2 but making them 1 charge per blast regardless of the infusions

No1 will play this archetype over base Kine or Elemental Engine
Parallaxe Jun 14, 2024 @ 5:16am 
Hello.

It is not just the sharpshooter. Nearly all new archetypes are either useless or completely uninspired stat monkeys. I was hoping for more.
Dave Jun 14, 2024 @ 5:27am 
Nah the new mage is good, for an Azata should work really nice. ANd the 1 lvl dip in Fighter or Ranger are pretty good

Even the Slayer is nice if used as a summoner, maybe Aeon?

The bard and Skald are not bad, and the Monk is a monk

This 1 is pretty underwhelming, together with the Inquisitor and the Magus

Warpriest also is nice
Deo Jun 14, 2024 @ 5:37am 
Dunno what you expected.

DLC has 3 main strong archetypes - Sabre, Titan and Mantis. Rest are gimmick and filler RP archetypes (vampire, drunk etc.), made to be played on Story difficulty.
Dave Jun 14, 2024 @ 6:02am 
Originally posted by Deo:
Dunno what you expected.

DLC has 3 main strong archetypes - Sabre, Titan and Mantis. Rest are gimmick and filler RP archetypes (vampire, drunk etc.), made to be played on Story difficulty.

Considering Sabre and Titan are 1 lvl dip most of the timre, i don't agree at all
Doombringer Jun 14, 2024 @ 7:34am 
no gather power, replaced with quiver.
Can't get extended range or kinetic blade, so can't get Cloud, Deadly Earth, Eruption, Fragmentation, Blade Whirlwind.
Can get Honed, Exploding Arrow, Chain Arrow, Rending Arrows.
Exploding Arrow allows spell resistance vs physical blasts :(

Does use weapon crit range/mult & enhancement bonus, which is something at least.
Since it is still 1blast/turn, I don't see why you would take this over a version that can cast Deadly Earth...
Last edited by Doombringer; Jun 14, 2024 @ 7:37am
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Date Posted: Jun 13, 2024 @ 1:29pm
Posts: 19