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I remember using Dimension Door on certain rooms within Blackwater. One of such room being right next to the salamander guys. Owlcat usually makes areas 'anti-teleportation zones' if they don't want players to skip puzzles and such. I don't remember them assigning that probition to Blackwater.
Only line on sight teleportation change I'm aware of is the Demon mythic path's Demonic Charge ability. That previously didn't require a clear line towards the target. The Dimensional Slide Arcanist Exploit on the other hand always had a line of sight rule to it, even back in tabletop.
Have you tried other means of teleportation? Walk through Space, Shrouded Step, Dimensional Ride, ect.? If those work then Dimension Door was indeed stealth nerfed.
I can verify that you can still dimension door to the BBEG at the end rather than having to disable the fields.
There are indeed teleportation options in the game that require a line of sight to mechanically work. But not all means of teleportations are like that.
To test an area "away from doors", I went to the Leper's Smile. Lower caves, there's a small circular area with rock in the middle. The spell shows that the other side of the rock is within range, but it's not a legal target. Walking partway around the rock eventually puts it as a legal target and it seems highly correlated as being within line of sight (and effect, in this case).
Easier example but it involves doors. At Heaven's Edge, go into the bedroom and close the door. Can't dimension door to anywhere outside the room. Open the door and now you can dimension door to the hall but only the part of the hall that the caster can see.
One such instance I vividly remember would be in Blackwater were you find a component for the Psionic Protection Crown, north of the lava pit. The room manned with salamanders and a conveyor belt has a spot where teleportation via Dimension Door, through the wall and right into the middle of the neighboring locked room to the south is possible. Its door is around the corner, some dozen meters away and out of sight for the character to see.
But given the topic at hand, this previous behavior may have have been changed. For the worse, I might add.
In game description says nothing about line of sight. So this sounds like a bug or an incorrect implementation.