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Throwing Weapons Pros: Tactically speaking throwing weapons are better just because you often get to shoot first and you don't have to worry about spending time jockeying for position in order to do your damage.
Rapid Shot (unlike the table top version) does work with thrown weapons. Get all the necessary feats and you'll chuck eleven attacks per round with haste which is a lot of lead down range so to speak.
There's a few mythic abilities that are ranged only (like cleaving shot and ranging shot) that are very satisfying which come online early.
Throwing Weapons Cons: multiple attribute dependency. You need dexterity to hit things, but want strength to do more damage. It's more or less doing the same thing as a compound bow, and the bow has significantly longer range so long as you don't mind not being in point blank range.
You also want so many feats its not even funny. An archer generally wants the same six feats as a basic package and is probably playing a class that allows them to take quite a few of them. A thrown weapon dual wielder probably wants those feats AND the two weapon fighting line on top of that. Making all those feats fit can be pretty hard.
Melee Pros: Much easier to be single attribute focused. A Ranger or Slayer can happily start the game with a dexterity of five and still pick up all the two weapon fighting feats. Similarly rogues or fighters (like Regill for example) Don't really need strength, can pump their dexterity as high as possible and still smash in face.
Tactically speaking, most enemies will target the closest thing to them a good deal of the time and having a character that does good melee damage can help to keep other, frailer characters alive. Being able to do significant coup de grace damage is great if you partner that ability with good debilitating spells.
Melee Cons: You are a mostly mortal being standing next to a twelve foot tall Demon who thinks you taste great with bbq sauce, there's definitely dangers to being in close range. Some enemies have AC that are much higher than you can normally hit without assistance.
My personal duel wield go to is a Motherless Tiefling Knife Master Rogue 11/Slayer 6/Barbarian 2/Oracle 1/
This character uses Kukri's as their finesse weapon of choice and is all in on dex. Slayer gives the menacing combat style so that I can learn power attack, cornugon smash, and shatter defences without the strength prerequisites. Oracle and Barbarian grant two additional bite attacks with animal fury and wolf scarred face. I call it the little horned blender.
TL'DR.
Most throwing builds are dex to hit and str to damage. I'd suggest a Kitsune with mythic shapeshifter in order to give a hefty bonus to both stats when in human form.
throwing builds are very feat intensive.
melee can be built to take advantage of one ability score.
Ability score depends on class.