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Slayers are a great class "as is" but a single level of Rowdy Rogue can let you play a Cleaving Finish focused reach weapon using murder machine that hits insanely hard even at lower levels, but may not seem as awesome come level 20 when a two weapon fighting slayer can be pushing out so many hits.
Seela does quite well just as a pure paladin, self Lay on Hands does wonders for keeping her in the fight, along side paladin saves and resistances. Get her the Horse option at level 5 because being on a horse makes anyone better, especially slow heavy armour paladin girls. Alternatively, pick up a single level in Beast Rider Cavalier before lvl 5 of paladin, and get a more exotic pet like Saber-Tooth, Mammoth, Elk, or Wolf - you will need to wait for it to grow to large, but Seelah on a giant cat with the Epic Companion feat is awesome.
Wenduag can go in a lot of ways. Sticking with pure fighter works but is not terribly interesting. Some two weapon fighting, the ranged attack feats, and a pair of throwing axes, lets her be metal storm. Taking 11 levels of Rowdy Rogue though, gives you a spider girl sniper who shoots enemies with a single high damage round. You can also 'waste' her initial bow feats, and turn her into a melee character. Finally, going all in on the Hunter class can get you an extra animal companion and some good supporting spell casting, she herself is not as powerful this way, but the extra pet and spells more than make up for it.
Camellia and Ember both do just great in their starting class, these ladies are all about their Hexes. Grab slumber, it doesn't always work, but it takes an enemy out of the fight when it does, and never runs out. Lucky Hex and Evil Eye similarly let you tankify an ally or debuff a foe, and again never run out. These ladies pretty much always want to be hexing, it's that handy.
Nenio does just fine as her class for ever. Faster access to higher level spells is the way to go for casters. Nenio will always prefer to be a buffer of her team first, but as a scroll savant, she can get excellent mileage out of burning up all those scrolls you keep stockpiling for a rainy day.
Wojif again does just fine aas his base class, although he can easilly pick up Arcane Trickster if you want him to - I don't think there is a need to though. He is built for dual wield sneak attack mayhem, so let him do that, or keep him safer by using a bow and shooting engaged enemies. His greatest draw is the ability to use self buff spells, so don't forget those.
Yeah so none of these are in depth guides, or advise for super hard mode, but maybe it helped?
The 3 easiest and most powerful builds are:
- Ranged Slayer with a longbow (Deliverer edges out the other sub-classes in this campaign IMO). Duel wielding throwing axes works too.
- 2 handed weapon (Cleaving + Crits) staying enlarged or using a reach weapon so you're not out in front (you'll die quickly if you get aggro unless you build defensively and that would be a waste).
- Duel wielding as a shield-basher. You can tank well and do a ton of damage with the bashing feats. You can duel wield weapons too but just don't get aggro -ever.
What weapon type do you want to specialize in?
Just wanted to note both posts have been very helpful, and I appreciate it.
To answer your question, I am playing on normal as even though I have played several CRPGs (with laid out builds) I am too inexperienced at the number crunching to be bothered with pushing it higher than that. Specifically I have a Chaotic Good human Spawn Slayer- currently Dual wielding using TWF and Weapon specilization: Finesse, Weapon focus (Kukiris). I was planning to go down the trickster path as I heard that path synergizes well with both class and allignment.
That said I am not married to DW finesse weapons if Sword and board is the better way to go, I had just assumed a Spawn slayer would be too squishy to tank.
Strength is typically best on a duel wield build unless you had finesse training (from rogues). However, you can still fix your damage by getting Mythic Finesse Weapon at level 7 as a slayer. You're just going to hit pretty poorly until then.
Nevertheless - normal gives you the freedom to role-play all the way. Have no fear and play what you want.
https://www.youtube.com/watch?v=DHUqbdCp1cY
In general, I have found cRPG Bro's guides to be quite good, and easy to follow. They don't cover specific choices for different Mythic paths, so I substituted in the Trickster critical feats.