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Covenant of the Inheritor will allow all party members within 30' of the bearer to bypass DR/good which will allow you to bypass the DR on all the demons. I am assuming that is what the cold iron is for since fey and linnorm aren't a big issue in this game.
I think a lot of people that go bloodrager might suggest dipping one level into scaled fist monk to get your charisma bonus to AC. 4 levels into Dragon Disciple gets you +4 to your Str which is very nice. Two levels into Paladin would get you smite evil once per day as well as add your charisma bonus to saves.
The real issue to sort out is that in a game with over 160 classes not every one of them is going to be immediately viable, or even viable at all depending on difficulty. Sometimes that cool idea just isn't that great in this game. You will probably get annoyed by the lack of extra attacks you get from a claw attack bloodrager if you keep playing, it's a much bigger drawback to the build.
I do also think that a bloodrager with max starting strength, enlarged and using power attack should be able to hit for more than enough damage with claws to overcome anything in act 1.
Back when this came out my first real build was something similar, but to get the most bites, using motherless tiefling, primalist serpentine bloodrager, with vivi feral mutagen, oracle wolf scared face and natures whispers, and dragon disciple. They patched all of that fun out, so now you pretty much have to take 6 levels of shifter to do almost any natural attack build
I'm pretty sure 2 weapon fighting gets additional attacks over time right? Does bloodrager bloodline claw also not do so? I avoided Elemental build as I heard it didn't get extra attacks.
Hard to "max str" when you have 3 "core" stats to put points into.
It doesn't have to be the best thing in the world I just want it to do more than 0 (reduced) dmg.
Your claws don't count as weapons for twf, and you won't get extra claw attacks every 6 bab unless you have the shifter's furry ability.
Bloodrager stats are one of the drawbacks vs barbarian. Starting with 19 str so you end up with 24 str is what you should do for any str based martial build.
Natural weapons don't get extra attacks as your BaB advances, exception being the Shifter class.
Everyone not using natural weapons gets additional attacks as they advance; Bab 1-5 = 1 attack, 6-10 =2, 11- 15 = 3, 16-20 = 4, etc. For each one of these additional attacks they take a stacking -5 to hit. So if you have a BaB of 15, your base attack bonus is 15 for the first attack, 10 for the second, 5 for the third.
Two Weapon FIghtning gives you one (and never more) additional attack with your offhand. If you take Improved Two Weapon Fighting you get an additional attack with your offhand at -5 (same as normal second attack but remember you still take the -2, or more, for using an offhand weapon). Greater Two Weapon Fighting gives you a third and final offhand attack at a -10 to hit.
The stat balance on bloodrager isn't as bad as you think. They only get up to 4th level spells so you only need a max of 14 charisma to cast them. You can easily dump that down to 12 at start and only use headbands to bring you Charisma up to the minimum. They do get a few offensive spells but due to how the DC system works and the need for spell penetration against many foes most of the offensive spells are going to be fairly dead. I always just used their spellcasting for buffs, especially Mage Armor + Archmage's armor and the shield spell. Constitution for rage rounds can be bypassed easily through Endless Rage mythic ability.