Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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How come enemies' HP sometimes doesn't decrease?
Sometimes I deal damage to an enemy, but when I check the HP, it's still at the same value. What gives? And yes, I know the tooltip doesn't auto-update, that's not the issue.
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Showing 1-15 of 18 comments
Conquista Jul 16, 2022 @ 11:26am 
some enemys use rage and gain temporary hp added to their hp pool, if i remember right you won't see a change until you depleted all their temporary hp
Orion Invictus Jul 16, 2022 @ 11:28am 
Originally posted by Conquista:
some enemys use rage and gain temporary hp added to their hp pool, if i remember right you won't see a change until you depleted all their temporary hp
So there's no way to know how much temporary HP an enemy has?
Immortal Reaver Jul 16, 2022 @ 11:29am 
Temporary HP maybe? Like False Life spell or Rage ability gives temp HP.
If they are at 0 HP per tooltip but still alive, then they have Diehard feat or they are Half-Orc.
Orion Invictus Jul 16, 2022 @ 11:32am 
Originally posted by Immortal Reaver:
Temporary HP maybe? Like False Life spell or Rage ability gives temp HP.
If they are at 0 HP per tooltip but still alive, then they have Diehard feat or they are Half-Orc.
No, they're at full HP, lose some HP, then remain at full HP. Seems to be a temporary HP issue.
Immortal Reaver Jul 16, 2022 @ 11:32am 
Originally posted by Orion Invictus:
So there's no way to know how much temporary HP an enemy has?
For Rage you can do math based on their HD, 2HP per level.
For spells there is no way to know exact number since spells roll dice to add HP.
Orion Invictus Jul 16, 2022 @ 11:34am 
Originally posted by Immortal Reaver:
Originally posted by Orion Invictus:
So there's no way to know how much temporary HP an enemy has?
For Rage you can do math based on their HD, 2HP per level.
For spells there is no way to know exact number since spells roll dice to add HP.
I didn't want to do math, that's one of the benefits of playing on a computer. At least it's supposed to be.
Drake Jul 16, 2022 @ 1:03pm 
Originally posted by Orion Invictus:
Originally posted by Immortal Reaver:
For Rage you can do math based on their HD, 2HP per level.
For spells there is no way to know exact number since spells roll dice to add HP.
I didn't want to do math, that's one of the benefits of playing on a computer. At least it's supposed to be.

You're not supposed to do maths actually, pnp or computer. If your char doesn't know the effect or the spell, you're not supposed to know how temp HP is calculated for the effect, let alone try to calculate it. You're not even supposed to know the precise value of enemy hp unless you suceed at skill checks when inspecting them.
To know how much stuff like false life give, you should be required to use arcana checks to identify the effect (which would usually fail becasue of the high req. of such checks unless you're a wizard that has a lot in the skill and knows the spell).
Orion Invictus Jul 16, 2022 @ 1:15pm 
Originally posted by Drake:
Originally posted by Orion Invictus:
I didn't want to do math, that's one of the benefits of playing on a computer. At least it's supposed to be.

You're not supposed to do maths actually, pnp or computer. If your char doesn't know the effect or the spell, you're not supposed to know how temp HP is calculated for the effect, let alone try to calculate it. You're not even supposed to know the precise value of enemy hp unless you suceed at skill checks when inspecting them.
To know how much stuff like false life give, you should be required to use arcana checks to identify the effect (which would usually fail becasue of the high req. of such checks unless you're a wizard that has a lot in the skill and knows the spell).
Alright, now assume I am a level 20 Wizard who has those spells (because I love copying scrolls into my spellbook, even if I'll never use the spells), with all the necessary skills. Why can't I know the temporary HP without doing math?
Drake Jul 16, 2022 @ 1:39pm 
Because the GM doesn't want to, and GM has final say in this. In this instance owlcat didn't include it, so that means it's not supposed to happen.
Immortal Reaver Jul 17, 2022 @ 2:51am 
In PnP you usually do not know HP, Hit Dice, saves, damage, AB of monster you are fighting either, unless you remember monster stats, and even then DM can change them.
Orion Invictus Jul 17, 2022 @ 3:42am 
Originally posted by Immortal Reaver:
In PnP you usually do not know HP, Hit Dice, saves, damage, AB of monster you are fighting either, unless you remember monster stats, and even then DM can change them.
I get (and know) that, but here, we do get all that information, and more. However, temporary hit points are excluded, for no discernible reason.

If they wanted to limit the amount of information we had, then giving us a near-total description of every enemy, right down to their feats and abilities, runs contrary to that. If they wanted to give us everything, then they should've also given us temporary hit points. See the issue?
Aria Athena Jul 17, 2022 @ 4:03am 
Originally posted by Orion Invictus:
I get (and know) that, but here, we do get all that information, and more. However, temporary hit points are excluded, for no discernible reason.

If they wanted to limit the amount of information we had, then giving us a near-total description of every enemy, right down to their feats and abilities, runs contrary to that. If they wanted to give us everything, then they should've also given us temporary hit points. See the issue?

They didn't deliberately conceal the information, they just didn't include it. Maybe it was too much work to add roll die on the information screen, probably they just didn't think about it or care.

You can make a rough estimate on your own if you want, though it's really not worth it.
Orion Invictus Jul 17, 2022 @ 4:10am 
Originally posted by Aria Athena:
Originally posted by Orion Invictus:
I get (and know) that, but here, we do get all that information, and more. However, temporary hit points are excluded, for no discernible reason.

If they wanted to limit the amount of information we had, then giving us a near-total description of every enemy, right down to their feats and abilities, runs contrary to that. If they wanted to give us everything, then they should've also given us temporary hit points. See the issue?

They didn't deliberately conceal the information, they just didn't include it. Maybe it was too much work to add roll die on the information screen, probably they just didn't think about it or care.

You can make a rough estimate on your own if you want, though it's really not worth it.
Just mentioning that the enemy has temporary hit points without having me go through every effect, feat, etc., would be enough, so I don't have to wonder if the spells are bugged (on more than one occasion I've had a spell do nothing whatsoever - it's cast, but nothing happens) or if it's because of temporary HP.
Last edited by Orion Invictus; Jul 17, 2022 @ 4:14am
Aria Athena Jul 17, 2022 @ 4:19am 
Originally posted by Orion Invictus:
Just mentioning that the enemy has temporary hit points would be enough, so I don't have to wonder if the spells are bugged (on more than one occasion I've had a spell do nothing whatsoever - it's cast, but nothing happens) or if it's because of temporary HP.

It had me wondering at the beginning, but now I know, if I hit something and its life doesn't go down, it's temp hit points. Compared to numerous other annoying abilities enemies have, I don't think not knowing beforehand they have extra hit points is a big deal, as far as I'm concerned it doesn't change anything.
Orion Invictus Jul 17, 2022 @ 4:30am 
Originally posted by Aria Athena:
Originally posted by Orion Invictus:
Just mentioning that the enemy has temporary hit points would be enough, so I don't have to wonder if the spells are bugged (on more than one occasion I've had a spell do nothing whatsoever - it's cast, but nothing happens) or if it's because of temporary HP.

It had me wondering at the beginning, but now I know, if I hit something and its life doesn't go down, it's temp hit points. Compared to numerous other annoying abilities enemies have, I don't think not knowing beforehand they have extra hit points is a big deal, as far as I'm concerned it doesn't change anything.
Given the surprising* number of bugs I've experienced with spells, I can't be sure if it's yet another bug or if it's related to temporary HP without inspecting the enemy.

*The actual number is small, but I'm not used to experiencing bugs like this at all. It's a first for me that I get soft-locked, for example, as it happened after casting Tsunami and the enemy's turn just wouldn't end, even though they couldn't act in that turn.
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Date Posted: Jul 16, 2022 @ 11:21am
Posts: 18