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And it´s probably a choice to play magic deceiver to begin with.
Nonetheless it can´t ham to fix bugs. And while they´re at it they could "fix" certain other encounters, when they have 115 AC and a spell resistance of 50. They could as well say they have 3 trillion AC and it wouldn´t make a difference, but looks more funny. And they should do a disclaimer that the game is meant to play as magic user, as said encounters may have a touch AC of like 20. That would make the power level of martial fighters comparable to caster classes.
I mean even if they fix all the bugs it doesn´t change the thing that martial fighters can´t hold a candle to magic users. Speaking about comparable power level. Because one needs the buffs and debuffs, and certain encounters are impossible if You would only fight against the standard or flat footed AC - without certain buffs which raise Your AB, AC, or strength sky high. I don´t think one could play the game with 6 fighters, who have no point in using magic device. Perhaps on story mode. One could bypass certain things with certain dips to get more AC, so they theoretically survive longer, if we turn a blind eye to certain save rolls, and hope for the best that they roll many 20´s, but that´s about it. They would be unable to hit certain enemies reliably. One could very well play the game with 6 wizards, which can even be the better fighters or tanks thanks to all the buffs and spells.
The game gives Magic Deceiver several items that increase the DC of their fused spells by 2, which they actually don't need at all. Ex. Dagger of the Betrayer: gives +2 to all spells and an additional +2 to fused spells. Jester Cap is another. 0 cares were given for balance with these. It is endgame, though.
That being said, it doesn't negate all of the other casters. Wizards got a shiny new staff from Dance of Masks (Sin Mage's Staff) and still have Divination school, Exploiter, and Scroll Savant (which I'm now realizing I underestimated, given the items that increase your CL when using scrolls). Plus, they can merge and benefit more from Demon's +7 INT bonus. BFT also still remains a top tier buffer, and Witch has hexes.
But Sorc has been almost entirely eclipsed by Magic Deceiver as an offensive caster - even the Sylvan Sorc, which was arguably the strongest. Magic Deceiver needed more time to cook to get the balance right, and on top of this, it is riddled with extremely favorable "bugs." This class did not need bard-like songs, domains, etc.
So i personally would always rate the spontaneous ones lower. Honorable exception would be the merged angel book, because You have the all in one buffs, which only need one cast. But in general i like to play the martial guys more, as one could have guessed. :o)
Ways of the Deceiver(Magic Inventor)
Fake Enhancement - At 2nd level, any enhancement bonus granted to the magic inventor by an item increases by 1. If it is an enhancement bonus to an ability score, it increases by 2 instead.
True Enhancement - At 20th level, the bonus granted by the magic inventor's fake enhancement ability increases to 2 (to 4 in the case of bonuses to ability scores).
This is specifically related to items and not the other things about them that can be broken.
Anectodal evidence of people oneshotting enemies does not make for a good base to judge whether a class is OP.
Also, what "bugs" are we talking about with deceiver? The bypassing of immunities with merged spells?
Because if this gets removed, the class will plummet in effectiveness as almost all its dc spells are mind affecting in nature. You essentially would be forced to dip into sorcerer in this case, locking you from the lvl 20 capstone ability. Not sure if this would be a desirable solution.
I disagree. There are plenty of spells MD has that are not mind-affecting. Mind-affecting ones are just the most popular because they can just bypass immunities right now, so there is no reason to experiment more. Arcana Theft is also bugged, in that it acts like Greater Dispel and strips things that shouldn't be stripped (and can apparently outright kill enemies).
Care to provide examples? Genuinely curious. Assume, you go up against non-trash undead with spell levels 1-4 available to you.
Slow is nice. And you can do damage with evocation, of course. But this makes you kind of a one-trick pony. Not much variation here.
Maybe blind? But with blinding, I found that every enemy where it would be really useful tends to have blind fight or something similar that prevents him from getting defensive penalties.
Overall I don't see much standing out here. Compared to let's say an exploiter wizard with a crossblooded dip who can use all his mind-affecting stuff, his low level conjuration spells. And can also use slow or damage blasts on top.