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In turn based, surprise will give each of your party a full free round - your opponents will not be able to take any action at all until the second round - so those in your party with higher initiative than the opposing mobs will then have a second round as well. You can kill or otherwise hamper A LOT of the enemy before they can do anything.
Fact is that there is an surprise round because i only recognized it when i make a combat charge and saw in the log that there was a +2 on attack throw for 2 attacks and not 1 like the description told you
For example, in RTWP, everyone can always move (and will until they reach someone to hit) but it should not be the case according to TableTop rules.
The difference come from the way things are coded into the game, RTWP exist since Kingmaker and use that code, while turn based was added for WOTR and was coded later.
If you want an experience close to Tabletop, play TB.
Playing TB or RTWP is pretty different, It will even affect the way you build your party, as stats like initiative, or swift actions, are a lot more valuable in TB.
i explained how surprise round and 5-foot step work for TT and in TB in this guide :
https://steamcommunity.com/sharedfiles/filedetails/?id=2747711418
Player-npc surprises enemie with bow range attack
Round order is as follows:
1. player with range attack:
can attack immediatly 1 time
2. player can move around like he wants and then has to wait the rest of the initiative timer lets say 3 sec to attack for 2 time
3 player can move around like he wants and then has to wait the rest of the round timer 6 sec to attack for the 3 time
Enemie:
1 enemie can move around like he wants and then has to wait the rest of the initative timer lets say 3 sec to attack for the 1 time
2 enemie can move around like he wants and then has to wait the rest of 6 sec round to attack for the 2 time
And when i dont havec range attack and make a surprise melee attack i also the „enemie round order“ from above..mean i dont get any advantage of the surprise round…execpt skill charge attack because the +2 bonus then counts for both attacks
Does it work like this?
Assuming you mean in RTWP mode.
You can pause before launching attacks. Give orders for all your melee characters to charge, and mounted characters with no charge available to attack. Then when you unpause in the surprise round all those charging/advancing characters will get an attack/charge during the surprise round.
All your ranged and spell-casting characters will have time to complete one standard action, e.g. normal spell cast, vital strike arrow shot.
During that time the enemy does nothing.
Then the normal initiative and combat takes over.
However, for inexplicable reasons it doesn't always work out like that.
I had open an surprise round by range attack on a mongrol> OK
Then the initative says 3 sec for the mongrol and 3 sec for me > OK
When i then tell my melee character to make a normal attack on the mongrol…
…the mongrol and i move and met in the middle after 3 sec and both can make a hit at the same time (because moving does not cost points so the 3 sec are already melt down)
So what is the advantage of this round for me?
We had both an initative of 3 sec and i have the advantage of surprise
….so i should have an advantage overall
But we both move for 3 sec and then attack…so no advantage for me
Im completly lost here
I suggest You try play turn based for harder fights and let RTWP take care of trash encounters. You can toggle between them easily - if battle is decided in turn based you let RTWP take over.
It is almost impossible to play spellcasters with RTWP and swift actions just are lost because game does not bother to use them or free actions in RTWP.
And spellcaster with Sorcerous Reflex can get off TWO spells in surprise round:)
I only want to understand the real time mode:
When i‘am able to hit someone how has condition flat footed —> i gain advantage of surprise round meaning i can make an additional attack (this happens when:
I make a range attack
Or i could charge the enemie as long as he is still flat footed (when he looses this condit before ich reach him) i dont think i get the bonus correct?)
Charge also gives then +2 bonus on both attacks (surprise attack an normal attack)
Normal attacks (not close enough to enemy) dont give me advantages right?
In Turn Based mode, weapons, shields, etc are already drawn and rightly so when you're walking around a battlefield.
The games rules were built for Turn Based so RTwP gets a little hairy.