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What was forced on us? Which mods, what changes in the last year or so...
Just give us Unity or Python and spare us woke crap nobody wants.
All you own is a license to use software which, at the behest of Larian, can be terminated.
On the other hand, plenty of older games had some memorable bugs, and patches were once not a thing. Owlcat has earned it's reputation for rocky releases, so updates would be necessary even if we had a physical copy.
Like Larian, which releases an unfinished game too early, quietly cuts a large parts of the announced content, and then puts the remaining money into PR and moves on instead of actually finishing the game?
I'd rather play a good cRPG with bugs than a bug-free one that bores you to death in Act 3 because half the content is missing.
Agreed 100%. Warcraft 3 had a special box for each faction, Everquest had maps old the world, and a collectors edition of a game definitely had some cool trinket or bauble that justified spending that extra 10-20 dollars. That aside, plenty of older games also had extra artwork or things that made the purchase worth it.
I also agree that it is nice when games don't hold your hand every step. Elden Ring really brought back that nostalgia. There is nothing as satisfying as figuring out how to get to a far out place on the map that you have seen for so long (or just discovering an entirely hidden area). It feels like many modern games are too afraid people will miss content.
not to mention the complexity involved with games nowadays compared to earlier ones....
I mean we have in this game over 200 classes and archetypes to play with... plus being able to multiclass with those.... imagine how many variations that are possible with those numbers that they have to balance.... so many ways to break the game...
even games that have been out for ages are constantly getting updated.... look at MMO's and games like Starcraft 2 for instance... WOW has been out since 2004 and is still getting patched and balance changes..... Starcraft 2 has been out since 2014 and is still getting patches and balance changes.... thats 21 years of patches for WOW.... you could say that its an unfinished game still.... which in WOW's case it thrives on being an unfinished game... cause when it is finally finished... people would probably stop playing not long after... which is why they keep pumping expansion after expansion in order to keep people invested
I agree. Older games had a smaller scope, so making a finished product was feasible before all the extra that we come to expect with triple A titles. Arguably it could be done if games weren't beholden to release schedules, but I guess it comes with game studios being beholden to shareholders.
A game with the complexity of WotR (or many other AAA games for that matter) would need years of QA testing before releasing a finished product without bugs.
im not sure if there is a good solution.... I mean not beholden to release schedules does seem like it would help... but it wouldnt solve fixing a companies reputation in game development....
there are some games that are in development for instance for years.... already funded but never releasing anything cause the product is not finished... leaving their fan base to basically start calling it a scam or a dead game in development... duke nukem forever took 14 years to develop.... and beyond good and evil 2 is at like 16 years in development...
I do like the idea of early access though.... not like an endless one mind you... but at least with an early access your getting something from investing in the game in early development... plus its nice to see how it kinda evolves in the process.... like I saw subnautica's early access and it was interesting seeing bit by bit as the devs shaped the world and such....
and im more lenient towards an early access game than a fully finished one... in a side by side comparison with 2 games having the same bugs and issues.... im more forgiving of the early access one to clean it up than the other game claiming to be the finished product... there are exceptions of course...
but in general having devs that acknowledge that there are issues and are dedicating themselves to fixing them means more to me than devs that are just.... well act like they have lawyers over their shoulders when they communicate... or appear to spend more time with advertising than fixing their game...