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Earth is physical, no SR but higher AC
The trick is to go after infusions that give you areas, around levels 8 or 10 (circle and wall), because then you will hit no matter the AC if I remember well. So an area of magma, will deal the earth damage (or half at least, after a reflex save)
So in my opinion, fire, earth and air (air to unlock cloud, so you have 3 areas options)
In my current run on daring, the kinetist was really frustrating due to the misses. In my next one, I'll
hire as mercenary and only use him after I unlock the areas.
Edit: and also the trip option as said above
Fire resistance is very common on demons and you have the whole of act 1 without access to mythic abilities to bypass that damage resistance.
The area infusions do work well, but if you like Real Time with Pause, they are going to be finickle to use like other aoe spells. I personally don't really enjoy using them.
So if you want to go for Blue Flame and Magma single target, go for it.
Unraveling should count as normal dispel spell, so Dispel Focus and Destructive Dispel should work. I am pretty sure I had Destructive Dispel work on the dispelling rouge sneak attack feat.
The question if it's harder to deal with AC or SR depends on the enemy you fact. So switching your blasts accordingly is a good idea.
Trip is definitely a great infusion. Might even be worth grabbing Fury's Fall or Improved Trip if you have some free feats.