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Which is funny because I consider myself a pretty good minmaxer too and I don't recall having this problem in Kingmaker where the solution to the final dungeon is to just keep mindblank, true seeing and death ward up and then the standard array of enlarge/reduce person, greater heroism and inspire courage gives you enough bab to have a 50% chance of hitting on at least your first attack. I really don't see how WotR expects you to somehow scrounge up a +40 to hit when you're level 15
https://i.imgur.com/PuU1mRQ.png
aite, here you go.
I have always used an alchemist to do this, but sensei seems to do it much better. I wonder why don't more people play sensei.
None of this is really specific but as to the 3rd ed DND rules being a "number game", yeah that's true. That's how an RPG ruleset should function. A deeply complex numerical ruleset to differentiate your characters in practical terms with the DM and players roleplaying to differentiate them in narrative terms. Means that the game isn't a vague grey mess of a game.
Legendary Proportion buff will increase STR by +6, instead of +2 from Enlarge. If you need bones you can buy them from Storyteller.
Turn off Power Attack.
Haste spell.
I am pretty sure you can buy/find +6 Belt somewhere.
Outflank fives +4 AB that shows only on attack rolls. It is bread and butter of all melees.
You can buy Demongraft at the battle arena that gives +2 to attack.
You can finish other quests first to get 2 STR items.
Shy Lily's Helmet is artifact you can restore Crumpled Helmet with Storyteller. It gives +4 profane STR
Velexia Amulet +2 STR. You have to choose different type of dialoge on each date with Velexia.
Finnean will ignore around 8 AC of living beings. If it is not Finnean in your hand then you can buy +4 Greataxe in Fleshmarket from Ruggy (and if you buy +4 weapon you do need Greater Magic Weapon).
Even more, you can reduce AC of enemies increace party AB with already mentioned debuffs and buffs. Especialy Evil Eye and Hampering Hex will work for 1 round even if enemy makes a succesful save.
If you have Quarry Ring and Arue (or mer ranger) then -2 AC debuff which cannot be resisted.
Assuming you're talking about Brilliant Energy and not some other function Finnean has that I am unaware of you don't get that till act 5 now. Getting BE in act 3 was apparently a bug.
It sounds more complicated than it is. Basically it's just "give whatever increases attack on the damage dealer character" and "debuff the enemy with whatever you have". You don't need all of this stuff, just some of it.