Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or a bunch of kineticists.
They are basically what saves this game's higher difficulty compared to say, Kingmaker.
And their "OPness" is basically allowing other characters to shine and survive even on higher difficulties.
On top of that, where they really shine is low level gameplay, where the game is harder due to the design of the ruleset (and some questionable design decisions, like putting a mini "time-attack" for a bunch of optional content in ACT 1) , so it kinds balances it out.
Now if you're looking for truly OP stuff, how about Deadly Earth + Cloud kineticist combo which deletes everything on the screen? Especially if you stack multiple of them (like with Swarm or copy mercenaries?)
And this stuff trivializes the whole endgame, especially Inevitable Excess DLC, where a swarm kineticist can breeze through the whole thing at Unfair difficulty by pressing 4 buttons. (Deadly Earth, Cloud, Coup de Grace and Dismiss Magic)
If you can live with micromanaging them all the time.
As for stacking curses for negative ac/ab. There are a lot of ways to do that, some even new and way more efficient.
Kineticist mentioned above sharpshooter can remove ♥♥♥♥ load of ac 10,15+ no sweat.
Madness domain on swift can clean up 7+AB and then even attack target and kill it,add archon aura on top and its killing machine in one round.
Inciter is one of new favorite classes, bard like, Aoe Song which gives sneak attacks , totem rage buffs , dispells all around to your party, while in the same time debuffing enemies.
New shapeshifters on the other hand dont even need any of it. They just trip target to death on their own. And walk it off. Or fly into their face and own them.
Act 1 is never easy. So yeah protective luck helps a lot to keep you alive from rolling 20. But in a few levels you will be way past that and casting protective luck is waste of time. Till you cast it , they are all dead already. You will also find that Woljif is a trick card at early levels. With his -2+(-2) ac debuff on attack he is primary source for easy boss picking
Major trick as you level up is to bump your initiative and wipe mobs in first turn while they are flatfooted. Witch gets slower and slower with each level. Investing in her initiative will lower her effectiveness and she wont be able to reach high initiative anyway. Enemies have like 30+ initiative at lvl 10+