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A community domain cleric would help, but even the 10 or so saves it would give wouldn't be enough for some of my party to reliably save against the presence. My commander has a fortitude save of 25 so that would be a ~35% chance to save. The rest of my team (other than 2 animal companions) have less than 20 in fortitude.
In fact I cut my party down to 3 characters to avoid having to resurrect the ones that weren't useful. My MC, my main tank, and the kineticist. Two out of 3 had Last Stand, so the tank at least had a chance to provide a distraction before she focused my MC.
Kineticists have good fort saves, so I was actually able to get my saves high enough on Hard vs the Aura to save on a 16.
If you are making a merc, make sure to grab Great Fortitude, Improved Great Fortitude, and Great Fortitude (Mythic), so you don't have to reload too many times. I only had one of those 3 as an Earth wild talent.
Truth is you'll probably want to keep the Kineticsit anyway. Having a character that uses no dice at all and allows absolutely no defenses is great for tough fights. Deadly Earth and Cloud have no saving throw, no spell resistance, no to-hit roll, they can be Maximized meaning they don't roll dice for damage, and you can get Ascendent Element Fire so half the damage cannot be resisted at all (the other half is bludgeoning)
They are all pretty much useless in the fight, but that's more of a gameplay conceit than an RP thing.
I don't disagree, and honestly I wouldn't have that big of an issue if this was another scripted loss fight like that balor(forgot his name, the one Greybor was trying to kill) in the battle for Drezen was. At least as far as I can tell, this isn't another scripted loss.