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Turn-based is easier for most fights but RTWP allows you to kite enemies so is good for things such as the water elemental.
Level 2 is easily early enough to mess up builds. E.g. taking Protective Luck on Camellia makes the maze a lot easier.
If you are losing your squidgy characters you may need to master how enemies pick targets. (Expose your tank first.)
Ironically, once you understand how the videogame works, Core is a cake walk.
Check the difficulty settings, customizing it is probably the best option, because from kingmaker, the feeling is: the harder the fight the longer you have to buff the party before engaging... sad Rovagug knows.
Or loading the game because of rare (hahahaha
Of course buff management may be a fun thing in between fights, to see how far you go without rest, but it gets old fast and just increase loading frequency.
I intend to start this one with custom difficulty settings.
That said, it still won't deter people from criticizing WotR's difficulty of being busted although in my opinion, it's fine for the most part.
There's a lot of trial and error not to mention it's one of the most complex rpgs I've ever played.
Core isn't that hard if you know what you're doing. This game you really have to change up your strategy for every battle. You need to inspect the enemies, find their weaknesses, and then proceed accordingly. It is harder on lower levels. I just upped it to Hard because actually Core gets too easy after a point.
But really, you finished Pillars on PoTD and you're having problems with this?
My guess is you're not versed well enough in the mechanics, but that's just a guess.
Pillars in my opinion is preparation for these games, they were great in their own way but a dumbed down version in terms of complexity. Similar, but not the same game by a long shot. However I saw the difficulty on PoTD similar to Core on this in the beginning.
The difficulty is the best part of these games imo. Too much hand holding going on with games
2. Get Slumber hex and use it a lot (but watch out for elves).
3. Coup de Grace slumbering foes.
4. Stack up Seelah's AC.
5. Take advantage of initiative order by postponing turns.
6. Sun Tzu really helps.
7. Exit to desktop and reload the game on dice cancer.
Early game balance ain't that great, but manageable, and it gets a lot better around level 4, which isn't that far away in WotR.
Yeah I restarted Kingmaker probably three times, and this twice. Some people don't like doing that, but it tells me that's a good game.
Core is like the most sadistic DM and balanced around only the the most OP builds.