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Otherwise, your party can now beat down anything and everything, even if you bring squishies with you, and just give them crossbows.
For added ease of use, pick a class with a pet, and pick Azata as your path, AND give the triceratops statue to someone. Now you have 3 fully optimized melee attacks to take all the hits for you, one of which has full on regen, and one is a tank(The other is whatever you want it to be).
It's the whole deal. The game makes it easier in some ways and harder in others but, importantly, it's mostly just reading and comprehension. Taking 20 minutes agonizing over your build before choosing a feat is not uncommon. IRL players can take weeks to build a character and plan out their progression.
tbh, if you are looking for a middleground between this and BG3, I recommend Solasta. Otherwise, just turn on autolevel for companions.
As for BG3, I find its fights more aggravating because in BG3, given low level setting and generally limited RPG options, there is much higher random factor in combat. In WotR, it's very satisfying to finally come up with a build / strategy to beat some harder parts of the game or higher difficulties. Something that is missing in BG3.
Honestly, if you have time to learn the system and do minimal research, you'll enjoy it immensely. Most of the things that happen in combat and the combat rolls are shown in the log so you can learn there.
If you stick to it you'll be crafting builds in no time, it's honestly not hard.
Or you can search for builds and just use that as basis to create bad ass characters that will chew anything in the game.
You can use Neoseeker guide they basically walk through the game with you.
I'm sorry, I don't want to sound like a jerk or anything, but you are wrong, sir, about so many things.
Extra STR doesn't give you an extra attack (per round). It only gives you extra attack roll (chance to hit) and damage for STR-based weapons. Attacks per round are only influenced by BAB (Base Attack Bonus, that is dependent on class), some spells, abilities, and items. Not base attributes.
As for casters being "delegated" to support role, again, very wrong. Casters can keep up with fighters or archers in terms of damage. There are very strong high level spells that cut through enemies, like:
- hellfire ray - can crit, can be used with empower+maximized metamagic, all these combined and it can hit one enemy for 1.5K+ damage
- AOE spells like Stormbolts or Wail of Banshee, that, again, empowered+maximized can hit for 300+ entire screens of enemies
- insta kill spells like Weird or Lich's Absolute death that mean "save or die instantly no matter the hit points", the small baby of these is Phantasmal Killer that can be had as soon as spell level 4.
I am not saying that damage casters are "the best" casters, I am saying that they are more than viable. I would say that properly built damage casters are about equivalent in terms of effective damage per round with the best fighters, except maybe crazy min-max cavalier trickster builds that will crit for 5,000+ damage on charge.
Difficulty is genuine problem with WotR, but let me tell you sir, Kingmaker is 2x harder, so you're a bit lucky you didn't try that one first.
Thank heavens this game has insane amount of difficulty options to tweak to your liking.
And now a bit of: Yet another poor soul that played BG3 and came to Pathfinder expecting same simple approach and ridiculous production value. Not that type of game people, not that type of game.
WotR will give you some insane freedom to make choices, but get ready to read, read, read, and read some more, all so you can decide why you're making decision you are.
EDIT: Minor edit. I restarted Kingmaker after 30h because I realized my build is complete crap. That happened only after I experimented with skills/mechanics etc., and found out how stuff works.
Pathfinder is unforgiving, and the need to buff, buff, buff is tedious. Flawed game, but I love it way more than BG3.
Personally, I got no patience for intentionally obtuse or nebulous mechanical interactions, I like things to be explained clearly and concisely, mechanical interactions which can be reasonably deduced. I'd define Rogue Trader's systems as being explained well enough. Pathfinder on the other hand? No.
You ripped a 30hr run over a build that you could have used mods to reroll? The ones testing the builds and mechanics and sharing their findings, none of them are doing 200 runs of the game to figure this stuff out, they're all using mods to instant-gratification reroll test this stuff, because the mechanics are so nebulous the only way to know for sure is theorize and test it.
My main character in Rogue Trader's build was totally scuffed beyond a standard respec, but I didn't know it until chapter 2. Was I going to start an entire chapter over to rectify something I could fix with a mod? Not a chance.
Okay, just checked your profile and i must apologize as you have started playing this game recently. The reason why we thought you were trolling is because you post is basically just saying "BG3 is better", with no information as to what you need help with.
Yes, Pathfinder is harder than BG3, but it's because it mirrors BG1 and BG2 gameplay style.
Baldur's Gate 3 is "plug and play", hence why many of us who are fans of the originals dislike it. Not that BG3 is a bad game, it just does a poor job in being a good sequel.
Now, as a tip: you need to make sure that you are using the buffs available to you in the early game. All these +1 dice rolls they do make a difference, even though it may not seem like it.
Furthermore, you need to work on your resistances (fire,cold,lighting,sonic,energy) in order to survive. For example, when you unlock the Resist Element spell (specially the communal one), you may think that "oh it's just -10 damage taken from elements" but this also makes a huuuuge difference in survivability. It make even make you immune to damage of a given element.
Furthermore, the game doesn't need you to follow guides, but you have to make sure you are concise in how you are building your characters. If you want someone to excel in melee with a given weapon type, make sure you get the right Feats for example.
As time goes by, you'll learn the mechanics better, and you'll see that the complexity and difficulty of Pathfinder (and BG1 and BG2) are not bad. In truth, it adds for more roleplaying possibilities that BG3 will never be able to grant you. Wanna be a melee lich? You got it! Wanna be a demon wizard? No problem!
RPG is all about reading and building your character. You make your own fantasy.
Don't worry its the Misinformation bot