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Basically for me, he can live a lot more than any of the other dps characters I've had so far, but he can still suffer when 2 or more guys are hitting him. I really liked to use death from above (I think it's called) so that I could get away from enemies targeting him without being blocked and still doing a lot of damage
*Granted you can swap seelah to some other working build.
The horse I have had little success with so far. To help Seelah reach combat in time, it can be helpful to pick up the Effortless Armor spell with Camellia, she doesn't have all that useful spells on that tier, so a spell slot or two for it might be worth.
I would consider Regill as tank, but the issue is I refuse to have a halfling on my party. :D Even though they make excellent tanks due to being a small target. I might just build myself into a tank though, just like Camellia I use rapier + buckler and as I mentioned, I reach pretty good AC with just a few buffs.
I have no idea if you're talking about Unfair, but how the hell do you make Camellia bad at tanking and buffing?
She's swimming in useful spells and makes for incredible tank.
I mean ♥♥♥♥, can't imagine not having her in my party until Act 3 when game gives much more options.
50AC + 35 Touch AC tank in Act 3 (without min-maxing) is probably higher than Seelah will have in full armor.
As for Combat, I'd say 14/20x3 Crit is A-OK on rapier, bonus points if you get her bit of sneak attack.
Not going to debate Seelah since she is slow as hell without horse, but otherwise rocks insane AC by the end of the game, with some ridiculous DR due to Mythic feats.
EDIT: For Ulbrig, get him 1 level dip to class with Mage Armor (Archmage armor), change him to some melee class with few Shifter classes later and he'll make perfectly fine off-tank. He has decent AC but wouldn't use him as main tank.
Early on players generally will manage to set Ember to spam slumber, have a rogue & a tank melee, fighters and the likes melee the priority targets sometimes locking down wizards, archers just... kinda do their own thing requiring little management.
However, with Shaman you have so many things going on it's difficult to keep up. Hexes, tons of spells, weapon buffs, the aoe roll buff, ... I believe I mentioned everything, but what I mean is generally you have a character dedicated to like one of these roles or two, but Shaman is one of those classes you kind of need understanding of all of them to properly utilize.
I will however just reiterate, I am bad at the game, so I do not want to say it's impossible to keep up, absolutely not, just sharing my experience with the subject as a beginner.
I didn't mention tanking, and I can see how she could do that role fine. Buffing and debuffing, though, she is spread too thin. She has lowish wis score, and if tanking you probably took dex 20 at least so its going to be several points behind daeran and soisel forever. Spreading feats around to crit and fight and tank and sneak attack instead of land spells, in short order all her attack and debuff spells gonna be resisted or have low DC checks and forget ever dispelling anything. Ignoring debuffing, she is as good as any to buff the team but you still need someone with the same spells along if you want debuff so she becomes a third wheel. So yea, dedicated tank and OK at fighting late game when crit feats come into play, or a mehish dedicated spell caster with a stat handicap that is less crippling late game but always there. Or you can flip her to the rogue she was built to be and excel at something from the starter dungeon to the rest of the game .. she may be able to excel with TLC in the hands of an expert player well versed in shamanism but she shines in the hands of a raw noob as a rogue right off. And this one is just personal... I don't like battle master so much as other spirits.
Sorry, I might be coming off as strongly disagreeing with you, and that's only partially true.
She is hard to build as off-tank/tank/dps, very hard. But she is genuinely useful and great at her role.
I've never tried to build her similar to Woljif, so her spells are exclusively for buffing/self-buffing. Nothing else. No touch attacks, no AOE spells, none of it.
She auto-attacks with decent AB (not great), great crit chance, and has lots of AC.
She gets rapier and fencing grace, gets improved crit, both of first 2 mythics go to enduring spells for buff duration, first hex goes to Protective Luck, then iceplant into battle master. Cackle is great, but for me personally, Ember is 100% of the time in party, and she does it better (while also one-shotting bosses, which makes my whole "I need to protect her at all costs" kind of silly. She's protecting me.)
Granted, others do her role better, both pure defense (Woljif), or buffer (seriously, Daeran is crazy). If you get her spell penetration, you're forgoing other useful stuff, so I never did it.
So yes, she is not best in anything. But I disagree that she's bad for tanking (really isn't), and strongly disagree she's bad with buffing (gets vital spells very early, think she's earliest companion to get communal delay poison).
Now if I could just find a way to make Sosiel useful that doesn't involve domains, I'd be a happy person. Guess we all have our preferences...
right, this is why I added the * about moving her into a viable build. I was specifically saying the heavy armor waddler approach does not work well. Its not a lack of AC, its getting her set up with high AC AND higher movement base so she isn't always running toward the next thing and getting there right as it falls dead. I know you eventually can get lighter heavy armor in mithril and reduce the penalty in various ways, but time you do, you probably already did something else instead. Riding the horse works too, but the horse is pretty good on its own and I hate combining them.