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报告翻译问题
Cause you deal so much dmg its not even worth to trow a bomb most of the time. In the lab the average dmg of grenadier is ... 3 . Yes 3 dmg. And dmg grow is painfully slow till you reach fast bombs+holy bombs, that lvl 10. Drezen. 5d6+12 per bomb.(17 if you miss and close to zero if enemy Save, they always save) And AT deploy 300 dmg per scorching ray at that point. And (10d6x1.5 + 30 )/2 from fireball. Magus reach dimensional strike at lvl 9, you want to argue that magus deal more dmg that grenadier? Cause they have the same touch attack stamina.
Incense synthersiser progression stop at lvl 9 and you can switch it to another support class, making him better for the team. Freeboter, witch, thug,whatever will fit. Can dump 4 knowleges expert on it too.
I just look at class list from role perspective. Cleric martial dmg output will be near zero for entire game, cause clerics have other things to do rather that swing weapons. Perception percs for example =)
And as long as late game goes melee toons w/o charge are not competitive at all.
https://www.youtube.com/watch?v=0F4FtyTpZBs
see i don't use bombs against easy to damage targets only for hard to damage targets like swarms and that stuff, for that they were still good in chapter 2-3
so what would you say is a better touch attacker in prologue and chapter 1?
level 9 and 17 would already be around midgame for me, so where i would judge them good enough to kill stuff that need to be hit by touch attack or spells like the locust swarms
i'm not sure if they already fixed incense fog, when i used it it would give only 3 in 15 range or 2 in 30 range and i found it really low on its own, but the whole alchemist pack made it still great
i mean for mc i agree that as soon you get bolt of justice there is no reason anymore to use your weapon, but before that you can hit a bit between spells
and like you said yourself with skald you can give anyone pounce, but thats really depending on the party composition you like to play
The comment about duellist = D is a travesty. https://www.neoseeker.com/pathfinder-wrath-of-the-righteous/guides/Class_Rankings#Prestige_Classes
So I take 10x levels of Mutation Warrior = S+, then ask which gives me more, 10xDuelist levels or 10x more Mutation Warrior levels. I don't think its close.
Judge too, probably combine him with Booter? idk.
To OP: It's somewhat difficult to say witout taking difficulty into consideration. Because while Fighter might trivialize lower difficulties, we all know it's not exactly that on higher ones. So, we need to choose a "balance difficulty" and review classes there. Also, there's the Mythic stuff that further complicates things.
That isn't honesty, it's ignorance.
This isn't an easily solvable game.
Name a class and I'll post pics of it owning.
Judge takes two turns minimum for its buffs to turn on. Is Incense even working properly yet? I was only getting +1 when I should have gotten +2 and the bombs were borked. The price you pay for Incense is a high one, as is the hidden cost of Skald although the benefits are large if you design around it.
https://www.youtube.com/watch?v=jYQjL4q3SfE
With +15 attack bonus from pally mark and +14 from sacred ground my 56dex mutated warrion can`t hit Arilu at all. Basicly solo-killed her with AT. Ranked A+ in ranks, lol.
But then there's always Deadly Earth, so that wasn't really necessary.
For some reasons she had concealment that was not affected by blind-fight percs. And it was not spell cause i dispeled all her buffs in my first try with no effect on miss rates.
It doesn't count if you have to level dip into other classes to make the class functional, because then it's really the other classes that are the functional stuff.
In theory, yes, the game should be completable by any combination of classes. In practice, due to the way they set up enemies and the extreme numbers involved, some classes just can't cut it, or are very poorly tuned for this particular AP. Assassin someone mentioned is a great example, as all demons are immune to poison. Could you show an assassin kicking ass, sure, but that would be becasue of the classes it had OTHER then assassin. Most of the assassin stuff is useless, aside from the sneak attack damage increase, and you could get that and other better abilities off many other options.
Some archetypes are likewise worse then others. The Nine-tailed Fox archetype is horrible, for example. The magical tails are cool in theory, but some of the spells they slotted in like Sleep and Deep Slumber are utterly useless trash by the time they come online for the class, and the top spell they get is only 5th level Dominate Person. Their magical tail abilities also don't get some of the benefits of being actual spells, like metamagic. This makes that archetype significantly weaker then any other sorcerer archetype. You can still play through the game as one, but it will be a lot harder from lacking the extra spells other sorcerer archetypes get.
Now that said, any pathfinder AP tends to lend itself towards certain classes and away from others. I'm running the Mummy's Mask AP in tabletop. Paladins and clerics and other undead-killing classes are great. Mentalists need not apply due to the massive number of mindless vermin, constructs, and mentally immune undead. Most AP's actually come with a players guide that all players should read and give details on what classes or races are well suited for an AP and which things you might want to avoid.
Her concealment was likely Displacement (50% concealment) or Blur (20% concealment). Blindfight only rerolls concealment due to not beign able to see the target from Blindness or Invisibility. It doesn't affect Displacement or Blur.
About what's powerful, there's tons of insane builds that require smart minmaxing and meta knowledge, aka what enemies you'll encounter, what items there are and where to get them, etc. However, if you want something broken and stupid, go for kineticist. The reason is Cloud and Deadly earth. Both of them deal stupid amount of AoE damage (about 360 per cast in my playthrough, bet you could get more) that can't be resisted and avoided in any way.
It's good against ordinary mobs, as you can delete whole crowds in a single cast. It's good against bosses, because no matter how much AC they have, what resistances, immunities and buffs they have, they're gonna get full damage and it's guaranteed. And, best of all, in the end those clouds / earthes cost you nothing. They're for free.
I specificially mention kineticist as op & stupid because, unlike with most top tier builds, you don't need to think here. Get any stats, any gear, it doesn't matter. Just pick ascended element + cloud / earth and you're golden.