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can kinda cheese it with Ulbrig....
I mean that sarkorian ghost likes to cast rift of ruin which can be a pain.... but ive noticed it likes to target Ulbrig sometimes... which in his griffon form he's immune to ground effects... so when he's targeted by that spell it automatically fails.... just wastes a turn
That's the thing with these encounters I loathe the most, everytime I fight a ghost, it's like I have to dedicate an entire rest just to beating that stupid ghost. In case of Wintersun Spectre, sometimes that's even 2 rests due to having to fight it 7 times. I understand the Wintersun one is effectively the punishment and challenge for stealing his whip, he even warns you if you're playing Lich (I believe that's what causes the ghosts to appear everywhere, or maybe it's see invisibility), but that doesn't change the fact the fight just feels like.. it wasn't designed to kill you, it seems designed to waste your resources and annoy the hell out of you.
Which is what I hate about incorporeal creatures, they generally do not pose that much of a challenge to kill, they're just taking forever to die and while refusing to die they put ton of permanent or long-term debuffs on you to waste your restorations and first aid kits.
It feels especially annoying in case of say that Spectre really, because it is an entirely ambient activity to hunt it down and fight it, but guess what, you gotta beat that ♥♥♥♥♥♥♥ 7 times to get any reward, for that you have to first find him 7 times, which in its own is a huge hassle due to how spread out his locations are, and after you beat him finally, the location itself just feels like a joke, there isn't anything remotely comparable to how difficult this guy was to kill there. Everything has an easy answer on how to kill it. Just this guy takes forever and will do his utmost to make his remaining existence as insufferable as can be.
if your looking for force damage.... there are better options than just magic missile...
battering blast and silver darts spell... both level 3... and both can have intensified and bolster metamagic applied to them....
magic missile does 1d4+1.... with 5 missiles max.... so 5d4 + 5 +10 bolstered damage
battering blast deals 5d6 damage per hit by 10th level... and 1 extra blast per 5 levels... so by 20th level thats 4 attacks.... and with intensified thats 10d6 per blast.... so 40d6 + 80 bolstered damage by level 20...
silver darts is 10d6.... it can be intensified up to 15d6... and bolstered for +30... so 15d6 + 30 bolstered
so minimal damage wise from all of them with metamagic....
single target
bolstered magic missile.... 5d4 + 5 + 10 bolstered... 20 minimal damage
bolstered intensified battering blast level 20.... 40d6 + 80.... 120 minimal damage
AOE target
bolstered intensified silver darts... 15d6 + 30.... 45 minimal damage
Both times it's these incredibly powerful ghosts with zero narrative purpose or buildup. They're just annoying and there to be a pain. As for their incorporeal immunities, those are working as intended, per the game.
Haven't made it that far on unfair yet, though - not sure if I will either.
Remember that Finnean is a ghost touch weapon - have your best damage dealer use it.
Not sure if you got to that point already, but just before Act 4 there's a dungeon.
That dungeon has, to me personally, most annoying enemy in the game (not including swarms).
They're basic humans with some beefed up stats.
And they always, always, ALWAYS, cast AOE dispel.
Talking about annoying enemies that are "now you need to rest", that's them bastards.
At least exhaustion can be cured easily with either Seelah mercy or lesser restoration.
Few dispelled crucial buffs are either "now my fights turn into a slog because my fighters either don't have buffs to resist annoying spells, or stats to overcome AC so 1 minute fight lasts 5" or "now you rest".
Not sure if you use Camellia, she has ability to do full dmg to incorporeal enemies (one of her weapon enchantments). And Finnean was already mentioned. Never found them especially hard to kill, mostly just a nuisance that makes fight last longer.