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Alushynirra is pain to navigate. Fairly short overall once you know where to go.
Aesthetics aside, I agree, worst act in the game.
The only downside to Act 4 is that it's unfortunately far too short!
What you read in his post above does not come from a classic role player, but from an achievement hunter.
Collecting achievements in WotR is significantly more difficult than in most other games. On the one hand, this has to do with its complexity, especially due to the different paths, and, on the other hand, with the fact that many achievements have to be unlocked via separate DLCs.
I'm guessing that someone here realized pretty quickly that collecting achievements in WotR is very time-consuming - this fact must have been a little frustrating. ^^
It's pretty weird to dunk on someone's playstyle because you don't agree with it. Whether someone or not is a role player by their standards is gate keeping.
Wrath has some nasty achievements that only those who have forsaken the sun and touching grass are going to do. Due to the unbalanced nature of the game, some of the challenges are just a nightmare to even consider. Good luck doing the "Playful Mood" achievement when the spawning of the items for the Darkness in Midnight Isles is based on complete chance. This is not the first time Owlcat designed something poorly.
Even then, Act IV is a pain with its needless rotation mechanic. It was cool the first time and adds nothing to the game but extra time on subsequent playthoughs. From a gameplay standpoint, it is doing the same quests with only some variance across mythic paths. It is also a mild annoyance you have to wait for companion quests to become available at some arbitrary time. it also highlights how much faster a game goes when you aren't burdened by overland travel and sinking time into crusade mode.
I don't collect achievements on my first playthrough, I usually play through a game normally first and then go back for achievements.
I have no idea what you're talking about.
One look at his profile is enough to see what I'm talking about.
That still makes no sense. Having a bunch of achievements on an account does not invalidate their opinion. That would be like me making insinuations about your lifestyle because you have 1800 hours in this game. It's silly.
His point was "Act IV is a drop in quality and I don't like it." Somehow you took that as being about achievements because this was your response:
So yes, your response was to look at his profile and mention that (as if it had any effect on the point he was making). It was a weird thing to do.
If someone opens a thread specifically to complain verbosely about Act 4, but then doesn't give a single reason why Act 4 is "the biggest fall off a cliff in quality I've ever experienced in a video game", then it's not "weird" but logical to look elsewhere for a reason for his displeasure.
There is an obvious reason in his profile that I pointed out.
Eh, I would simply take as his opinion (and shrug it off) or ask why. There have been multiple threads complaining about act IV, so it's not like they are the first person with that view of it.
Still, conversations like these are reminders that P&P games do attract people with some varied levels of social awareness. I guess I should state what should be painfully obvious.
Just because a person like achievement hunting does not mean they do it for every game they own. Even if he was doing it for Wrath, it doesn't invalidate his complaints about act IV.
It would be like me telling people to dismiss your opinions on another game because you have 1,800 hours in Wrath. It makes no sense.
So be it !
I hated Act 3 in RT. I'm here the pure power fantasy and apparently power fantasy isn't grim dark or some s***.
I was worried that I would be the only one here who would move into Alushinyrra with his wall unit... Act 4 is pure magic! :)
PS:
WOW! 5877 hours (!!!) of playing time in WotR! And I always thought I spent a lot of time in this game. ^^ So I'm not the biggest fan after all, not even close... that crown belongs to you alone, colleague! :))
Lower City -
[ ] Xorges
[ ] The Rotten Guttery
[ ] Bard Group - Intoxicated Demons
[ ] Alchemist rooftop group
[ ] Minagho - if on the Angel mythic path, bring Yaniel for a key! If on Lich, bring Staunton for some trivial dialog?
Angel - If you talk to Nocticula before going after the Echo, she can open the door for you so you only need 2 keys to get all the loot
[ ] Abyssal Salamander group
[ ] Soul Hunter and Deathsnatcher rooftop group
[ ] Battlebliss Arena
+ Demongraft
[ ] Slaver's Gang Ambush
[ ] Chivarro
[ ] Joecot
[ ] Mielarah in the Tavern
[ ] Midnight Isles if so inclined
Middle City -
[ ] Mutasafen
[ ] Vendors in Fleshmarket - Wirlong Black Mask, Raggy, Dyunk, Ship Captain Kerz, Krebus
[ ] Venture Captain Gristoff - Hilor quest
[ ] Shamira
[ ] Latverk
[ ] Demodand Mob Leader group with Thanatotic Titans' Rune
[ ] Morevet and Zerieks
[ ] Lilitu group near Ten Thousand Delights
[ ] Marilith group near Ten Thousand Delights - attack them before they aggro
[ ] Trident on rooftop near Ten Thousand Delights
[ ] Gallu group near lower city elevator
[ ] Vavakia group near Harem of Ardent Dreams - attack them before they aggro
[ ] Banded armor puzzle
[ ] On Greybor's quest, murder the Assassin's Guild for fun and profit
[ ] Clear the Fleshmarket - Sarzaksys
[ ] Abyssal Conspiracy
[ ] Pathetic Quasit
Upper City
[ ] Noble Loather of Mortals / Mariliths near the Mage Tower
[ ] Scimitar puzzle & the chest across from it with Hide of Magical Creature
[ ] Minotaurs near elevator
[ ] Merciless Tyrant / Balor group near the portal - Mind Blank helps resist their control spells
[ ] Vampire Pack Master group near the Mage Tower - use Protection from Evil / Holy Aura / Shield of Law to prevent charm
[ ] Deadly Duelist and Gallus near Vellexia's
[ ] Vrocks above Vellexia's
[ ] Vrolikai and vampires near Savamelekh's - use Protection from Evil / Holy Aura / Shield of Law to prevent charm
[ ] Kineticists near Savamelekh's - Alushinyrra's Arrogant Aristocrat
[ ] Helmet above Savamelekh's
[ ] Vellexia & the pit below