Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Roknar Jun 20, 2023 @ 2:44pm
Ok, what is the deal with skald?
At this point I feel like more things are broken than working?

Where do I even start?
Inspire rage, not really broken but very confusing . It's rage, but not....except when it is??
It counts as "enraged" and as a "rage effect"...but not when you want to get infinite rage. Despite it qualifying you for buying additional rage powers (as in that same feat tree). It also counts a song.

Renewing vigor should be once a day, and for the Skald it is. But for everybody else, they get a new fresh instance every time you activate it, so potentially every single round.

Lesser Celestial totem should not work with fast healing. In reality, it seems to work with everything, including the hat of heartening song for stupid healing because....

Their song and effects continue to work even when they are unconscious, meaning they "revive" themselves via aforementioned healing. AND they work on unconscious companions (not sure if it can heal the dead but I wouldn't be the least bit surprised at this point. I don't see the point of eternal ballad if it's only intereputed when thy die? Or is this all from lingering song? (have not yet been able to test if healing quack or other mystic things stack here)

then stances....
Reckless stance is double stackable because it not only shares reckless stance, but also the shareable version....which seems to be shared back to him for a full double dip.(and double AC penalty)

Powerful stance is working fine I guess, but the follow ups are not.
Crippling blows does not seem to work at all?
+++++
And Wrecking blows....hoo boy...this is a complete mess.
It is ALWAYS on regardless of stance, so you can be in (double) reckless and STILL get wrecking blows. And how those work is a complete and utter mystery to me.

First of all, ALL wrecking blows originate from the skald, so buff him and you buff everybody. And yet, some effects trigger from the person attacking. However the CON damage modifier is only based on the skald, not the character attacking.

It should not, but it stacks´with a host of effect but only really seems to work consistently with throwing weapons? By which I mean the skald holding one. Also it only seems to stack if you select powerful stance, otherwise I only get the "regular" CON bonus.

So far I have been able to stack it with:
- extra weapon damage of all kinds, fixed obsession bonus damage, cold damage, holy, etc. Weapon damage only from the skald, but fixed obsession is added to everybody but you need the skald to attack himself to raise the value.
- point blank, improved as well as the ring that improves it....but only if my skald is using a throwing weapon.... and only on his own attacks. Power attack does not work, nor does deadly aim.
- gloves of the deathdealer NOT, but braces of abrupt onslaught yes??
- treacherous flame
...and the skald does not need to have sneak attack for these to trigger, only the person attacking needs to do precision damage. It seems only additional sources of damage/effects apply, not the sneak attack dice themselves.

- powerful stance
- tribal scouts hide
- leading strike
- exploit vulnerability
- mark of justice
- the inquisitor version of mark of justce
- destruction aura
- quivers
- ring of power or whatever it is called, that turns everything into force damage.
The damage is not added, but it turns everything into force.
This also changes the logged source from "inspire rage" to whatever dealt damage, ie melee weapons, throwing etc.

Now those last few are especially notable because you double stack them.
Mark of justice will be dealt with the normal attack and again with wrecking blows because it is a separate attack. Even with things like leading strike which should be consumed. So you can get really high, irrestiable damage from wrecking blows....but none of that should work?? it should only add my con modifer + change and that's it.

And thought not really a skald bug, if you mainhand a throwing weapon and activate a quiver, you will apply the quiver damage without consuming the quiver, thus also not consuming it during other wrecking blow triggers. aaand midnight bolt is it's own proc, so you can can even triple stack some of these iirc.
+++++

Tranformation from a BFT, you can't cast spells.....until you enter inspire rage. Now you can be a full BAB with full Caster level.

Greater Celestial either does nothing or not what it says?
Mixing totems paths is also an option with tricktser world Rank3 but I haven't noticed anything weird there yet.

I have probably forgotten other things. Is there something I am missing?
This class seems broken seven ways to sunday?
Date Posted: Jun 20, 2023 @ 2:44pm
Posts: 0