Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can only surmise that Owlcat seems to think all it's players are munchkin players who got kicked out of real D&D groups with thier gamebreaking ♥♥♥♥♥♥♥♥ and decided to balance around that what with DC saves of 35+, AC upwards of 60-70 and every 2nd enemy being Invisible/Concealed making stuff like Truesight/Thoughtsense required towards the end. Going even further I feel like Mythic levels are the excuse forasll the ♥♥♥♥♥♥♥♥, "oh the player can ignore 1's and deal some Damage on a miss even!" so that they can get away with some of this stuff.
I am not too enthusiastic about encounter design, with a few exceptions, but what you are saying is simply not true. I am playing core. My builds are about as far you can get from min/max builds. Partially because I don't know all the cool tricks, but also because I am old fashioned and generally like to stick to 2 classes max, preferably mono. I get through the game just fine. Stick to a few cardinal rules:
- don't trigger combat with people/animals/constructs you can't afford to lose. (Skeletons!)
- bring a toolbox of counters, distraction (cannon fodder), protective spells and healing
- think before you act (I love turn based)
@ OP: if you restart a fight 38 times and still fail, maybe sleep on it and try something different? Because to me it sounds like you are trying to make something work that isn't going to work.
As of 10-15-21 only 7.5% of players have finished the game. (?)
I am going full angel this time.
Game is challenging, if a person ever finished on "hardcore" I think he gets a red Corvette.
If I want to duel wield exotic weapons, ride a tiger as a Paladin, and be viable right out the gate, ♥♥♥♥♥♥♥♥♥♥♥, cheating like crazy is what I'm going to do. None of this wait 10+ levels to finally be able to equip that 2nd hand weapon.
I find the combat to be tedium at best, and a complete hindrance to get to the narrative.
(*I find this to be the case in both Pathfinder and D&D systems).
It doesn't matter as long as it fun. If you enjoy the game, good for you! What's wrong with cheat and have a good laugh? This is not MMORPG.
But some people just want to test their stuff. Some even enjoy torture themselves, I will no patronizing it, which is what core level and above is for.
Okay, I slept on it and my options are still to either keep reloading or start the whole game over, because Owlcat thought it would be a good idea to lock players into inescapable, nearly unbeatable encounters.
I actually reloaded until the RNG let me pass. And I'll have to do the same again. And this is after backing up to an earlier save and postponing Iz for the same problem. It's a fundamental part of their design that they lock you into unwinnable situations and try to make you start the whole game over to min/max like you have a PhD in Pathfinder.
For those of us who can't live on a video game, the choice boils down to too easy or impossible difficulty settings, with nothing in between. Just like every time any developer has ever designed around poopsockers with disrespect for everyone else.
As of this writing, 44 days post-release, 10% of players have completed their mythic transformation. You know, the feature forming the game's primary selling point. The one thing the game offers that isn't just another RPG. And 9 out of 10 people can't do it.
That's not a sign that things are going well.
For me, on my first playthrough, my main character really started to struggle in Act 5 and it got super tedious, although before that he was doing fine. My current one is miles better, but I certainly wouldn't say I'm breezing through feeling like a god, at least not all the time. A lot of boss battles etc. are easy, but then you get into random fights that are terrible. I had to reload the Deskari fight about 15-20 times trying to get him to drop a crystal and not standing on it , and sometimes I downed him in a few rounds (once instantly without anyone doing anything besides my main), and other times he was taking no damage at all.
I finished it (Full Lich, everyone hated/abandoned me....sniff) now going Full Angel (getting B*s from nearly everyone). (semi-kidding about the B*s).
I still enjoy playing it.
For the Angel, it was stupidly good buffs(halo aura + fortress of the faithful, you're the one-stop buff shop) & huge aoe spells like Wrath of the Righteous decimating battlefields.
For the Lich, Corrupted Blood could basically lock down everything, including Areelu Vorlesh herself, while my undead buffing aura + Areelu's own salvaged cape(found in her lab, fixed by the Storyteller, unique bonuses for each mythic path) bloated my party's stats, helping to work around the crazy high ACs, and Repurpose & later Flay for Purpose made the bad guys' bloated stats work FOR me, just watch where you drop your Bone Explosions. heh heh
Also, for casters in general, there's a couple Quarterstaves with fantastic buffs to CL & spell DCs available by the mid-game; really make caster builds shine while negating some of the crazy enemy Spell Resist ratings, and waving around a flame-engulfed staff just looks pretty badass.
Running Trickster atm, currently planning for the Persuasion super mythic trick to make my foes kill themselves, can't wait to see how that goes. :)
Well, 'completing mythic transformation' means reaching Mythic Rank 9. That means well into the last act of the game. That % is going to be just a bit higher then the total number that have finished the game entirely. (I just got the mythic transformation achievement today).
over 40% of players have the Banner achievement, which means they have at least started down their chosen mythic path (Mythic tier 3). So I'd say a good chunk of the player base has at least made it into their unique mythic path, aka, the selling point of the game.
It's a hell of a gamble on Owlcat's part. Endgame difficulty can make replay get real. Or it can stop completion. If it turns out that first potential outcome works, all is forgiven.
These damn fear effects though. A fully transformed lich + dragon disciple in dragon form, with a pet skeletal dragon, shouldn't be so easily frightened. Cue images of this utterly monstrous and terrifying mythic being hiding on a chair because she spotted a mouse.
What if it's a mythical Mouse of Doom , though ?