Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Where do I get new dice?
So I rolled 5, 3, 2, 6, 4, 1 in a row on a d20. Need new dice!
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目前顯示第 1-15 則留言,共 23
Schlumpsha 2 月 24 日 上午 2:03 
Sorry, the other dice were all diced
Dinonoms 2 月 24 日 上午 2:06 
引用自 Schlumpsha
Sorry, the other dice were all diced

and sliced.



引用自 Hans Dampf
So I rolled 5, 3, 2, 6, 4, 1 in a row on a d20. Need new dice!

Happens occasionally. Yesterday, my main character failed to roll anything above an eight.
Ignis Imperia 2 月 24 日 上午 3:35 
Just yesterday I was starting a new sorcerer to play offstream and its shield maze experience was positively thrilling, I learnt it's a very tough prologue if your entire party only rolls below 5 for the entirety of it only winning due to strating charges, and I swear to god I have not seen enemies roll saving throw/attack roll other than 17 yesterday. It genuinely felt like I somehow bugged out the game and they had static roll of 17.
Nether 2 月 24 日 上午 5:44 
You could try setting your system clock to april 1st.
jonnin 2 月 24 日 上午 9:03 
I have this experience as well .. rolling above a 7 happens maybe one time out of 10 attacks. It doesn't feel like rigged/cheating, it feels like they used something flawed like rand() from C where it has streaks and less than random results because its a poor algorithm, or did something bad with a good algorithm like improper use of a modulus. Ive made that mistake myself and it feels identical to the dice here.
kotor_fan 2 月 24 日 下午 1:39 
Was just doing Blackwater, cast Banshee spell (lvl 9).
Enemies needed 13 to survive, 7 enemies.

Rolls: 13, 13, 15, 17, 19, 19, 20

Granted, it didn't matter at all since Nenio with Weird was next, but it did make me say "Really?" out loud.
This game can be complete troll at times.

Still think my personal favorite was Arue trying to hit certain boss, range 2-17 to hit (from first to last shot).
Only last shot was a hit.
最後修改者:kotor_fan; 2 月 24 日 下午 1:40
TaKo 2 月 24 日 下午 2:30 
you are going to roll this virtual d20 thousands of times in the span of a run, make note of every single one before deciding the dice are rigged against you cause of a bad luck streak

also thanks to human bias you are simply more likely to pay attention to bad luck streaks way more than good luck ones, a hit is just a hit, a miss can get you in trouble and you will remember that more
Ignis Imperia 2 月 24 日 下午 4:06 
引用自 kotor_fan
Was just doing Blackwater, cast Banshee spell (lvl 9).
Enemies needed 13 to survive, 7 enemies.

Rolls: 13, 13, 15, 17, 19, 19, 20

Granted, it didn't matter at all since Nenio with Weird was next, but it did make me say "Really?" out loud.
This game can be complete troll at times.

Still think my personal favorite was Arue trying to hit certain boss, range 2-17 to hit (from first to last shot).
Only last shot was a hit.
I swear to god ever since I took the Manyshot feat with Wenduag, whenever there's a crit, it is immediately followed by a nat 1, every single time, with(out) fail, I see Critical Hit and Critical Miss one after another.
jonnin 2 月 25 日 下午 11:29 
Paying a little attention to it this last week, I get big streaks in my favor as well, but its hard to complain about those :)

Today I 3 shot this guy... lan got a big piece of him with vital strike and my commander double critted. I think someone else dinged him for < 20 so technically 4 hits.

https://steamcommunity.com/sharedfiles/filedetails/?id=3434476935
最後修改者:jonnin; 2 月 25 日 下午 11:30
Gonna have streaks of good and bad over the course of the game. This topic comes up often enough but I havent noticed anything odd with them personally. They are streaky at times.

IIRC, the game just uses the default Unity engine Random function with a Random Seed for its dice but feel free to correct me if misremembering.

If you do notice anything out of the ordinary report it please. There could always be a bug with the default function in Unity or in how the game uses these functions in Unity.

Many already know Unity isnt the greatest game engine but it was used in a few well known games and I doubt this is the only game that uses the same function.

If it is something in Unity we should really be complaining to Unity and perhaps gathering evidence from other games that make use of the same function. Well if one really wanted to see if it is something bugged and can be fixed.
kotor_fan 2 月 26 日 上午 1:48 
Nah, don't think this is bug or intentional design, just a "rant" (more of a "oh ♥♥♥♥ off game" said with a smile) thread.
Heck, even the title itself is more a joke about game f-ing player than actual rant.

Reminds me of X-Com threads when people miss multiple 99% shots in a row.
♥♥♥♥ happens, you vent somewhere and move on :)
最後修改者:kotor_fan; 2 月 26 日 上午 1:48
Ignis Imperia 2 月 26 日 上午 2:11 
引用自 kotor_fan
Nah, don't think this is bug or intentional design, just a "rant" (more of a "oh ♥♥♥♥ off game" said with a smile) thread.
Heck, even the title itself is more a joke about game f-ing player than actual rant.

Reminds me of X-Com threads when people miss multiple 99% shots in a row.
♥♥♥♥ happens, you vent somewhere and move on :)
I mean.. then there's also Fallout games with their famous 95% chance in vats that doesn't properly account for movement and physics and you end up missing 10/10 shots consistently just because the gun for instance through animation clipped past the target and therefore bullets would auto-miss.

I do have to suspect this game's dice being somewhat rigged based on difficulty though as when I played Daring, I felt the dice were really generous in general, but then I swapped to Core and suddenly I'm noticing A LOT of nat 1s, and a ton of 2s & 3s but not a whole lot of anything above like 13, while enemies have never rolled below 15 yet, it's driving me nuts to see my sorcerer cast grease 6 times on one group of enemies, they need to roll below 13 to fall, there's 4 of them, rolling that 13 every round 6 times and none of them fails it.

Then again I am just extraordinarily unlucky in general in every game.
最後修改者:Ignis Imperia; 2 月 26 日 上午 2:37
Nether 2 月 26 日 上午 2:44 
If you look through the old threads on the topic, there's some hefty statistical analysis on the logs saying the dice aren't rigged - or at least about as random as using physical dice.
I'm pretty sure it also includes check to verify just your rolls or the opponent's, in case of shenanigans.
There's also the tools to analyze your own logs.
jonnin 2 月 26 日 上午 7:36 
if it does use unity, its using the xor shift which is fine. But its not acting like xor shift, its acting like linear congruential. xor shift requires the period to be just right or it can get weird but its hard to imagine this being wrong in a major tool like unity. If you decide to do analysis, feed the values in order to the diehard test (whatever version its up to now) -- its the gold standard of good/bad RNG analysis -- and it will say if its really having long streaks.
最後修改者:jonnin; 2 月 26 日 上午 7:50
Nether 2 月 26 日 上午 8:57 
引用自 jonnin
if it does use unity, its using the xor shift which is fine. But its not acting like xor shift, its acting like linear congruential. xor shift requires the period to be just right or it can get weird but its hard to imagine this being wrong in a major tool like unity. If you decide to do analysis, feed the values in order to the diehard test (whatever version its up to now) -- its the gold standard of good/bad RNG analysis -- and it will say if its really having long streaks.

In case you're curious, here's some analysis on a combat log, including checking for streaks.

And if anyone wants to play with them, here's[github.com] the tools.
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張貼日期: 2 月 24 日 上午 1:48
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