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wouldn't call them tanks tho, this game doesn't favor tanking mindset
https://steamcommunity.com/profiles/76561198141673866/screenshot/2037363577401818428/
wow screenshots no longer appear in steam?
i think TTT adds bladed brush(lets finesse work on glaives and glaives only)
TTT also adds lunge feat(+5 feet of weapon reach but -2AC penalty, is a toggle) and long arm level 1 spell(+5feet of weapon reach, stacks with lunge and reach weapons, personal only by default tho)
these are official feats/spell
or just utilize buffs properly? what is displacement, what is mirror image? What is stoneskin?
Yea, Azata Vivi can easy get 80-100 AC while dual wielding and getting a free bite attack. The second you get to chapter 4 you become almost untouchable AC wise.
As to the "rogue focused" problem - AI in game always will try to attack weakest AC party members after some time. First enemy will focus your tank, then after few rounds he will run at backline, not caring about AoOs and stuff.
So you either buff your rogue with Displacement and Blur to make him hard to hit (dispelling True Seeing which every other enemy has after act 2 is useful) or you use CC on enemies. Selective Web, Selective Grease, Persistent Phantasmal Web, Phantasmal Putrefaction, Selective Sirocco etc.
Also on higher difficulties (Unfair) dedicated abyssal sorc summoner will provide great distraction. AI most of the times gladly will focus those poor dogs\wolves\monitor lizards who after dying will transform into spiders via Clemency of Shadows ring. And if you take 1 level of Loremaster at 14 and pick Creeping Doom - enemies will face TRUE terror. This spell is busted with abyssal bloodline and capable of killing hardest enemies on it's own.
I think Slayer is something the OP might wanna look at
not as much Sneak Attack but Better BaB + ways to be OP via abuse strength Base Duel wield or some such is under-value.