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generally even enemy spell casters can only cast 2 spells outside of scripted scenes
while enemies can 'cheat' with their stats they still generally obey the action economy to some degree, meaning 1 standard action, 1 move action(or 1 full action if you combine both), 1 swift action, and free actions
quicken spell metamagic can allow 1 spell to be cast with a swift action, not many things can make a spell use a move action tho(ithink player aeons can?), which leaves a 2nd spell to be used with a standard or full action
some enemy alchemists will have the fast bomb discovery and spam bombs tho, they can loook like spells but they arent, but can be very scary
That shouldn't be happeneing. Are you using mods?
Important difference.
Do you have a some screenshots of the log where those multiple casts are happening?
Limit should be about 2 castings, one via quickened as a swift action and one as a standard action.
That said, if one of the casters is invisible or if they have an item that casts on it's own when certain things happen, or maybe it's a trap that is unrelated to the caster...
you are using mods that are affecting enemies' action economy or
you are mistaking multiple different enemies casting spells as one singular enemies casting repeatedly or
you are triggering traps as you enter combat or
your game is glitched and you might want to verify file integrity