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回報翻譯問題
Yeah I'm willing to bet it's still bugged to do damage twice when you first use it, just like it was in Kingmaker. Because all the other "do damage twice when you cast it" and "takes affect twice when you cast it" bugs from Kingmaker were transferred to Wrath, too.
Yeah, the game definitely doesn't explain at all how they work. I had to look up a guide online. They should do a better job with how they introduce the system in general.
Still an (Earth, Fire, Earth) or (Earth, Water, Fire) Kineticist is probably about as strong as it comes.
Acknowledge my genius and ignore my humble brag" are from people who aren't even half way through.
Also, I didn't find it any more powerful (actually less powerful so far) than a sorcerer. I even went with similar builds. Blaster based on lightning damage. On it's own, it's weaker than the sorcerer since the sorcerer brings a lot of utility through other spells. When using spells from other party members, it starts to shine and outdo the sorcerer in the damage department... until I got chain lightning, and would just wipe out entire encounters with one cast of it somehow.
Anyway, it's a pretty fun class. I didn't know about the broken deadly earth combo, and have never tried it. Just build one how you think it will be fun rather than reading a build guide and it won't be nearly as broken as people are saying, while still being strong. Oh yeah, and remember to switch off autocasting your blast for your kinetic blade in melee so you don't get attack of opportunitied into the ground. I learned that lesson the hard way a few times!
The main benefit to Deadly Earth is that it's available sooner. Deadly Earth can be taken at level 13 (requires at least level 12, the next infusion after 12 is taken at 13), Cloud requires at least level 14, but cannot be taken before level 17 because you get Expanded Element at 15 instead of an infusion.
If this were tabletop, Cloud would be better outside of knockdown by virtue of hitting airborne enemies. There's no such distinction in the game though. Of course, if this were tabletop then Deadly Earth and cloud would be hitting for a tiny fraction of the damage they currently do. They should do 1/4th blast damage on initial cast, and 1/2 blast damage on each turn. Instead they do 1x damage on each turn and 2x damage on cast.
They are famous with their low highest damage, and high lowest damage.
I think all you need to do is try on harder difficulty, and then you would understand that Kineticist is just one of a fair option.
Physical Kineticist doesn't have high hit chance.
Energy Kineticist get ignore DC feat just a little too late in game, which makes it not that OP in the early act.
Interesting. What about conjuring; pits and dropping stones on people?
Also I don't see the points of the tripping - seems a waste of feats. It might be fun to see people falling over, but the just get up again. Kineticsts don't get attacks of opportunity so some of the other effects seem more useful - assuming you are playing solo.
Kineticist: 'It's game over man, game over.'