Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Sin Dec 12, 2024 @ 8:33am
Oracle Curses Question
Hi there, I am planing out an Oracle and am running into some issues with understanding the implications of the curses.

Example:
Hellbound / Demonic give your weapon lawful / evil or respectively chaotic / Evil for the purposes of overcoming enemy immunities / resistances.

What happens when you than enchant your weapon with either the Queens Beltbuckle which always gives you holy - or with a spell that turns your weapon into a holy weapon?
Are you punching through those immunities? Is it canceling each other out? [something else]?

Powerless Prophecy provides an insight bonus to Initiative.
Most bonuses of the same type do not stack in this game, is this one of those? If so, what would it be fighting with? A +5 insight bonus is nice, but if a common source gives you the same than the bonus isn't nearly as good as it looks at first glance.
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Dinonoms Dec 12, 2024 @ 9:07am 
Can't say anything about the Insight bonuses but...

(Un-) Holy damage are kind of special in that they ignore any DRs. So basically super upgraded version of Lawful / Good / Chaotic / Evil
Stan Dec 12, 2024 @ 11:05am 
The Oracle is devastating.
I'm soloing with one and my, can do it all.
Chronocide Dec 12, 2024 @ 12:32pm 
Originally posted by Sin:
Hi there, I am planing out an Oracle and am running into some issues with understanding the implications of the curses.

Example:
Hellbound / Demonic give your weapon lawful / evil or respectively chaotic / Evil for the purposes of overcoming enemy immunities / resistances.

What happens when you than enchant your weapon with either the Queens Beltbuckle which always gives you holy - or with a spell that turns your weapon into a holy weapon?
Are you punching through those immunities? Is it canceling each other out? [something else]?

Powerless Prophecy provides an insight bonus to Initiative.
Most bonuses of the same type do not stack in this game, is this one of those? If so, what would it be fighting with? A +5 insight bonus is nice, but if a common source gives you the same than the bonus isn't nearly as good as it looks at first glance.
Bonuses of the same type usually don't stack, while bonuses of different types (or untyped) usually do stack. So your +4 powerless prophecy could be stacked with the +4 for the improved intiative feat, +2 for the Warrior Priest feat, and +2 again for the pickpocket background, giving you, without adding dex, +12 initiative... If having really high initiative is what you want...

As for DR. It means that anyone with specifically DR X/evil or DR X/lawful or DR X/Chaotic will not subtract the DR X value from your attacks with your weapons. And you can have other traits on top of this, so like if you make your weapon attacks Good, they'll also be those other two.

But lots of creatures don't have DR or don't have DR X/evil-lawful-chaotic, and it only applies to your weapon attacks (not your spells). Plus DR only affects physical damage (aka, slashing, bludgeon, or piercing damage).

And then most oracles aren't really melee focused. I mean, they're better than wizards in melee, but they're not fighters.
Sin Dec 12, 2024 @ 1:09pm 
Originally posted by Chronocide:
Originally posted by Sin:
Hi there, I am planing out an Oracle and am running into some issues with understanding the implications of the curses.

Example:
Hellbound / Demonic give your weapon lawful / evil or respectively chaotic / Evil for the purposes of overcoming enemy immunities / resistances.

What happens when you than enchant your weapon with either the Queens Beltbuckle which always gives you holy - or with a spell that turns your weapon into a holy weapon?
Are you punching through those immunities? Is it canceling each other out? [something else]?

Powerless Prophecy provides an insight bonus to Initiative.
Most bonuses of the same type do not stack in this game, is this one of those? If so, what would it be fighting with? A +5 insight bonus is nice, but if a common source gives you the same than the bonus isn't nearly as good as it looks at first glance.
Bonuses of the same type usually don't stack, while bonuses of different types (or untyped) usually do stack. So your +4 powerless prophecy could be stacked with the +4 for the improved intiative feat, +2 for the Warrior Priest feat, and +2 again for the pickpocket background, giving you, without adding dex, +12 initiative... If having really high initiative is what you want...

As for DR. It means that anyone with specifically DR X/evil or DR X/lawful or DR X/Chaotic will not subtract the DR X value from your attacks with your weapons. And you can have other traits on top of this, so like if you make your weapon attacks Good, they'll also be those other two.

But lots of creatures don't have DR or don't have DR X/evil-lawful-chaotic, and it only applies to your weapon attacks (not your spells). Plus DR only affects physical damage (aka, slashing, bludgeon, or piercing damage).

And then most oracles aren't really melee focused. I mean, they're better than wizards in melee, but they're not fighters.


Thanks for the reply. (To the first commentor as well)
From what I have seen with Daeren I expect to be rather weak early on if I concentrate on spells (basically just a buff bot) so the plan is to be somewhat melee viable with a reach weapon until my spells become more interesting - ending as some form of caster who isn't completly terrible at melee with the Angle mythic path.

Super high initiative... I mean, I doubt I would need that much, it is more a case of "which of these curses will hinder me the least while giving me something I could use".
The Hellbound one gives fireimmunity (eventually ..) which is somewhat interesting to me, +4 initiative is double the most picked background bonus so that's certainly good and probably allows different choices down the line (skip a feat for example) .. so I am just trying to understand how these actually work so I can start thinking about it.
Chronocide Dec 12, 2024 @ 1:12pm 
Originally posted by Dinonoms:
Can't say anything about the Insight bonuses but...

(Un-) Holy damage are kind of special in that they ignore any DRs. So basically super upgraded version of Lawful / Good / Chaotic / Evil
Holy damage is either "divine damage" which is without type, or considered positive energy (like how cure spells damage undead). Damage without a type can't be resisted by things like DR or resistances because they only affect the mentioned types (DR is physical, resistance is elemental).

Weapons being good aligned is a different. Just allows the weapon to bypass the DR, but doesn't change the damage type or affect the damage.
Chronocide Dec 12, 2024 @ 1:19pm 
Originally posted by Sin:
Thanks for the reply. (To the first commentor as well)
From what I have seen with Daeren I expect to be rather weak early on if I concentrate on spells (basically just a buff bot) so the plan is to be somewhat melee viable with a reach weapon until my spells become more interesting - ending as some form of caster who isn't completly terrible at melee with the Angle mythic path.

Super high initiative... I mean, I doubt I would need that much, it is more a case of "which of these curses will hinder me the least while giving me something I could use".
The Hellbound one gives fireimmunity (eventually ..) which is somewhat interesting to me, +4 initiative is double the most picked background bonus so that's certainly good and probably allows different choices down the line (skip a feat for example) .. so I am just trying to understand how these actually work so I can start thinking about it.
Daerun is such a waste. If they were going asimar oracle, they really should have used the asimar racial archetype: the Purifier, which is a great option and really well tailored for this campaign setting. If I were using mods to re-do the starting character classes, that's what he should be.

But owlcat...they have weird character building logic for their NPCs.

As for curse, I think it largely depends on your final planned build. If immunity to fire is something you won't have otherwise, then it's great to have immunity to fire.

Personally, I think the Lame Oracle is probably the strongest for this campaign. Immunity to fatigue and exhaustion is a really big deal.
Last edited by Chronocide; Dec 12, 2024 @ 1:21pm
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Date Posted: Dec 12, 2024 @ 8:33am
Posts: 6