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Auto crusade is really not all that bad either. Only thing worth talking about are the missing teleportation circles. The missing crusade artefacts are negletable, if it's one thing the game had in abundance it's magical trinkets. The quests are things only relevant to the secret ending. Which the auto crusade disables anyway.
No sequels are coming though. The Adventure Path is done. Future Pathfinder games by Owlcat, if any, will be about different Adventure Paths unrelated to both Kingmaker and WotR.
I'm unfamiliar with the source materlal, what do you mean by The Adventure Path is done? Regardless, when I said "sequel" I just meant another Pathfinder game, not necessarily a direct sequel. WotR is barely a sequel to Kingmaker beyond vague nods to previous events. It could completely ignore Kingmaker and it would have made no difference.
Wrath of the Righteous was originally a Adventure Path for tabletop Pathfinder, spanning over 6 campaign books. Owlcat used it as a base to create their video game adaption of it. Same story with Kingmaker for that matter. All Adventure Paths are strictly standalone stories. Often playing in vastly different corners of the continent, or the planet at large.
I feel Act 4 is a great idea that loses a lot of its novelty with subsequent playthroughs. Then again, a lot of the game's content (ex: the crusade map) remains entirely the same across playthroughs with nothing to make it fresh.
You also gain much time when you have a strong build and are able to breeze through 95% of the fights without even looking (only fights I did manually in act IV were the mephit, the secret fight, end boss of midnight isles and the dragon - on insane).
Crusade mode is a drag, no arguing about that.
Respect! I'd love to see some of the other mythic paths, Aeon/Demon/Azata in particular, but there's no way I can't make time for multiple playthrough unless I play nothing else for the rest of my life lol. And I haven't even played Baldurs Gate 3 yet! Maybe I'll look for the story of the other paths on youtube.
I love the classic cRPGs this game is based on. None of them feel too long because they don't overstay their welcome or lose focus with half-baked mechanics and modes.
And there is the real issue. It's more the quality of some of the content that makes things feel "too long." Wrath does a lot well and offers a lot of variety for players (which I would argue where most content comes from). It simultaneously has areas that feel like filler, and there is an overabundance of trash mobs.
Wrath certainly had some parts I thought were a slog on subsequent playthroughs.
Pretty much, If There's another Pathfinder game, I'd love if Owlcat took a more focused approach. Ditching RtwP and going all-in on TB is also something I think would significantly improve it.
On the face of it, nothing changes, right, because we already have a TB option. But designing the game around turn based combat changes everything. It's one thing to have a throw-away TB toggle. and quite another to design an entirely turn-based game, and thus, by design, every encounter has to be more meaningful. Drowning players in pointless trash mobs in a turn based game is a quick way to lose them.
Couldn't disagree with you more, the length of the game is just fine, nice to play a game that doesn't finish out in 40 hours. Wish other developers would put this kind of effort into their games.
Also don't agree with the game being only TB. I love the RTwP aspect of the game.
If anything TB only would make the game even longer which is your complaint in the OP.
Personally i feel TB only would turn the game into a tactics game like Xcom and FF tactics instead of a CRPG like BG and BG2.
Especially the alignment dialogues, many are just dumb, and don't even make sense much of the time. For example, Seelah is a paladin with a sense of humor and a heart, and why not, but I can't say anything even remotely similar to how she behaves without a "chaotic" brand. I could go on and on.