Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Corrupt magic is broken (lich spell)
I'm not complaining but... it almost feels like a cheat casting this.. Lot of these lich spells are totally broken ngl...

and with broken I mean broken GOOD.

https://imgur.com/a/Lm0P7gP
Last edited by pewpew; Feb 1 @ 7:03pm
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Showing 1-15 of 16 comments
Heritec Feb 2 @ 6:46am 
Always has been op. I got the hidden boss in Midnight Fane (Darkness something) to negative AC with a single spell....

So yeah busted spell, but so are the angel spells. Merged Spellbook makes it even better
Just finished Aeon story today.

Came to final boss.
Clicked on Zero state. Enemies started running away because they failed DC30 will save.
It was...anticlimactic, to put it mildly.
pewpew Feb 2 @ 10:01pm 
Originally posted by Heritec:
Always has been op. I got the hidden boss in Midnight Fane (Darkness something) to negative AC with a single spell....

So yeah busted spell, but so are the angel spells. Merged Spellbook makes it even better

Playfull darkness, yeah I kinda did the same to him. Just cast this spell and the boss isn't worth anything anymore. This is on hard btw..

I don't know I feel like I am cheating, playing lich with merged spell book does not really give me the satisfaction that I achieved something. I just press few spells and everything just dies. I am at the beginning of act 5 now but nothing is a challenge anymore lol.

Give your party members blessing of unlife and none can be mind controlled anymore, or hold against their will. So many free immunities.. Then you have this I think level 9 spell that is basically a mass harm, it completely destroys enemies while at the same time healing my party.

And then all the temporary hitpoints. I easily hit like 300 on my main character there is just no way I am ever dying, if they can already hit me to begin with with all the defensive buffs.

Honestly this path is really a joke, its funny and I really like role playing as this evil maniac but gameplay wise it feels like cheating. I was struggling so much earlier on demon path on hard and now I just delete those bosses like its nothing.
pewpew Feb 2 @ 10:03pm 
Originally posted by kotor_fan:
Just finished Aeon story today.

Came to final boss.
Clicked on Zero state. Enemies started running away because they failed DC30 will save.
It was...anticlimactic, to put it mildly.

I don't even know what that is hahaah haven't played that path (yet) don't know anything about it really but I don't want these broken late game mechanics that feel like cheats.
Originally posted by berend:
Originally posted by kotor_fan:
Just finished Aeon story today.

Came to final boss.
Clicked on Zero state. Enemies started running away because they failed DC30 will save.
It was...anticlimactic, to put it mildly.

I don't even know what that is hahaah haven't played that path (yet) don't know anything about it really but I don't want these broken late game mechanics that feel like cheats.

Sorry, it's not a spoiler, it's just a spell Aeon gets.
It removes all buffs from all characters in 30 feet radius, with some ridiculous save DC (including yours, but selective metamagic works on it).

So you walk to enemy (even if you're fighter), use quicken wand, quick cast zero state to reduce enemy to 0 buffs, then smack them across face while they've got no DR and no buffs.
And yes, some end-game abilities turn game into joke.

Bonus points go to Trickster though, who LITERALLY makes enemies kill themselves as soon as combat starts.
Last edited by kotor_fan; Feb 3 @ 4:26am
pewpew Feb 3 @ 7:15am 
Originally posted by kotor_fan:
Originally posted by berend:

I don't even know what that is hahaah haven't played that path (yet) don't know anything about it really but I don't want these broken late game mechanics that feel like cheats.

Sorry, it's not a spoiler, it's just a spell Aeon gets.
It removes all buffs from all characters in 30 feet radius, with some ridiculous save DC (including yours, but selective metamagic works on it).

So you walk to enemy (even if you're fighter), use quicken wand, quick cast zero state to reduce enemy to 0 buffs, then smack them across face while they've got no DR and no buffs.
And yes, some end-game abilities turn game into joke.

Bonus points go to Trickster though, who LITERALLY makes enemies kill themselves as soon as combat starts.

hahahaaha that sounds even more broken... man its really all the mythic stuff that makes it broken yeah?? I can also cast 1 round per level buffs for 24 hours with extend spell, merged spell book and greater enduring spell mythic.

I feel kingmaker was a lot better balanced throughout the game, sure you get powerful but not that powerful lol. People told me "wait for later in act 4 and 5 enemies get insane", sorry but I had more trouble in the shield maze than I have right now :D

But I am not sure I want to put the game on unfair, or maybe just switch to it later in the game (now) as your character gets stronger but not sure if it really makes a big difference with hard, its not like enemies get a lot of chances to do damage anyways.
Last edited by pewpew; Feb 3 @ 7:16am
I don't know I'm playing as a lich currently. It is strong but I find that I struggled against a demon lord on a pseudo hard difficulty. But maybe that was just my build. Also it is unfortunate that some bosses seem to take 1/4 of the damage from hellfire ray. Something about a focus or something that does it. Other monsters take 1/2 damage. So a broken spell is made less so. I wanted to get away from buffing this game which was something of a mistake I think. Angel cleric so far out of my 6 runs is the strongest.
Originally posted by dataseer21:
I don't know I'm playing as a lich currently. It is strong but I find that I struggled against a demon lord on a pseudo hard difficulty.
The negative AC on Playful Darkness sounds like an exaggeration, but I can't say for certain that's the case.

I can state my experience though. I'm almost done with my Lich run on Hard (and completed the simultaneous split run where the Lich converts to Gold Dragon so he had Corrupt Magic too but not as good since the caster level isn't as high).

In my experience, I didn't use corrupt magic much. It just wasn't necessary so I'd always hold it for big bosses so I could get a Nat 20 on the first dispel roll (the glasses only works for the first roll on corrupt magic). Against the biggest bosses, it certainly helped but it wouldn't dispel everything. Casting a second one on the same boss could be iffy - it's possible to dispel the debuff you just put on it.

That's just my experience. Generally not needed. Useful against the biggest bosses.
Heritec Feb 3 @ 11:54am 
Originally posted by forkofspite:
Originally posted by dataseer21:
I don't know I'm playing as a lich currently. It is strong but I find that I struggled against a demon lord on a pseudo hard difficulty.
The negative AC on Playful Darkness sounds like an exaggeration, but I can't say for certain that's the case.

Oh it happened. Was a glorious sight, on "core" btw. Sadly I have no screenshot of it anymore. Just calculate a bit. He has like 30 buffs or so? (to lazy to actually count them). So if his AC without buffs is below that, he goes to negative ac. If I remember the next time I fight him, I make a screenshot of his final stats.

But yeah, mostly just overkill and for show. Almost everything just dies if you run around fully buffed 24/7 thanks to greater enduring spells....
Originally posted by berend:
Originally posted by kotor_fan:

Sorry, it's not a spoiler, it's just a spell Aeon gets.
It removes all buffs from all characters in 30 feet radius, with some ridiculous save DC (including yours, but selective metamagic works on it).

So you walk to enemy (even if you're fighter), use quicken wand, quick cast zero state to reduce enemy to 0 buffs, then smack them across face while they've got no DR and no buffs.
And yes, some end-game abilities turn game into joke.

Bonus points go to Trickster though, who LITERALLY makes enemies kill themselves as soon as combat starts.

hahahaaha that sounds even more broken... man its really all the mythic stuff that makes it broken yeah?? I can also cast 1 round per level buffs for 24 hours with extend spell, merged spell book and greater enduring spell mythic.

I feel kingmaker was a lot better balanced throughout the game, sure you get powerful but not that powerful lol. People told me "wait for later in act 4 and 5 enemies get insane", sorry but I had more trouble in the shield maze than I have right now :D

But I am not sure I want to put the game on unfair, or maybe just switch to it later in the game (now) as your character gets stronger but not sure if it really makes a big difference with hard, its not like enemies get a lot of chances to do damage anyways.

Yeah, I'm with you there, Kingmaker was much better balanced, but then again, it also had HATEOT, so...

I find acts 4 and 5 to be by far easiest in the game.
I swear, I'm running Act 4 on cruise control. Going place by place, cleaning it until it's done. Setting was amazing first time, after that...it's just a "linear" chapter.
Act 2 hardest, Act 1 most boring due to lack of skills/spells.

Alushynirra has perhaps 2-3 fights that are genuinely hard (slave market for example), Act 5 is walk in the park due to character hitting lvl 20 almost immediately after start of Act 5, and mixed with mythic 8 (followed by 9 quickly after it), character is ready for end game dungeon, everything else is just...weak.
I can't remember single boss, secret or otherwise, in act 5, that I'd consider hard.

Act 6 dungeon (end game) is kind of hard, but that's mostly because of damn Gallu's.

As for higher difficulties, I've only done Hard once, to see if I can do it. I can. And I'll never do it again. It sucked absolutely all fun out of game, forced me to min-max to extreme and at that point felt like I'm following spreadsheet, not playing game.
Core can be challenging at times, but it still allows you freedom to mix and match and find something that works fine. But that could just be me, some like playing on Unfair. To each his own.
Last edited by kotor_fan; Feb 3 @ 1:17pm
pewpew Feb 3 @ 1:50pm 
Originally posted by dataseer21:
I don't know I'm playing as a lich currently. It is strong but I find that I struggled against a demon lord on a pseudo hard difficulty. But maybe that was just my build. Also it is unfortunate that some bosses seem to take 1/4 of the damage from hellfire ray. Something about a focus or something that does it. Other monsters take 1/2 damage. So a broken spell is made less so. I wanted to get away from buffing this game which was something of a mistake I think. Angel cleric so far out of my 6 runs is the strongest.

Well if you are playing as lich with merged spell book and you are casting hellfire ray that is where you go wrong I guess, I mean you can still cast evocation spells and focus om them but honestly lich has enough other offensive spells that you should probably use instead, I don't know the names only the icons xD

I think angel merged and lich merged are probably the two strongest? The fact you get many of these higher level spells earlier is really good. Both angel and lich have a single target and AOE spell that ignore anything and always hit, and hit hard.


Originally posted by forkofspite:
Originally posted by dataseer21:
I don't know I'm playing as a lich currently. It is strong but I find that I struggled against a demon lord on a pseudo hard difficulty.
The negative AC on Playful Darkness sounds like an exaggeration, but I can't say for certain that's the case.

I can state my experience though. I'm almost done with my Lich run on Hard (and completed the simultaneous split run where the Lich converts to Gold Dragon so he had Corrupt Magic too but not as good since the caster level isn't as high).

In my experience, I didn't use corrupt magic much. It just wasn't necessary so I'd always hold it for big bosses so I could get a Nat 20 on the first dispel roll (the glasses only works for the first roll on corrupt magic). Against the biggest bosses, it certainly helped but it wouldn't dispel everything. Casting a second one on the same boss could be iffy - it's possible to dispel the debuff you just put on it.

That's just my experience. Generally not needed. Useful against the biggest bosses.

Yes I only cast dispel on big bosses like the one in the screenshot, only when they have like 70+ AC and so many buffs you cannot hit them. No reason to cast it on enemies I can already hit / kill. For most fights its not needed, and to be fair for your lich character it does not matter his spells will hit anyway, but the rest of my squad can't do anything if I don't dispel.
pewpew Feb 3 @ 1:59pm 
Originally posted by kotor_fan:
Originally posted by berend:

hahahaaha that sounds even more broken... man its really all the mythic stuff that makes it broken yeah?? I can also cast 1 round per level buffs for 24 hours with extend spell, merged spell book and greater enduring spell mythic.

I feel kingmaker was a lot better balanced throughout the game, sure you get powerful but not that powerful lol. People told me "wait for later in act 4 and 5 enemies get insane", sorry but I had more trouble in the shield maze than I have right now :D

But I am not sure I want to put the game on unfair, or maybe just switch to it later in the game (now) as your character gets stronger but not sure if it really makes a big difference with hard, its not like enemies get a lot of chances to do damage anyways.

Yeah, I'm with you there, Kingmaker was much better balanced, but then again, it also had HATEOT, so...

I find acts 4 and 5 to be by far easiest in the game.
I swear, I'm running Act 4 on cruise control. Going place by place, cleaning it until it's done. Setting was amazing first time, after that...it's just a "linear" chapter.
Act 2 hardest, Act 1 most boring due to lack of skills/spells.

Alushynirra has perhaps 2-3 fights that are genuinely hard (slave market for example), Act 5 is walk in the park due to character hitting lvl 20 almost immediately after start of Act 5, and mixed with mythic 8 (followed by 9 quickly after it), character is ready for end game dungeon, everything else is just...weak.
I can't remember single boss, secret or otherwise, in act 5, that I'd consider hard.

Act 6 dungeon (end game) is kind of hard, but that's mostly because of damn Gallu's.

As for higher difficulties, I've only done Hard once, to see if I can do it. I can. And I'll never do it again. It sucked absolutely all fun out of game, forced me to min-max to extreme and at that point felt like I'm following spreadsheet, not playing game.
Core can be challenging at times, but it still allows you freedom to mix and match and find something that works fine. But that could just be me, some like playing on Unfair. To each his own.

Yeah you describe my experience in act 4 and 5 perfectly lol. Slave market was lots of fun indeed and I almost died (well my party did die) there when I tried to take on everyone at once, so that was good :D

I completed core first and now hard for the second time. I like to min max and try to make good builds but I don't feel like you need to have a really try hard party. I never really multi class for example. Every character is just one class and usually just the one they come with, sometimes I hire mercs to try different class and build I never played but nothing crazy. I have no idea what I am even doing or looking for when multi classing lol...

One thing that also helps a lot in this game are pets, I never used pets in kingmaker and didn't use them here for my first two runs, but they are the ultimate tank. It also kinda feels like cheating ngl.

Probably I should not play with pets, not use merged spell book, no angel or lich and game will be 100 times harder. Maybe try demon path next with some melee build, or shapeshifter idk yet.
I feel like it's somewhat on purpose. You're ascending to lesser godhood, after all. Though there's always the difficulty options to give combat more of a bite. At any rate, I rather like the feeling of going from ordinary mortal to unstoppable engine of my enemies' destruction over the course of the war.
Warbird Feb 4 @ 10:56am 
Originally posted by 💖 Officer Hotpants 💖:
I feel like it's somewhat on purpose. You're ascending to lesser godhood, after all. Though there's always the difficulty options to give combat more of a bite. At any rate, I rather like the feeling of going from ordinary mortal to unstoppable engine of my enemies' destruction over the course of the war.

Exactly. Every Mythic Paths get overpowering abilities at some point that can trivialize any content, especially when you know what is coming ahead. My parties are destroying everything but the occasional surprise ( a single Epic Carnivorous Crystal killed all my guys lol ).
pewpew Feb 4 @ 7:56pm 
Originally posted by 💖 Officer Hotpants 💖:
I feel like it's somewhat on purpose. You're ascending to lesser godhood, after all. Though there's always the difficulty options to give combat more of a bite. At any rate, I rather like the feeling of going from ordinary mortal to unstoppable engine of my enemies' destruction over the course of the war.

That is right and I guess it make sense for a lich, but i play this game to overcome challenges and feel te pain (kinda), I guess I am playing on unfair then.
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Date Posted: Feb 1 @ 7:03pm
Posts: 16