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Thanks for your reply. Appreciated.
Ok I see the +1 Damage enhancement now.
I did some testing. For Attack - the +1 enhancement from DWB only stacks with other weapon *Bonuses* like say a +1 from Weapon Focus. It does not stack with other *Enhancements*.
So a Warhammer with a +1 enhancement due to double proficiency from Dwarf race and Smith background does not get an additional +1 enhancement from DWB.
However, a Quarterstaff that you have weapon focus *bonus* +1 does stack with the +1 *enhancement* from Divine Weapon Bond. For Attack.
The tooltip description for DWB is correct in so far as it says the *enhancement* stacks with other weapon *bonuses* but it should make it clear that it does not stack with other enhancements.
Normally enhancements don't stack, but this ability specifically states it stacks with inherent property of the weapon.
Enhancements and such never stack with racial or background properties. Those +1s will always be replaced with magical properties.
The way "stacking" works in this game is based on type. As long as the source type is different it can stack. As such enhancement bonus never stacks with itself. But another source like "untyped" bonus or "morale" bonus or "insight" bonus does stack for the same property.
There are a few things that do stack or stack in different ways. AC is odd in this for instance Dodge (type) bonus to AC always stack. But the real weird one is Natural armor (type) bonus to AC because it has subtypes. Subtypes always stack when it comes to natural armor bonus to AC.
They are replaced by any enchantment bonus.
Ok so unfortunately, as far as Attack is concerned, Masterwork is an Enhancement - if you add +1 from DWB it swaps the Masterwork Enhancement +1 for just Enhancement +1. You still get an extra point of +1 Enhancement damage though.
Also it makes the weapon Magical for purposes of Damage Reduction / Magic right?
Tons of tooltips in the game are either misleading, uninformative or outright incorrect and you just have to find that out the hard way or have someone tell you because the game sure won't.
There's no difference between a +1 enhancement bonus and a +1 masterwork enhancement. By the rules, a magic weapon must have the masterwork bonus prior to becoming a +1 bonus.
From the tabletop SRD: "The first type of bond allows the paladin to enhance her weapon as a standard action by calling upon the aid of a celestial spirit for 1 minute per paladin level. When called, the spirit causes the weapon to shed light as a torch. At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5,"
So yes, they should stack, up to the limit.
I'm pretty sure the paladin class pretty clearly lays out what the enhancement properties are and where they get them. I've looked at warpriest and spirit shaman as well, and I don't recall a single instance where it wasn't clear. If it's not laid out in the description for the initial ability, it should be laid out in the class progression chart, which shows what you gain at every level.
From pathfinder main book (where it explains the paladin class):
Source: https://legacy.aonprd.com/coreRulebook/classes/paladin.html#paladin
Still a good ability imo, eventually you can add both holy and axiomatic on it for heaps of free damage.
Camille's Spirit Weapon ability is the same.