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But one important thing to note: no weapon becomes 'outdated' in Wrath.
You have 'magick weapon' and 'greater magick weapon' spells for a reason. It's quite suprising to me, how many players ignore those. It can make any weapon a +5.
Mostly true. But a lot of the lower level enchantment effects become pointless as their DC becomes so low that opponents could only fail on a 1. Or have minimal impact, like the pick that reduces an opponents DR by 1 per hit when you are almost always ignoring DR anyways. Also, along that line, greater magic weapon doesn't allow you ignore DR. Just in case people are not aware, weapons with a certain enchantment bonus are able to ignore certain types of DR. The list is
+1 - magic
+3 - cold iron/silver
+4 - adamantine
+5 - aligned (good/evil/chaotic/lawful)
In general, for reasons others have mentioned, if you want to do the most damage go for the weapons that give you the biggest crit range.
That and Glaives, not to mention that are the only weapon in the game you can get a free permanent +1 hit/damage on them pretty much at the start of the game. Somebody at owlcat really loves them glaives.
In addition, there is Radiance: a scaling magic longsword you can find in the prologue.