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If you want to make a melee lich dragon, you're better off picking a shifter with the dragonblood archetype and letting the lich mythic path taking care of your spellcasting.
If you want a pure caster, you can pick sorcerer, but know that you'll be weaker in melee and you won't have anough slots to get combat feats and magic feats, so you'll have to make a choice.
watch out for weapons that have derpy effects on them. Most of those will have a low DC associated with it, and the enemy will basically need to roll a 1 out of 20 to be affected by it (5% chance).
dual wielding heavy weapons has a higher to-hit penalty.
summoning can be strong. Early on its mostly skeletons as meat shields, but late game summoning isnt weak (its not a sit back and watch the show either, but they do a bit for you). The inquisitor summoner and beast tamer bard get interesting towards endgame. So does the cleric one but it burns spells and is weaker for that reason.
lich is a master spell caster that does other stuff too. It doesn't rely on summons, it has them as one thing it can do.
ideas? Figure out your base class. Lich doesn't have to be a level 9 spell caster class with low attack skills to work, but if you want good melee ability with dual wielding, you need to find a happy place for that idea, like a magus or inquisitor/warpriest etc. Basically you need at least medium BAB progression to fight well with weapons and I personally wouldn't dual wield without a high BAB character. There are high BAB weak casters like the bloodrager who is also a natural progression to dragon disciple... and would fit your build 100%, but I dunno how lichy its going to feel with a max of level 4 spells on the base class.