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Last quarter they lost (-192.16M net quarterly income). Last year it was almost a BILLION (-921.07M). How would it impact their game if Unity were to declare bankruptcy?
https://ycharts.com/companies/U/net_income
But yeah, Unity messed up major and it's apparently all from overhead. Apparently Ricitello is the guy who pulled the lootbox stunt at EA? So yeah, this is a huge mess.
Worrying about Unity declaring bankruptcy is very funny as a concern after listening to all these devs. They would outright laugh at you
Yes, apparently it has been 100% confirmed that they are going to do it retroactively. Or at least as far as determining when they start charging you for new installs at any rate. "they will be applying the threshold to lifetime installations of the game, not just from 01/01/24"
And I agree, that's probably illegal and if it's not it probably should be. It's very much like if Blizzard raised their WoW subscription fee next year and sent you a bill for the unpaid difference of your sub if that higher fee had been in place when you first started.
He's also the same sleezebag who suggested charging people for bullets in Battlefield and called developers "the biggest f------ idiots" if they push back on monetizing the hell out of their games from the beginning of the development process.
So yeah, just like Bobby Kotick and Martin Shkreli, he's one of those CEOs that gives all other CEOs a really bad reputation.
Bellular did a pretty good video on the topic if anyone needs or wants a summary of the situation.
https://www.youtube.com/watch?v=JQSDsjJAics
Pathfinder, both Kingmaker and WotR
Outer Wilds
Subnautica and Below Zero
Pokemon Go
Cities Skylines
Rust
Pillars of Eternity
Cuphead
7 Days to Die
Tyranny
Cult of the Lamb
Fall Guys
Graveyard Keeper
Valheim
The Forest
Raft
Among Us
AFAIK, Unity is not tracking any of your personal data which is why it is being done per-install as they have no way of knowing two installs are for the same purchase.
This whole per-install approach seems nonsensical. Since installs will include -
- pirated copies
- test installs, if you follow good practice and run automated tests in virtual machines on every internal build that is a lot of test installs
- re-installs when an owner juggles their disk space by deleting and re-installing, or moving computer
- purchases that are refunded on steam
- upgrades to the unity version that require re-installing the runtime
- etc.
What isn't clear is how they know which product an install is for.
Indie companies were never going to be effected by this - just the Ubisofts of the world, who can go suck a hosepipe for all I care anyway. The PR blowback is more interesting than the policy itself.
Not per month, and not downloads - Unity's blog post says 200k installs per lifetime.
https://blog.unity.com/news/plan-pricing-and-packaging-updates
All the fees are flat and start from $0.2 per install - including the games that were developed using the personal (i.e., free-tier) plan. There is no % of engine fee, it's a set amount.
Unreal only starts charging you after exceeding $1m of earnings, as opposed to $200k of revenue over 12 months in Unity's case.
In my understanding, indie devs face the greatest danger of all - imagine releasing a cheap game, especially if it's a mobile game, and it accumulates a million or more downloads overnight after some streamer randomly advertises it. It's impossible to account for a surge of popularity like this, and the dev would have to introduce some sort of failsafes to either not exceed the $200k revenue threshold or go beyond it in a way that doesn't leave them indebted to Unity. It's a mess.
I read that there is a loophole though.... saying that those small companies could fall into the same category... and how some of the companies that give out their game for free and make their profits only through microtransactions would be affected by it too and they showed calculations of how unity would be demanding more money than they can make...
what is however, is informing your consumer in advance that from now one starting with XX/XX/XX date. each use of the product will require a new deal in which the new policy will apply.
it will sure be a busy years for corporate lawyers but eh they gotta justify their pay eventually. no doubt.
as for the Unity CEO the goal is more smarter than just making easy money.
it's forcing most game dev studio to shut down or move on to a new game engine, at the end of the day the goal is to disturb indies, making them less of a competition.
Unity is just a mean to achieve this. one that can be sacrificed in the process and as such. their CEO sold his entire Unity stock market 2 days prior to the annoucement as if it is mere coincidence.... only a naive fool would believe that.
we're talking Ex EA CEO here.
This. I also think this is a move from AAA studios/gaming corporations to try to derail indie studios and make their life harder by doing this and Riccitielo is their (AAA) guy.
This particular case I don't know. But for example the epi pen guy should be in prison.