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After those two, there are a lot of options, Rogue Trader is a great option if you like 40K universe and a great entry point into Owlcat games as they did way better with onboarding for that one. Wasteland 3 is really chill as well. Outside that, there are many other options, like Solasta, but I'd say these 4 are about the best first options for new players.
One more really good option for cRPGs that comes to mind is obsidian's Pillars of Eternity 2: Deadfire, only issue I have with that one is it is way more connected to PoE1 which just isn't that player-friendly in terms of gameplay as 2 is, and without playing the first one story can be a bit of a mess to find your way in in 2.
Pathfinder runs on an extremely complex ruleset compared to any of those 5, though admittedly WotR is still more player-friendly than Kingmaker.
Original sin 1&2 havethe same overall gameplay but have more simple rules because it doesn't derive from a p&p ruleset, it's just a video game, playing them won't actually do anything to get into pathfinder.
Baldur's gate 3 in D&D 5E is tailored for a large public (it's easy in all aspects and the storytelling in cinematic full voice over is not the standard way of doing things, as other cRPG mostly use text for dialogs with only important ones being voiced).
It's going to make you feel like you understand what you're doing but you'll have to completely relearn how to play if you try pathfinder games next.
Pathfinder games are a lot more technical and tactical (efven in cPRGs they are in a league of their own). It's not about the difficulty, it's about the depth (even if they are also more difficult than other cRPGs), the pathfinder ruleset is very rich to begin with (a lot more than d&d), just creating your character will take you a fair bit of time (wrath of the righteous as more than 70 class archetypes, and undreds of options, and that's just half of what the original pnp version offers).
A middle ground would be pillars of eternity 1&2. But the first one is real time only, no turn based option, so it depends on what you prefer (you could also just play the second one, more accessible if you don't mind not knowing the story of the first part).
There is also wasteland 2 and 3 which are fallout-like themed cRPGs.
I wouldn't recommend rogue trader to a newcomer (it's crazy good, but the ruleset + warhammer 40K lore is going to lose you on the first hours of gameplay).
As for Pathfinder games not being about the difficulty when you recommend it to new players but only about the ruleset, I'd disagree again, while absolutely the ruleset is the main issue here, I'd say it's also one of the hardest cRPGs out there (Kingmaker is obviously even harder), even on story difficulty there are encounters that will ♥♥♥♥ new players up on their first go.
Thing with why I recommend Pathfinder later though is that if you're completely new to cRPGs, you have almost no chance to get invested in Pathfinder because you're going to struggle at same time to get into the storytelling, the reading, the lore, the cRPG genre as a whole, and on top of that you'll be combating learning about 37 different systems at every moment at same time because that's just how pathfinder is.
That doesn't change the fact WotR has some of the best RPG elements out there from all the games I played, putting games like Witcher, KCD, Skyrim, and many others to shame with its choices and consequences, but I think there's very little point even attempting to get into it if you're not already a cRPG player.
Pathfinder WotR has way more, around 195, each class having 5 additional arquetypes.
In BG3, you choose a feat every 4 levels until level 12 (so 3 in total)
WotR you choose a feat every odd level and level 1 (levels 1 to 20), plus the abilities of the 10 levels of the mythic paths. Builds are more complicated in WotR.
Core difficulty is for people who know what they're doing. (Normal difficulty is ok)
Yes, both a C-rpg... But there are differences.
All things said, WotR has a good replayability, as each mythic path gives you different powers, dialogue options and quests (and endings). One gives a dragon, another undead companions etc
while I dont play shifter.... I agree with you of season pass 2 being the better one.... the devs really took in feedback from the first season pass and made sure season pass 2 was more well rounded for everyone I think... adding new spells and subclasses like icing on top of each release...
When it comes to Pathfinder, yes the entry threshold is insane for most players. But the real question you want to ask yourself about CRPGs as a genre is first: What kind of games do you like? Do you prefer story? Or do you prefer gameplay? Are you a fan of a more tactical combat or something closer to say Diablo?
If you tell us more specifically what you're looking for in a game, we can probably come up with simple recommendation on what CRPG would be best start for you because truth is, they all excel at different things but the entry barrier vastly differs from one to another based on its focus mainly.