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If they are at 0 HP per tooltip but still alive, then they have Diehard feat or they are Half-Orc.
For spells there is no way to know exact number since spells roll dice to add HP.
You're not supposed to do maths actually, pnp or computer. If your char doesn't know the effect or the spell, you're not supposed to know how temp HP is calculated for the effect, let alone try to calculate it. You're not even supposed to know the precise value of enemy hp unless you suceed at skill checks when inspecting them.
To know how much stuff like false life give, you should be required to use arcana checks to identify the effect (which would usually fail becasue of the high req. of such checks unless you're a wizard that has a lot in the skill and knows the spell).
If they wanted to limit the amount of information we had, then giving us a near-total description of every enemy, right down to their feats and abilities, runs contrary to that. If they wanted to give us everything, then they should've also given us temporary hit points. See the issue?
They didn't deliberately conceal the information, they just didn't include it. Maybe it was too much work to add roll die on the information screen, probably they just didn't think about it or care.
You can make a rough estimate on your own if you want, though it's really not worth it.
It had me wondering at the beginning, but now I know, if I hit something and its life doesn't go down, it's temp hit points. Compared to numerous other annoying abilities enemies have, I don't think not knowing beforehand they have extra hit points is a big deal, as far as I'm concerned it doesn't change anything.
*The actual number is small, but I'm not used to experiencing bugs like this at all. It's a first for me that I get soft-locked, for example, as it happened after casting Tsunami and the enemy's turn just wouldn't end, even though they couldn't act in that turn.