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some of them are worthwhile. pickpocket is the standard because who doesn't want an initiative bonus. there's another that makes wisdom lore skills into int skills--good for a skill monkey.
One of the backgrounds adds the two skills rogues are not proficient with, allowing an eldrich rogue to have all the skills like an inquisitor. Dunno if its worth it, as even a human only gets 6 or 7 points per level and won't max everything.
Do note that all the +1 to weapons and armor do not stack with either masterwork or enchantment boni, so they are generally only useful for the first few levels.
Which is honestly not that different from the bomb damage. +1 damage is nice for the first few levels.
ah, no, I thought it was forever :(
So those are less useful too... ah well. Really limits the usefulness of these down to just skill access, then?
I wouldn't say that. Remember that a class skill also only gives +3 to the skill value. You can find items in act 1 that give you more than that.
So none of the background options really give you a big effect. Which is pretty much the intention.
As far as I see it, the background has the following effects:
1. Saving you a not too strong feat (Brew, Scribe, Unarmed, weapon/shield proficiency).
2. Giving you class skill options for an extra +3 bonus to a skill.
3. Giving you a small but noticable bonus in the early game.
The earliest levels are usually the hardest as your characters operate with very few of their tools and low hp. Getting a temporary +1 AB or AC can be a nice help until you level up a few times and find better equipment. I would count the +1 damage for Bombs in here as well.