Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Why doesn't freedom of movement work on Daeran?
he's still staggered on first round.
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Showing 1-9 of 9 comments
kotor_fan Mar 31 @ 12:01am 
It does/should.

Are you using boots that grant FoM?
Sometimes they bug out and their buff disappears. You can see it on him while he's got no buffs.
If he has FoM buff applied, boots work. If not, remove and re-equip them, buff icon will return and he'll be fine.
Uzkin Mar 31 @ 2:57am 
Both the boots and the spell work on my Daeran, so I'm guessing it's either what kotor_fan said, or some weird mod issue.
NotaBear Mar 31 @ 1:24pm 
oh, it's tabletop tweaks

Staggered Condition

Removes the movement impairing descriptor from staggered
Razer Mar 31 @ 1:40pm 
According to table top rules freedom of movement does not affect staggered condition. So this effect is incorrectly suppressed by fom in this game. Tabletop tweaks fixes this, making Daeran a lot less valuable in combat.
reidj062 Mar 31 @ 2:20pm 
Daeran's staggered condition is from an oracle's curse. Nothing in tabletop allows you to negate an oracle's curse. It would make sense that the video game would do the same.
Drake Mar 31 @ 2:50pm 
Originally posted by reidj062:
Daeran's staggered condition is from an oracle's curse. Nothing in tabletop allows you to negate an oracle's curse. It would make sense that the video game would do the same.

By PF2E rules I would agree, since the curse itself is built into the mechanic of the mystery, and the whole power level with revelation thing.
But PF1E rules are a little more vague about what works around a curse effect. You could argue that it's possible to temporarily negate the resulting effects of the curse, while still being affected by the curse itself, even if as a GM I would personally forbid this (or if I ever allow this, I would state that it also stops the beneficial part of the curse, so for daeran I would remove uncanny dodge for the fight if he's not staggered the first round), as it's a core mechanic and RP element of the class (that's like saying a paladin can get away with breaking their oath anytime they want because a trinket says so, that calls for divine smite the moment they unequip it).
Last edited by Drake; Mar 31 @ 2:52pm
Razer Mar 31 @ 2:52pm 
Originally posted by reidj062:
Daeran's staggered condition is from an oracle's curse. Nothing in tabletop allows you to negate an oracle's curse. It would make sense that the video game would do the same.


Originally posted by Drake:
Originally posted by reidj062:
Daeran's staggered condition is from an oracle's curse. Nothing in tabletop allows you to negate an oracle's curse. It would make sense that the video game would do the same.

By PF2E rules I would agree, since the curse itself is built into the mechanic of the mystery, and the whole power level with revelation thing.
But PF1E rules are a little more vague about what works around a curse effect. You could argue that it's possible to temporarily negate the resulting effects of the curse, while still being affected by the curse itself, even if as a GM I would personally forbid this, as it's a core mechanic and RP element of the class (that's like saying a paladin can get away with breaking their oath anytime they want because a trinket says so, that calls for divine smite the moment they unequip it).

Both of these points are moot, because FoM doesn't affect Staggered in the first place. The game incorrectly suppresses it.
Drake Mar 31 @ 2:54pm 
Originally posted by Razer:
Originally posted by reidj062:
Daeran's staggered condition is from an oracle's curse. Nothing in tabletop allows you to negate an oracle's curse. It would make sense that the video game would do the same.


Originally posted by Drake:

By PF2E rules I would agree, since the curse itself is built into the mechanic of the mystery, and the whole power level with revelation thing.
But PF1E rules are a little more vague about what works around a curse effect. You could argue that it's possible to temporarily negate the resulting effects of the curse, while still being affected by the curse itself, even if as a GM I would personally forbid this, as it's a core mechanic and RP element of the class (that's like saying a paladin can get away with breaking their oath anytime they want because a trinket says so, that calls for divine smite the moment they unequip it).

Both of these points are moot, because FoM doesn't affect Staggered in the first place. The game incorrectly suppresses it.

I was talking about curses in general.
Razer Mar 31 @ 2:56pm 
Originally posted by Drake:
Originally posted by Razer:




Both of these points are moot, because FoM doesn't affect Staggered in the first place. The game incorrectly suppresses it.

I was talking about curses in general.
Fair enough
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