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Anyone that can apply bleeds or use poison or do magic has some capability here but there are no dot themed classes. Enemy are really not supposed to last enough rounds for this kind of thing to matter... anything that lives more than 3-4 rounds is probably going to do something horrible to your team.
rather than a class specifically, a dual wielding high BAB many, many attacks per round anything with a bleed that can be consistently applied will do OK at it. I mean if you land 4 1d4 bleeds on something every round, by turn 4 its like getting a free attack every round in damage. But as I said, that is only going to work on very, very high health stuff that lasts many rounds. It will take *forever* to get there but a bleeding critical setup on a high BAB character with 10-20 critical range(this is what takes a while to earn) can land some really awful amounts of bleeding per turn very quickly. By the time you can do that, though, the game is 3/4 over?
most combat you want the rounds to be as quick as possible so you take minimal damage mainly....
closest thing to DOTS that IS effective though.... CC....
I mean take the tavern defense fight for instance.... my sorcerer before the fight starts.... runs around to the area outside and plants selective grease spells and selective web spells at the points of entry the enemy spawns in..... then talk to irabeth to trigger the event.... cutscene happens and every single enemy that enters the battle has to roll 2 different saving throws from 2 different spells....
it may not be "damage over time".... but the CC in this game is like "disable over time".... and some of those spells do actually do damage while CCing... winters grasp and sirocco for instance... (winters grasp is NOT a sorcerer spell though unfortunately...)
and if you go azata route with favorable magic it gets even better.... see a group of nasty enemies with that superpower and they gotta roll 2 times for every spell you cast that allows a save.... so hideous laughter with best jokes and greater command halt.... they'd have to roll 2 for both and take worst result...
.............................................................
Sorry, couldn't resists.
But yeah, Prophet of Pestilence should do the trick if you want to slowly wittle the enemies attributes down. Attribute damaging DoTs are probably the best way to go about it.