Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After that I take care of most of the crusade (to build teleporters) and do areelu's lab, whatever I could do in wintersun, the other companion quests and the midnight isles.
Then I go for the ivory labyrinth and finish up with blackwater and the quests around (the puzzle in the forest and the dragon's lair up north).
So essentially I work from closest to furthest (going aroudn drezen, then south, and east and finish with north east.).
Almost every enemy in Blackwater drops multiple pieces of magical equipment. It probably won't be better than your top-tier gear, but it will round out any missing pieces for the rest of your team.
Also, I would recommend doing the Midnight Isles in phases. One reason for this is sanity: it's just a HUGE slog to do at once. The other reason is that every three islands has a notable jump in difficulty.
The first three are intended for level 11 or so (very early in Act 3), but it jumps up pretty quickly. The final island is intended to be a difficult fight at level 15 (or thereabouts), and the couple islands right before that can be pretty rough.
So I would focus on those companion quests, early mythic path quests, and random areas just like the other said until the Midnigh tIsles is available. Then take the first three (maybe six?) islands as soon as their available. That should get you to at least level 12.
Then tackle Greengates and Greybor's quest. (I find that dragon to be REALLY tough; I've had her one-shot pets multiple times. The enemies in the tower can be, imo, almost as difficult.)
Head back to the Midnight Isles and clear the next few islands.
Imo, Areelu's Lab isn't THAT difficult. There are two mandatory fights that you need to pre-buff for, but the biggest trick is having some way to address invisible enemies (See Invisibility, Echolocation, Blind Fight, etc). Also, I can't explain it, but the archer feat that Arue can get just IGNORES all concealment. I think it's a glitch... but it's incredibly useful. The only fight that harder than those two is optional. Still doable, but tough.
At this point, I would go back and finish off the Midnight Isles EXCEPT the final island. You'll get some good loot, and some great exp.
Wintersun shouldn't be too bad at this point. Take it slow, pick your fights wisely, and don't charge into stuff. I would recommend clearing most of the map before attempting the druids, because they can be REALLY tough... especially if they get lumped into a larger fight. Do all of the other "extraneous" parts of Wintersun before heading into the village.
The final boss of Wintersun hits like a TRUCK. The key is to put a really good archer on him (Lann or Arue... or both). Once his Mirror Image is gone, his AC isn't as terrifyingly high as other bosses'. Take out the generic mobs next, and pray that your tanks/ frontliners can survive the miniboss that long. IIRC, the miniboss has the highest AC of everyone, and you do NOT want her attacking in melee; kite her if possible.
By this point, Blackwater should be manageable. The "mobs" in this dungeon are actually harder than the boss. For the "augmented" dudes, just wail on them, and then use Coup de Grace once they're down. If you've got a cantrip or a weapon that deals the damage that stops their regen, awesome; but don't waste spell slots finishing them off: Coup de Grace may take a while, but it's free. As for the demons in here... be sure to buff and use every dirty trick you have available to you. And then prepare for a LONG, grueling series of battles. Despite the boss's intimidating battlefield, he's really not that tough. You can Dimension Door right next to him, AoE spells hit him just fine. On my last run, I was even able to hit him with arrows, but that might have been because he was so close to the fence. Send someone with good Trickery to one of the "sides"; you'll figure it out when you get there... and the boss should be dead before you un-Trickery the other side.
Finish off the Midnight Isles at this point. The last battle is really tough. It took me three tries my first time facing him.
I like to save Ivory Labyrinth for last, because the final boss is SO incredibly difficult. I seriously find him to be one of the toughest fights in the game. There's just no way to NOT be overwhelmed in this fight. My first playthrough (that got that far) was Angel, and that helped a LOT... but it's still a lot to deal with.
Aaaannnnddd there's an overly long post that you probably won't read, but can serve as fodder for people who know more to pick apart and give better advice.