Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Everyone just keeps missing their attacks all the time.
I DO HAVE TO PREFICE WITH THE FACT I DO NOT READ THE SHEETS. I DO NOT UNDERSTAND. I CANNOT UNDERSTAND. I HAVE A LIFE I DO NOT COMPREHEND THE DICE STUFF.

I came to this came with an idea that, if Rogue Trader is amazing and fairly simple to understand, apart for the descriptions of how hit chances are calculated, at least up until late game, then this, a game right before RT in the same genre by the same people, is also great. I like it so far, but I am in the very beginning, actually. I am, currently, playing through the Trader's mansion (I cannot bother remembering all those fantasy names...) and trying to tackle this Babay or whatever demon that is invisible until it strikes first, near the Cultist Assasin.
I just fail and fail and fail all the time, because my squad keeps missing! I tried several different spells in different order to stun or confuse him, tried going solely melee or striking from afar with ranged units while melee take on the 2 demons he has alongside him. Nothing worked: my guys just kept missing. So I attempted to get rest beforehand and heal a little, since I am out of healing supplies/spells and my squad's wounded after the Assasin (4 attacks in a row 60HP ye). I got ambushed and my ENTIRE squad failed to hit the TWO ENEMIES who attacked them and even had a member downed. They managed to FAIL 1 vs 2 ROLLS.

Maybe I am just stupid and I don't understand the game yet, since I am constantly comparing it to RT and it was an incredibly easy game with the only difficulty being the Commoragh Archon final boss, but still. It's a miniboss after a miniboss at the game's beginning, why do my guys keep missing? Even when they hit, they do 1 damage. I genuinely don't get it.
Originally posted by Triple G:
Originally posted by Sir Edgelord the 4th:
I don't really want to turn the difficulty down, because it's on the default settings, which I believe are the optimal ones for firsttimers, and I generally view lower difficulties as for kids that have a hard time comprehending most of the information around them. Which is to say I am not a child.
Yes - reasonable people would see it that way. But the devs and parts of the player base think it´s a You issue. So here the lower difficulties are apparently for people who aren´t very good in strategic planning. I´m being sarcastic here.

It´s how they designed the encounters, and how combat works. You have a dice roll against one number. And the higher the difficulty, the higher this number. The lower, the lower. And if You take certain feats and buffs and use certain abilities, You can stack numbers. This is required on the default settings. And no - there´s no QoL for it. You´re in the early game, so it´s okay. Just play a bit further and then You´d need to cast a lot of buffs on every map. And if You didn´t take the according feats, because You didn´t know that this is important - multiple times.

Originally posted by Sir Edgelord the 4th:
I use a turn-based mode due to the fact that's how I imagine "classic" topdown squad-based RPGs are supposed to be.
One can play it in turn based mode, but the RNG oftentimes goes in some rows. Like 2,3,2,5,1, and then 16,14,12,17. If You use turn based mode it might look like a miss simulator when You look at the numbers. Sometimes it might look like the dices are rigged, but they aren´t. And using real time mode would equalize this a bit, and also prevents You from looking at the numbers. Else i´m sure that the chapel and after it Drezen will cure most people from turn based mode, if the tavern fight wouldn´t do it already.

Originally posted by Sir Edgelord the 4th:
I am trying to do buffs and synergies, but there is too much text and not enough visual or examplery information to go off of, and having 6 squad members with wildly different uses is difficult to memorize all at once: comes with a time. Plus, maybe my compo is just trash and I need to find that out through trying. I hope.
Yes - one needs a broader knowledge of what each class can do, and how certain things work, and which things stack.

Like the best tank You have at that stage is Woljif, if You cast mage armor and shield on him, and maybe take mirror image and reduce person.

You want Cam with You, because she can cast bark skin on every melee char. This wouldn´t stack with the amulets for it.

If You have Daeran he can cast shield of faith. This wouldn´t stack with the rings.

If You have either Woljif or Nenio, or both, these can cast Haste - which You can also use for offense, or rather mainly.

If You have heroism this would make Your attack rolls better, aid would do something similar, and also give temporary hitpoints. Bless would also be something similar. All these don´t stack, because they´re morale bonus.

If You want to stay in the area, You want to get see invisibility, and a couple of deathward scrolls. If You don´t have the latter, don´t do the north eastern part of the map. You want number of melee chars x 2 of these, because there´s another map in which You need them, and there´s nobody in Your team who could possibly cast this. Which is probably all about strategic planning, because You need to know beforehand, what You should have bought in the previous location - which is of course: impossible.

I don´t know what Your Main char is.

Like here is a short overview what stacks and what not. The same type doesn´t stack, excpet fo few things like dodge, untyped, and natural armor.
https://pathfinderkingmaker.fandom.com/wiki/Bonuses_(WotR)

But hey - the story is good, and the voice acting is rather great, and the halflings look cute, and Your mythic path choice makes the city look differently. (Just saying so i can say that i don´t always say bad things about the game - and have proof for it.)
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Showing 1-15 of 33 comments
Triple G May 18 @ 11:16am 
Warhammer has another combat system. I don´t know what they implemented in RT though.

Here it´s about hit or miss basically.

You need to turn down the difficulty, or get into the buffs and synergies, which is called planning out a good strategy by parts of the player base. Also if You don´t use the turn based mode You will look less at the numbers. If You roll a 1 it´s automatically a miss.

Can´t write more, because then someone would show up that i only write bad things about the game for no reason.
Last edited by Triple G; May 18 @ 11:16am
Drake May 18 @ 11:33am 
rogue trader system is a simplified version of the W40Krpg system for rogue trader (the tabletop game).

WOTR uses the pathfinder 1e and is as close a possible to the rules (except for enemies, which are harder than in pnp because you have a bigger team).

rogue trader system and pathfidner system are on opposite sides of the tabletop spectrum.

RT is one of the easiest system to build into, and owlcat made it way more friendly for the video game. On the other hand pathfinder is an offspring of D&D3.5E which is on of the most complex and complete RPG system.

You pretty much can't do anything in pathfinder if you don't understand the rules. You have to learn the game, otherwise you'll miss all the time, your spells will fail and you'll have a very bad time playing.

Like for example, pathfidner has that rule that says that if you don't havethe correct feats, shooting an enemy with a ranged weapon while they are engaged by your allies in melee will result most of the time in a miss.
Last edited by Drake; May 18 @ 11:36am
Razer May 18 @ 11:43am 
The babau in the market is level 7 so he's a bit stronger than other enemies. I don't know the stats by heart, but if you're underlevelled and you don't build your party right then you may have a challenge beating him (or any other enemies that are a bit tougher).
Originally posted by Triple G:
Warhammer has another combat system. I don´t know what they implemented in RT though.

Here it´s about hit or miss basically.

You need to turn down the difficulty, or get into the buffs and synergies, which is called planning out a good strategy by parts of the player base. Also if You don´t use the turn based mode You will look less at the numbers. If You roll a 1 it´s automatically a miss.

Can´t write more, because then someone would show up that i only write bad things about the game for no reason.

I don't really want to turn the difficulty down, because it's on the default settings, which I believe are the optimal ones for firsttimers, and I generally view lower difficulties as for kids that have a hard time comprehending most of the information around them. Which is to say I am not a child.
I use a turn-based mode due to the fact that's how I imagine "classic" topdown squad-based RPGs are supposed to be.
I am trying to do buffs and synergies, but there is too much text and not enough visual or examplery information to go off of, and having 6 squad members with wildly different uses is difficult to memorize all at once: comes with a time. Plus, maybe my compo is just trash and I need to find that out through trying. I hope.
Originally posted by Drake:
rogue trader system is a simplified version of the W40Krpg system for rogue trader (the tabletop game).

WOTR uses the pathfinder 1e and is as close a possible to the rules (except for enemies, which are harder than in pnp because you have a bigger team).

rogue trader system and pathfidner system are on opposite sides of the tabletop spectrum.

RT is one of the easiest system to build into, and owlcat made it way more friendly for the video game. On the other hand pathfinder is an offspring of D&D3.5E which is on of the most complex and complete RPG system.

You pretty much can't do anything in pathfinder if you don't understand the rules. You have to learn the game, otherwise you'll miss all the time, your spells will fail and you'll have a very bad time playing.

Like for example, pathfidner has that rule that says that if you don't havethe correct feats, shooting an enemy with a ranged weapon while they are engaged by your allies in melee will result most of the time in a miss.

I will start from the bottom, hope it's fine.
Yeah I had read that in one of the tips. But again, as I said in my other response, it's all just text.
Understandable. What are some of the most basic rules to follow to have a fairly okay-ish playtime? It's just in that battle with Babay or whatever, where my squad keeps missing. Before that they were doing fairly fine bruteforcing their way forwards, which is why I am so frustrated now (like, I just bruteforced with fairly low hits through that tower above the museum).
Mhm. "One of the most complex and complete" sounds nerdy honestly. I hope I will like this game going forward...
Razer May 18 @ 1:42pm 
Originally posted by Sir Edgelord the 4th:
Originally posted by Triple G:
Warhammer has another combat system. I don´t know what they implemented in RT though.

Here it´s about hit or miss basically.

You need to turn down the difficulty, or get into the buffs and synergies, which is called planning out a good strategy by parts of the player base. Also if You don´t use the turn based mode You will look less at the numbers. If You roll a 1 it´s automatically a miss.

Can´t write more, because then someone would show up that i only write bad things about the game for no reason.

I don't really want to turn the difficulty down, because it's on the default settings, which I believe are the optimal ones for firsttimers, and I generally view lower difficulties as for kids that have a hard time comprehending most of the information around them. Which is to say I am not a child.
I use a turn-based mode due to the fact that's how I imagine "classic" topdown squad-based RPGs are supposed to be.
I am trying to do buffs and synergies, but there is too much text and not enough visual or examplery information to go off of, and having 6 squad members with wildly different uses is difficult to memorize all at once: comes with a time. Plus, maybe my compo is just trash and I need to find that out through trying. I hope.
What difficulty are you on? Normal mode can also be quite challenging for people not familiar with Pathfinder system. It's far more complex than Rogue Trader.

The game isn't made for first timers. As weird as that sounds. It expects you to be familiar with PF1 ruleset. Or at least DnD 3.5e.
Originally posted by Razer:
The babau in the market is level 7 so he's a bit stronger than other enemies. I don't know the stats by heart, but if you're underlevelled and you don't build your party right then you may have a challenge beating him (or any other enemies that are a bit tougher).
So it just comes down to him being a stronger opponent than everyone else in the mansion, correct? Does this game have a partial levelling system, like when normally enemies scale with you, but bosses and scripted events are certain levels?
Originally posted by Razer:
Originally posted by Sir Edgelord the 4th:

I don't really want to turn the difficulty down, because it's on the default settings, which I believe are the optimal ones for firsttimers, and I generally view lower difficulties as for kids that have a hard time comprehending most of the information around them. Which is to say I am not a child.
I use a turn-based mode due to the fact that's how I imagine "classic" topdown squad-based RPGs are supposed to be.
I am trying to do buffs and synergies, but there is too much text and not enough visual or examplery information to go off of, and having 6 squad members with wildly different uses is difficult to memorize all at once: comes with a time. Plus, maybe my compo is just trash and I need to find that out through trying. I hope.
What difficulty are you on? Normal mode can also be quite challenging for people not familiar with Pathfinder system. It's far more complex than Rogue Trader.

The game isn't made for first timers. As weird as that sounds. It expects you to be familiar with PF1 ruleset. Or at least DnD 3.5e.

Amazing game design. It should've had a plaque somewhere on the Steam page saying I need to be familiar with a nerdy DnD rip-off first... Let me take a look in the game and see for myself what difficulty I am rocking.
Okay so crits are on normal damage amount, my heroes don't die completely after 0 HP, they also get up after a fight, I turned on getting rid of negative effects after rest, mind control after combat dies off, automatic character levelling is off, enemy stats are slightly weaker, damage to squad multiplier is 1, enemy count is normal, additional enemy tactics are on, speed depends on carryweight on, weather effects strong, I can re-spec my heroes, difficulty for crusade control is normal (what?), everything below that is off by default.
Last edited by Sir Edgelord the 4th; May 18 @ 1:52pm
The author of this thread has indicated that this post answers the original topic.
Triple G May 18 @ 2:09pm 
Originally posted by Sir Edgelord the 4th:
I don't really want to turn the difficulty down, because it's on the default settings, which I believe are the optimal ones for firsttimers, and I generally view lower difficulties as for kids that have a hard time comprehending most of the information around them. Which is to say I am not a child.
Yes - reasonable people would see it that way. But the devs and parts of the player base think it´s a You issue. So here the lower difficulties are apparently for people who aren´t very good in strategic planning. I´m being sarcastic here.

It´s how they designed the encounters, and how combat works. You have a dice roll against one number. And the higher the difficulty, the higher this number. The lower, the lower. And if You take certain feats and buffs and use certain abilities, You can stack numbers. This is required on the default settings. And no - there´s no QoL for it. You´re in the early game, so it´s okay. Just play a bit further and then You´d need to cast a lot of buffs on every map. And if You didn´t take the according feats, because You didn´t know that this is important - multiple times.

Originally posted by Sir Edgelord the 4th:
I use a turn-based mode due to the fact that's how I imagine "classic" topdown squad-based RPGs are supposed to be.
One can play it in turn based mode, but the RNG oftentimes goes in some rows. Like 2,3,2,5,1, and then 16,14,12,17. If You use turn based mode it might look like a miss simulator when You look at the numbers. Sometimes it might look like the dices are rigged, but they aren´t. And using real time mode would equalize this a bit, and also prevents You from looking at the numbers. Else i´m sure that the chapel and after it Drezen will cure most people from turn based mode, if the tavern fight wouldn´t do it already.

Originally posted by Sir Edgelord the 4th:
I am trying to do buffs and synergies, but there is too much text and not enough visual or examplery information to go off of, and having 6 squad members with wildly different uses is difficult to memorize all at once: comes with a time. Plus, maybe my compo is just trash and I need to find that out through trying. I hope.
Yes - one needs a broader knowledge of what each class can do, and how certain things work, and which things stack.

Like the best tank You have at that stage is Woljif, if You cast mage armor and shield on him, and maybe take mirror image and reduce person.

You want Cam with You, because she can cast bark skin on every melee char. This wouldn´t stack with the amulets for it.

If You have Daeran he can cast shield of faith. This wouldn´t stack with the rings.

If You have either Woljif or Nenio, or both, these can cast Haste - which You can also use for offense, or rather mainly.

If You have heroism this would make Your attack rolls better, aid would do something similar, and also give temporary hitpoints. Bless would also be something similar. All these don´t stack, because they´re morale bonus.

If You want to stay in the area, You want to get see invisibility, and a couple of deathward scrolls. If You don´t have the latter, don´t do the north eastern part of the map. You want number of melee chars x 2 of these, because there´s another map in which You need them, and there´s nobody in Your team who could possibly cast this. Which is probably all about strategic planning, because You need to know beforehand, what You should have bought in the previous location - which is of course: impossible.

I don´t know what Your Main char is.

Like here is a short overview what stacks and what not. The same type doesn´t stack, excpet fo few things like dodge, untyped, and natural armor.
https://pathfinderkingmaker.fandom.com/wiki/Bonuses_(WotR)

But hey - the story is good, and the voice acting is rather great, and the halflings look cute, and Your mythic path choice makes the city look differently. (Just saying so i can say that i don´t always say bad things about the game - and have proof for it.)
OK some 101 PF:WOTR basics for the early game:
1. Grease and Glitter-dust spells are your friends. Most non-demon enemy and even that nasty babu demon can fall from grease spells. ( it's a reflex based saving roll) Glitter-dust works twofold, A. makes invisible enemy appear {you have to catch them in range of the spell, 10 or 15 foot area effect) B. has a chance based on Spell resistance to blind enemies. In later acts (2 and above) your spell casters can take the magic skill "Heighten spell" which makes the Saving throw for both of the aforementioned spells harder for enemies to save against. Also there is a Youtuber Name CRPGPro. he has a list and a few videos telling you what Spells and Fighting skills can walk you through the Act 1 and beyond. Also make sure you cast these spells just outside of you party range as they will effect you party members until you gain the "Selective spell" ability. Hope this helps you.
Razer May 18 @ 5:18pm 
Originally posted by Sir Edgelord the 4th:
Originally posted by Razer:
The babau in the market is level 7 so he's a bit stronger than other enemies. I don't know the stats by heart, but if you're underlevelled and you don't build your party right then you may have a challenge beating him (or any other enemies that are a bit tougher).
So it just comes down to him being a stronger opponent than everyone else in the mansion, correct? Does this game have a partial levelling system, like when normally enemies scale with you, but bosses and scripted events are certain levels?
Enemy level are fixed based on area/Act. And should be around or slightly above your level. So their level does not depend on yours.

Depending on where you go you may find higher level enemies. For instance in Act 2 you will be level 7-8 and you will find a level 25 enemy in an area somewhere. It is possible to kill this enemy at this stage by cheesing him, but it's probably better to leave him for later. The game has story enemies and optional enemies. However players want to just clear everything. If you do, you will have to go through these optional enemies. The Babau in the market isn't really strong, but he is level 7. There are tougher enemies in this area for sure.

Once you reach Act 3 (You'll be around level 10) you'll get random map encounters that include level 15+ enemies. And they will be very hard to beat. So if you just go out exploring you'll find yourself in an unwinnable situation quite often.

However the farther you get into the game the more powerful you become. For players like me who understand where to get what and what to do when and also understand how to build characters higher difficulties are doable, and also necessary to retain challenge. For beginning players I would not suggest to go higher than Normal mode. Especially if you don't know the system.

Pathfinder is extremely complex, with over 200 classes and thousands of abilities and feats. Knowing how to build is important. Even on normal mode.

For melee units, consider the following for early in the game:
Outflank (attainable at BAB4) (flanking an enemy grants +2 to attack. With Outflank this increases to +4 if at least another character has this. Build this on all your frontliners)
Weapon focus (early in the game every bit of AB helps to overcome enemies AC)

Use a tank to tank enemies. Seelah can do this, make sure to give everyone good buffs like:
Shield of Faith (deflection AC)
Barkskin (Natural AC)
Bone fists (Natural AC)

Use buffs to increase attack like Bless

Buffs make a difference in whether you'll win or lose. Use them when the going gets tough. Later in the game you can turn buffs into 24h buffs which makes your life a lot easier. Plus higher level casters can cast way better buffs as well.

The biggest tip I can give for starting players is: animal companions. They are very strong. Consider speccing Lann or Wrnduag into either a Demonslayer(Ranger) or a Hunter and getting a Dog animal companion.
If you have levels that do not have an animal companion you will need Boon Companion feat which allows 4 levels that give no animal companion levels. Ranger gets -3 to animal level. So Lann with Zen Archer and Ranger levels will make up for the missing 4 with Boon Companion. You can use the level 5 feat for this.
Last edited by Razer; May 18 @ 5:35pm
THAC0 May 18 @ 7:29pm 
Originally posted by Sir Edgelord the 4th:
I DO HAVE TO PREFICE WITH THE FACT I DO NOT READ THE SHEETS. I DO NOT UNDERSTAND. I CANNOT UNDERSTAND. I HAVE A LIFE I DO NOT COMPREHEND THE DICE STUFF.

I came to this came with an idea that, if Rogue Trader is amazing and fairly simple to understand, apart for the descriptions of how hit chances are calculated, at least up until late game, then this, a game right before RT in the same genre by the same people, is also great. I like it so far, but I am in the very beginning, actually. I am, currently, playing through the Trader's mansion (I cannot bother remembering all those fantasy names...) and trying to tackle this Babay or whatever demon that is invisible until it strikes first, near the Cultist Assasin.
I just fail and fail and fail all the time, because my squad keeps missing! I tried several different spells in different order to stun or confuse him, tried going solely melee or striking from afar with ranged units while melee take on the 2 demons he has alongside him. Nothing worked: my guys just kept missing. So I attempted to get rest beforehand and heal a little, since I am out of healing supplies/spells and my squad's wounded after the Assasin (4 attacks in a row 60HP ye). I got ambushed and my ENTIRE squad failed to hit the TWO ENEMIES who attacked them and even had a member downed. They managed to FAIL 1 vs 2 ROLLS.

Maybe I am just stupid and I don't understand the game yet, since I am constantly comparing it to RT and it was an incredibly easy game with the only difficulty being the Commoragh Archon final boss, but still. It's a miniboss after a miniboss at the game's beginning, why do my guys keep missing? Even when they hit, they do 1 damage. I genuinely don't get it.

1) just coz you have a life dosnt mean you cant read stuff. this is the best Epic CRPG Out there you came in expecting stuff coz you made that ♥♥♥♥ up to your own mindset.
2) in this game you need buffs on harder diffs dont expect to just be able to magicoly hit ♥♥♥♥ on harder diffs,
3) you need to understand character builds over-all even just basic common sence
4) its not a bad thing to have to run away from a combat encounter
5) you didnt mention ANYTHING about your character or build or ANYTHING on that nature unless SPECIFICS are going to be given we can only give you vague Answers like the above want SPECIFICS Then GIVE THEM and start behaving in a childish mannor
6) there are some new player friendly builds and guides out there, Maybe read them if you dont wanna work things out yourself.
Thank you everyone! But, honestly, all I understood at this point is that I need more buffs to my squad. Maybe I should start using them now and later see if there is any progress. I will write back here if I don't see any improvement.
Originally posted by Sir Edgelord the 4th:
But, honestly, all I understood at this point is that I need more buffs to my squad. Maybe I should start using them now and later see if there is any progress. I will write back here if I don't see any improvement.

----> ----> ---->

Originally posted by Drake:

You pretty much can't do anything in pathfinder if you don't understand the rules. You have to learn the game, otherwise you'll miss all the time, your spells will fail and you'll have a very bad time playing.
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