Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Tower shield specialist worth it for Seelah?
I have been thinking a bit about how to build Seelah and looking at guides. I would like to build her a s a mounted tank (core diffficulty). Dipping 3 Levels into tower shield specialist seems to provide quite a bit of benefits as I get 3 feats (when including tower shield specialisation) I can use the great tower shield bonus with mounted shield for the horse and the reduced armor penalties help with mounted combat. Anything I am missing?
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31-45 / 47 のコメントを表示
IKerensky の投稿を引用:
Tourak の投稿を引用:
Doesn't the paper version have a ride skill? Or did they they combine it with mobility in the paper version too?

Separate skill. The P&P version have about 3 times as much skills as the game.

Sandermatt の投稿を引用:
But the shield AC is also applied to the mount with the corresponding feat.

That's a very good point I did overlooked, but you only need the Tower Shield use and no other feat from the archetype would matter if you are mounted. So I still think you can take other Figther/Cavalier dip and use one feat to grab the TS.

Level 3 was mostly for the armor proficiency and tower shield training that reduces the armor penalty by 1 and 3 (for a total of 4) thus improving mobility significantly (and 1 more feat as a bonus).

What fighter/Cavalier dips would you recommend instead?
最近の変更はSandermattが行いました; 2021年10月15日 12時46分
Tourak 2021年10月15日 12時34分 
MrQuincy の投稿を引用:
Yeah I tested that - the problem is that her offense sucks. And you only give up a few AC (4 at best) to not go stalwart+tower shield but gain FAR more offense. And on hard with improved behaviors the enemies will often times ignore the tank if they keep missing and charge your backline..

I usually put her in door or similar restricted passage to prevent enemies from moving pass her.
Ghost 2021年10月15日 12時50分 
better to keep her as a Paladin and make up for everything except the -2 to hit penalty from the tower shield with feats.. mythic shield focus etc.. the Paladin resists, self heals, and smite are just too useful
Ghost の投稿を引用:
better to keep her as a Paladin and make up for everything except the -2 to hit penalty from the tower shield with feats.. mythic shield focus etc.. the Paladin resists, self heals, and smite are just too useful
You like the last level because of damage reduction or because of max healing?
yes, it's a bad idea.
dwarfpcfan の投稿を引用:
yes, it's a bad idea.
would you mind to elaborate?
I would go 2 levels of paladin, 3 levels of hunter and follow with 15lvls of gendarme. Focusing abilities on scimitar+shield combo and teamwork feats, astride some good defensive mount(like dog to abuse trip or boar for AC).
Sandermatt の投稿を引用:
would you mind to elaborate?

Ok....

You get nothing worth it from 3 tower shield fighter levels

you get:

-+1 to reflex saves from burst barrier, instead of a +1 to fear saves from bravery

- Armor check penalty reduced by 3 and max dex bonust increased by 3

so basically +2 AC (from dex bonus), and +1 to reflex.

Instead you can take 3 additional paladin levels and get ( Assuming paladin 1, so you are paladin 4)

-Aura of Courage
-Smite Evil
-Lay on hands
-Mercy
-1st level paladin spells

There is litterally no reason to take towe shield fighter levels, especially if you want to make a mounted paladin because:

-Paladin mount kicks in a level 5

That's 3 levels of mount gone for no real gain, with the extra hit dice for HP, extra ac, stats boosts and feats

There is 0 reason to take tower shield fighter on mounted warrior.





dwarfpcfan の投稿を引用:
Sandermatt の投稿を引用:
would you mind to elaborate?

Ok....

You get nothing worth it from 3 tower shield fighter levels

you get:

-+1 to reflex saves from burst barrier, instead of a +1 to fear saves from bravery

- Armor check penalty reduced by 3 and max dex bonust increased by 3

so basically +2 AC (from dex bonus), and +1 to reflex.

Instead you can take 3 additional paladin levels and get ( Assuming paladin 1, so you are paladin 4)

-Aura of Courage
-Smite Evil
-Lay on hands
-Mercy
-1st level paladin spells

There is litterally no reason to take towe shield fighter levels, especially if you want to make a mounted paladin because:

-Paladin mount kicks in a level 5

That's 3 levels of mount gone for no real gain, with the extra hit dice for HP, extra ac, stats boosts and feats

There is 0 reason to take tower shield fighter on mounted warrior.

I was mostly looking at the last 3 levels of paladin. These give me 1 smite evil, 1 lay on hands and DR-/10 and max healing.

Tower shield specialist gives me 3 feats (including the tower shield proficiences), similar saves, and Armor check penalty reduced by 4 (which will help with the mobility checks from mounted combat).

I might not take it at the last levels, but probably not before level 11 (definitely not before level 5).
最近の変更はSandermattが行いました; 2021年10月15日 14時27分
Sandermatt の投稿を引用:
I was mostly looking at the last 3 levels of paladin. These give me 1 smite evil, 1 lay on hands and DR-/10 and max healing.

Tower shield specialist gives me 3 feats (including the tower shield proficiences), similar saves, and Armor check penalty reduced by 4 (which will help with the mobility checks from mounted combat).

I might not take it at the last levels, but probably not before level 11 (definitely not before level 5).

1 extra smite is definitely more useful then +1 reflex and +2 AC, tower shield proficiency just means +2 AC over a regular shield, nothing that will demonstrably change anything in the end game

Your skills in mobility should already be maxed out so a -3 won't demonstrably make a difference either

3 feats you can get else where better if you REALLY think you need them ( you don't, you get all the feats you need just by leveling up and mythic path)

If you want to take fighter levels, take mutation warrior instead and get the mutagen which will net you an ability boost for 10/minutes level that stacks with everything.

Or you can take bard, benefit from your charisma and get arcane spells and bards can use shields without arcane spell failure

Hell, Paladin 11/Bard 9 will serve you far better since you'll still get mark of justice, and you can take abundant smite as a mythic ability

On top of that you'll have blur, mirror image, displacement, improved invisibility and good hope

AND with bardic talent at level 2 and 6

You can get +2 bonus feats on top of more skills, bard song and bonuses to saves

Slap on some mithril chainmail and you tons more then 3 levels of tower shield fighter

Take mythic companion, and the animal companion boon and you'll be all set mount wise


最近の変更はdwarfpcfanが行いました; 2021年10月15日 14時39分
Ghost 2021年10月15日 14時43分 
Sandermatt の投稿を引用:
Ghost の投稿を引用:
better to keep her as a Paladin and make up for everything except the -2 to hit penalty from the tower shield with feats.. mythic shield focus etc.. the Paladin resists, self heals, and smite are just too useful
You like the last level because of damage reduction or because of max healing?

I forgot about the extra AC, maybe it's worth it for maximum tankiness
最近の変更はGhostが行いました; 2021年10月15日 14時47分
Elnidfse 2021年10月15日 18時05分 
If you're wanting the benefits of a tower shield AC with mounted shield you can just take a feat to use tower shield. Mount, and remove the shield. AC is locked in upon mounting when using that passive
Wither 2021年10月15日 21時50分 
I disagree. High level Pally rocks. Right now I'm thinking about let my main Babarian tank instead of Seelah - and let she to the hitting instead.
Wither 2021年10月15日 21時52分 
My point is keep pouring heal spell on tanks is a waste of resource, you can never have enough of it. Celestial totem fix that. And barbarian got damage reduction, too.
Pally on the other hand, got self buff, got weapon buff, grace and other good stuff.
Wither 2021年10月15日 21時53分 
Not to mention currently the stupid banner buff effect on you EVERYWHERE. I'm in Abyss and still got fast healing.
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投稿日: 2021年10月15日 10時33分
投稿数: 47