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hunter is just more magical than ranger and more martial than druid
Rangers get their pets at level 4, and are not pet focused. The best ranger subclass(freebooter) doesn't even get a pet. They're martial focused and you probably don't want to pick ones with pets. I don't think they're great for MC.
Druids don't work that well with pets either since melee druids suck, and the best spellcaster druid (feyspeaker) doesn't get a pet. The only reason I'd use druids is hiring a druid merc to cheese some bosses with creeping doom.
Hunters are great if you want pets, and you should either pick divine hound or urban hunter. Keep in mind that you probably want to mount your pet for the best effect, except mounting pet is extremely broken atm. Skald is also broken right now, so you can't get beast totem.
Melee is pretty much the only viable way to go with pets, because of teamwork feats and also mounted combat.
would you know off hand if I wanna rp a guy who has 2-3 pets, maybe 1 is a mount and i would be melee fighter who can cast buffs/spells (ideally I'm looking for a build that works around the bracers that drop in blackwater that have all the lightning abilities. What I would get to be the most effective?
A - Spell Resistance. Most enemies have significant spell resistance which means if you want to use spells (like from the bracers) then you need to invest in 3 spell pen feats + gear
B - Elemental Resistance - Most enemies have Lightining resistance so you will need to invest in Mythic Perk - Ascendant Element Lightning
C - Spell DC - most lightning spells require a Reflex save - without having spell focus Evocation & greater spell focus + gear many enemies will save for half damage (or full negation if they have evasion.
So you probably want a spell caster that can be buffed into melee that is also sponteneous cast that gets a pet? Sylvanc sorc gets pet but their BAB is terrible. Also all the feats you take to make the spells hit will be feats your are not taking to empower your melee.
If you can live without the bracers, then Paladin and Mad Dog get pets as melee and so does an inquisitor I think?
https://www.youtube.com/watch?v=37inhZqCsOc
Seems funny till lvl 12 because at 13, invocations become ranged so no tripping anymore... but maybe it's a matter of alignment... idk... voilà, sorry, nothing about hunter and co.
But.. seems useful knowledge ^^"
It is also not true that free teamwork feats and spontaneous casting are the main distinctive features of the hunter class, because some inquisitor archetypes get those things as well. And if those actually were the main class features you were seeking, sacred huntsmaster is probably a better choice for you than any of the hunter archetypes.
The main reason to choose hunter is its versatile ranger/druid spell list, which provides some nice buffs for you and especially your animal companion as well as some party utility if you aren't planning to carry a druid. Doesn't hurt to have summon spells on their class list either, though if summoning is a key priority then you'd probably want to go monster tactician rather than hunter anyway.
Yes alot of hunter subclass is ment for meele . Hunters lack the skils for ranged combat ,
Hunters are tripping machines , thats their niche .
I pref inquisitors myself as they get higher attack with spells , while hunter only gets aspect of the wolf which doesnt stack
There is a pretty useful combo, though. Crit = attack of opportunity. Otherwise, pets can basically be turned into awesome tanks. Mythic animal companions is great.
IMHO, companions allow you to go ranged.